← World of Gonz

Living art repository

World of Gonz
Art Atlas

Explore source artwork, prototypes, references and runtime copies. Previews show the whole image; click to open the full stored file in its original format and resolution.

Loading production release…View retained repairs and originals →Open the approved world →

—production files
—all files
—illustrated places
—active paintings
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Reading local manifests

Classic tiles show production PNG sources. Runtime derivatives, prototypes and exports have separate collections. Every link opens the stored bytes without conversion, cropping or map effects. Files labeled “generator original” match a preserved generator output or its recorded checksum; search “untouched generator original” to find them. Production sources may already have background removal. Only installed files appear here; catalog visibility does not grant game approval.

Explore image properties, terrain compatibility, gameplay connections, lifecycle art, variants and provenance inside each file’s metadata. Descriptions are initial drafts; measured facts and source declarations are labeled. “Not recorded” means unknown. “100% approved by AI” applies only to the reviewed file bytes. Sorting uses the largest matching image for size fields; unknown values sort last. Art approval does not mean a gameplay mechanic is implemented.

Set My approval and tick Needs revision / rework beneath any file. Add notes for the next revision. Reviews save in this browser on this site; export a backup or import it on another device. Manual reviews do not change AI approval or the released game art.

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