WORLD OF GONZ WIKIOpen game ↗

Engineering, operations & design history

Next500 progress:165 sources and15 native candidates

Full repository source: docs/art-direction/readiness-next500-20261021/release-first165/release-review.md

Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.

Next500 progress:165 sources and15 native candidates

The requested next500 batch has165 individually inspected native sources and335 sources still awaiting inspection. This progress release records the165 SHA-bound observations, including85 artwork targets (80 native diagnostic findings andfive visibly patterned backgrounds), and adds15 separate native candidates:11 exact masked local repairs andfour regenerated finite ground alternatives. Masked candidates change7,848 pixels in total; every outside-mask RGBA pixel and native dimension is exact. Alpha-only repairs retain every RGB value; color repairs retain alpha and original green-channel shading. The four full ground revisions use built-in image_gen and retain1536×1024 native dimensions; they carry no original-pixel-preservation claim. Arctic, grassland, forest and wetland revisions replace the individually observed repetitive layouts; site markers are omitted only from these ground alternatives, and the forest floor excludes standing canopy. Original site scenes remain preserved. The desert drafts retain unwanted masonry/path implications and remain unregistered. All8,367 prior native and approval identities and8,411 prior ledger records remain, including44 historical/unregistered records. Only the authored review field changes on165 existing metadata records; source approvals stay331, maintained records become8,382, working ledger records8,426 and quality update/proposal images79. Initial individual-review backlog becomes6,478. Full-goal accepted remains0. No original overwrite, resizing, performance-driven artwork reduction, active replacement, renderer/whitelist, game-control, save or canonical geography change is included. The322-source production whitelist and world versionab173645cf316d93 remain exact. Full-source boundary/style, canonical role, normal Region/Hex scale/contact, lifecycle, nonrepeating placement, performance, integration and actual game-world appearance remain open. The full500 request and the all-assets goal continue after this release.

Source observations individual-decisions.json · Native candidates selected-assets.json · Preserved identities prior-records.json · Fresh source/alias proof fresh-selected-inputs.json.

Eleven masked repairs are separately bounded improvements. Four generated ground alternatives are individually inspected proposals. Neither category is a full game-ready approval. Unrelated shared-workspace gameplay, renderer and Atlas UI changes are excluded. Phone checks use browser emulation.