Engineering, operations & design history
Ice Bastion family placement audit
Full repository source: docs/art-direction/ice-bastion-role-20261105/review.md
Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.
No matching entry. Try a shorter phrase or clear the search.
Ice Bastion family placement audit
The legacy Ice Bastion parent routes only to tundra and lists the wall detail twice and quiet ground six times. Its detail sampleRect uses the central30%width×44%height,so it cannot demonstrate the new complete nonrepeating native landscape. Neither current primary nor published regional-art manifest includes this family,and the parent/detail/ground/study have no local or production source contract. A production label and old connector references are not normal-world placement evidence. The ruined wall must remain subordinate finite scenery with no invented defensive action,ownership or working-fortress claim. Do not tile the new painting or turn the two legacy detail slots into duplicated background instances.
- Inspect the parent/ground native artwork and their exact role/state relationship without transferring approval from the detail.
- Define a complete finite landscape domain and an explicit parent/ruin-state placement policy consistent with canonical geography. The legacy central crop does not cover the intended full landscape.
- Use legitimate disposable local QA worlds and an explicit private candidate contract to test actual matching terrain and hierarchy in normal desktop/phone Region/Hex. Keep availability,private observation,source approval and actual production appearance distinct.
- Qualify nonrepetition across complete placed instances,terrain contact,native grain,alpha,scale,occlusion,lifecycle and measured budget before any admission or public activation.
All four exact native source hashes are recorded in role-preflight.json. This audit changes no source permission,artist file,world state or production renderer.