Engineering, operations & design history
Monastery smoke repair: rejected broad-edit output
Full repository source: docs/art-direction/native-smoke-repair-20261020/review.md
Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.
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Monastery smoke repair: rejected broad-edit output
A separate native monastery-smoke edit removes the confirmed pale yellow/pink bulb, but native masonry crops and exact comparison expose changes beyond the smoke target.944,043 pixels outside the target differ, including912,604 visible RGB changes. The1038×1515 output has mostly alpha253 solids and15 alpha1 frame pixels. The broad generative output is explicitly rejected as an active replacement; all8,337 existing metadata records, artwork hashes and approval objects remain exact. The original chimney repair remains open. No generative output is downscaled,recompressed or alpha-normalized. 8,338 maintained /8,382 working records;331 source approvals,35 update images/proposals,7,193 first reviews remaining and zero full-goal accepted. No renderer,game whitelist,world,save,geography or player-control change.
The full source and output were separately inspected, with native light/dark smoke and masonry crops. The smoke transition improves, but preservation outside the defect is not achieved. The candidate is retained only as a rejected source-bound proposal; no source approval or normal-world integration is granted.
Native before/after release-preview.html · exact prompt and input generation-inputs.json · pixel/alpha measurements measurements.json · individual decision candidate-review.json. Original-preserving repair,canonical role,context,state/lifecycle and actual game readiness remain open.