Engineering, operations & design history
Original-preserving masked smoke repair release
Full repository source: docs/art-direction/masked-smoke-repair-20261020/release-review.md
Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.
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Original-preserving masked smoke repair release
Publish one separate native1038×1515 monastery smoke repair in Art Atlas. The explicitly authorized binary mask copies only generated smoke RGBA;4,835 pixels change and every decoded RGBA pixel outside the mask stays exactly original. The entire chimney masonry from y351 down is original. Full composition and light/dark smoke/masonry comparisons were inspected. The yellow/pink bulb is corrected without changing building detail. The original and rejected full-image attempt remain available and unchanged.
73 tests pass,including an independent dependency-free full PNG decode that checks every native pixel against the original or donor,all8,338 prior complete metadata/approval objects,mask/provenance/diagnostic hashes,all11 protected runtime/server files and exact Atlas-only Docker addition. An initial72/73 run lacked permission to create a disposable Git test repository;the authorized normal-permission rerun passes all73. Desktop1440 and phone390 local Atlas checks verify all36 update/proposal image hashes,the original source hash,8,339 metadata/checksum/inventory records and visible localized-repair/pending-context/unapproved labels.
No whole-source approval,active replacement,game whitelist,renderer,world or save change.331 source approvals and322 live game sources remain.7,168 first reviews plus role/scale/contact/state/lifecycle/nonrepeating mesh/performance/integration/live appearance gates remain open. The user-authorized masked method is now active;the earlier pending-method restriction is superseded.