Engineering, operations & design history
Second ten normal place-source context reviews
Full repository source: docs/art-direction/display-cache-history-20261104/second10-normal-context-20261104/review.md
Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.
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Second ten normal place-source context reviews
Ten distinct originals were observed through the unchanged local renderer in 40 normal Region/Hex desktop/phone frames. Exact native HTTP identities and all source bounds passed. Twenty native-dimension source replays were pixel exact;the other twenty Region comparisons use the renderer's actual mip input and are descriptive,not a native-exact certificate. All ten browsers,twenty contexts and the owned QA server closed.
Each native original and all four context panes were directly reviewed. These are scoped visual findings,not whole game-ready approvals. Original artwork is retained. Physical scale,all declared profiles,crowding,lifecycle,full performance and earlier terrain/Hex failures remain open. Forty local frames do not establish production-world appearance.
Individual decisions
- WOG-A-003300 / village-lane-v1 / fields: The five detached cottages and log shed preserve complete roofs,fences,barrels and rustic stone/thatch/shingle detail in all four native-resolution context panes. Their open lane remains transparent over real fields;there is no hard backing box. The phone controls occupy the right margin without covering the sampled buildings. The source spacing is intentionally looser than Crescent Village;this is not a reason to repaint. Physical footprint/capacity and broader profiles remain unverified. The surrounding woven ground grain remains an independent open concern.
- WOG-A-003302 / cottage-shingle-v1 / grasslands: The L-shaped timber/plaster/stone cottage,shingle roof,chimney,porch and laundry line remain complete and coherent with the approved rustic architectural benchmark across all four panes. Ground contact has no visible backing rectangle. The grassland floor in Hex is conspicuously oversized and straw-like relative to the cottage;the whole scene is not accepted. Preserve detailed artwork and investigate ground scale rather than repainting the house. Physical scale,other states,crowding and lifecycle remain open.
- WOG-A-003304 / farm-sheds-v1 / hills: The joined thatched hay shelter and shingle-roofed timber/stone shed retain complete posts,hay mound,cart,wheels,barrels and tools in all four panes. Open shelter gaps show actual terrain;the native soft contact apron does not create a hard rectangle in these contexts. Material detail and projection remain coherent with the approved rustic benchmark. No repaint is warranted. Painted hay,tools and cart do not prove production/capacity or movable cargo. Coarse woven hill-floor grain,physical scale,crowding,other profiles and lifecycle remain open.
- WOG-A-003314 / magic-floating-stones-v1 / forest: The four intentionally suspended stones,lower stone platform,moss and rubble preserve complete native silhouettes and clear gaps in all four context panes. Intentional floating is appropriate to this declared magic-scene role and is not a ground-contact defect. Platform contact and nearby fir overlap remain readable;painted suspension does not establish a gameplay spell or interaction. The rightmost rubble approaches the phone Hex controls,so UI clearance remains unaccepted despite map-bounds inclusion. Forest ground is very coarse against the sharp stone and foliage. Native-preview edge flecks require exact alpha/composite diagnosis;no broad repaint or shadow deletion is justified.
- WOG-A-003316 / resource-boulders-v1 / wetlands: The tall split slab,rounded layered boulders,lichen and scattered small stones retain complete silhouettes and clear detail in all four normal wetland panes. Gaps remain transparent and the bases meet the sampled floor without a hard backing rectangle. The wetland floor is conspicuously oversized and tangled relative to the rock group;whole-scene quality remains unaccepted. Native-preview red/yellow flecks require exact alpha/composite evidence before repair. Resource art does not establish mining,hydrology or wet-season suitability. Preserve the native original;ground scale,physical scale,other profiles,crowding and lifecycle remain open.
- WOG-A-003389 / city-desert-gate-v1 / desert: The pale sandstone gate,twin towers,battlements,banner,market awnings,palms and flanking houses retain coherent detailed native artwork. Desktop and phone Hex show the main compound clearly. In phone Region,the right-side controls cover part of the right-hand city/awning area despite source bounds fitting inside the map. This is an unresolved UI-clearance/context failure,not a reason to repaint or shrink away native detail. Native soft contact/paving blend,desert physical footprint,crowding and lifecycle require separate checks. No new city,trade or gate gameplay permission is inferred.
- WOG-A-003434 / ruins-cold-arch-v1 / arctic: The complete cold-stone arch,broken wall ends,rubble and small snow caps remain clear across all four normal arctic panes. The arch opening is genuinely transparent and the floor matches the snow environment without a hard rectangle. Intentional ruin gaps are preserved. Snow grain is coarse compared with the detailed masonry,and the native soft contact apron needs wider ground/season review. Physical scale,crowded contacts,other states and lifecycle remain open. No repaint is warranted by this sample.
- WOG-A-003438 / castle-tundra-squarekeep-v1 / tundra: The square keep and attached wall retain complete detailed native artwork. The initial claim that a neighbouring town covers most of it in Region is withdrawn. A source-over replay using the actual before-draw canvas and matching context attributes reproduces all4115desktop/4110phone Region and73735desktop/16346phone Hex source-alpha128 pixels exactly in the final source canvas,with0 control hits. The declared72-world-unit canvas width makes the keep look small beside the town;physical scale and readability remain open. These checks do not certify CSS/other-canvas composition,soft-edge pixels,all profiles,crowding,lifecycle or performance. Unrelated earlier terrain/Hex failures remain open.
- WOG-A-003363 / town-gabled-court-v2 / fields: The approved Gabled Court benchmark retains complete church,bell tower,slate/thatch houses,market awnings,courtyard paving and enclosing gateway in all four normal field panes at this real site. Adjacent shrubs and firs create a useful natural crowded witness;they do not hide the main building group in these panes. This observation supplements prior cache studies without resolving their separate terrain/Hex failures. Strong field-floor grain,physical scale,other profiles,occupation and lifecycle remain open. No repaint or new production permission is warranted.
- WOG-A-003442 / city-stone-marketward-v1 / mountain: The mountain market ward retains its gabled hall,bell tower,small timber/stone houses,crate details,ivy and complete roofs in all four normal panes. Transparent lanes show the underlying floor and no hard backing box appears. The warm/rustic palette is coherent with the approved architectural benchmark in this lower mountain sample;alpine/snow states are not established. Coarse floor grain,building-to-terrain scale and the open footprint between buildings need broader checks. Phone controls approach the right margin;UI clearance is not certified for all camera states. Preserve original artwork and keep crowding,physical scale,other states and lifecycle open.
Observed context failures
Desert Gate is partly behind phone Region controls. The initial Squarekeep/town occlusion attribution is withdrawn by matched-context final-canvas replay;physical scale and readability remain open. Source painting and map-bounds inclusion alone do not establish complete contextual acceptance. No art is repainted or world feature relocated to conceal these failures.
Background and boundary gates
Directional/woven field and hills grain,coarse forest/mountain grain and especially oversized wetland leaf/stem detail need separate mesh-background work. Exact periodicity has not been measured. No nonrepetition or whole-scene acceptance is inferred from the renderer algorithm name.
Some native previews show red/yellow contour flecks. Exact decoded colour/alpha histograms are retained for all ten originals. No pixels were edited:low-alpha residues require provenance and composite evidence before a derivative is justified.
Coverage and retention
The full plan still contains121 eligible contexts and four declared contexts not chosen by the existing natural selector. The first and second batches cover twenty distinct combinations;101 eligible contexts remain. No source is forced into view or removed for deterministic nonselection. Ten lossless native-resolution context sheets are retained;full map PNG/RGBA buffers remained in memory. No duplicate artist files or raw pixel files were created.