Engineering, operations & design history
Palm and Pilgrim native localized repairs
Full repository source: docs/art-direction/masked-palm-pilgrim-20261020/review.md
Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.
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Palm and Pilgrim native localized repairs
Two separate native1024×1536 localized candidates correct Palm Oasis v4 inter-frond residue and Pilgrim Town v4 left-chimney smoke.3,902 and5,897 decoded pixels change inside explicit masks;every outside-mask original RGBA pixel stays exact. Original green palm pixels and their one-pixel neighborhoods,protected trunks,chimney masonry and adjacent rock remain exact. Full-weight local donor RGBA is exact;only the smoke’s five-pixel internal lower collar blends to original smoke. Three removal-mask attempts that left fragments or jagged leaf holes are rejected and retained;the accepted palm candidate uses a generated gap donor with original foliage preservation. The two full generated scenes are supporting intermediates and are excluded as whole-image replacements.8,344 maintained /8,388 working records,331 source approvals,41 update/proposal images and7,043 first reviews. No source approvals,active replacements,original overwrites,detail filtering,resizing or renderer/322-source game-manifest/world/save changes. All canonical role,actual style/scale/contact,state/lifecycle,existing nonrepeating mesh,complete exact-artwork performance,integration and actual live-world appearance gates remain open.
Before/after release-preview.html · native measurements measurements.json · exact prompts and donor hashes donor-provenance.json · individual decisions candidate-reviews.json. The source paintings remain authoritative. Unedited cutout edges elsewhere still require normal game-context review;local cleanup acceptance is not full game readiness.