Engineering, operations & design history
Two original-preserving native plume repairs
Full repository source: docs/art-direction/native-sulfur-smoke-20261020/release-review.md
Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.
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Two original-preserving native plume repairs
Sulfur Springs v4 adds a separate native1050×1498 candidate correcting two flat pink plume cores. Local fills constrained by unchanged original boundary pixels retain coherent gray volume and the thermal-lit transition. Exactly1,565 RGBA pixels change within1,566 selected pixels;all outside-mask pixels and rows499 onward stay exact. Pools,sulfur drips,rocks,trees,ground shadows and unselected detail remain original. Direct clones v1/v2 and median-calibrated v3 remain rejected;upper-only v4 is superseded and retained exactly in the two-plume v5. Complete native light/dark and both detail inspections accept the bounded repair. Independent PNG decoding and a different sparse boundary solver agree within one8-bit unit in one masked channel;outside-mask identity is exact. Small unselected rock-rim/boundary traces still need separate review. This finite geothermal composition must not repeat across generic mesh backgrounds.8,351 maintained /8,395 working records,331 source approvals,48 update/proposal images,6,743 initial reviews and full-goal accepted0. All8,350 prior complete metadata/native/approval identities stay exact. No generation,resizing,whole-scene adjustment,source overwrite,active replacement or deployed322-source renderer/world/save change. Remaining boundary,canonical role,actual scale/style/ground contact,state/lifecycle,nonrepeating meshes,complete performance,integration and actual live-world gates remain open.
Upper plume before/after native-before-after-v4.png · Left plume before/after left-native-before-after-v5.png · Final native decision final-visual-review.json · Independent PNG and boundary-solver proof independent-pixel-verification-v5.json.
Exact-byte archive8208 remains preserved with individual role/disposition pending. Rejected drafts are not catalog records. Concurrent local gameplay,renderer and Atlas UI work is excluded.