Engineering, operations & design history
Version 2 implementation plan
Full repository source: docs/version-2-plan.md
Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.
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Version 2 implementation plan
Status and starting point
Prepared under the user's October 7, 2026 delivery instruction. Finish and review Version 1 within its two-day continuation window first. Do not start a new Version 2 goal yet. The user will start it separately afterward.
Use the tested Version 1 code, saves, catalog and release notes as the baseline. Retain the full original gameplay foundations plan, living-world design and implementation status. The work below is deferred, not completed merely by being listed.
Ordered work
| Priority | Workstream | Outcome and acceptance | Dependencies |
|---|---|---|---|
| 1 | Sustained regional supply and management | Extend the earned integrated economy with renewable forestry, crop care, civic upkeep, manufactured tools and finite mineral freight. Three or more communities operate through bounded mandates and useful exception reports. Supplier loss, route closure and storage pressure are explained and recoverable; do not grant stocks or merge isolated branches. | Stable Version 1 logistics, production and saves |
| 2 | Wider M4 knowledge and institutions | Complete the remaining training, teaching/diffusion, specialist and institution applications where the current named technology branches have only bounded first choices. Loss of teachers, institutions or inputs pauses actual capability while retaining earned knowledge/progress. Faith and politics learning never forces doctrine or policy. | Working materials, workforce and institutional upkeep |
| 3 | Wider M5/M8 professional military | Prove an ordinary earned mixed-force ammunition campaign, supplied professional service and the continuous supported lifetime; extend mounted/campaign duties where still planned. Equipment, wounds, wages, food, civilians, horses and ammunition remain conserved through outward duty, resupply, recall, death and restart. | Regional supplies, training and current military custody |
| 4 | Wider M7/M8 civic and realm progression | Extend local elections, court jurisdictions, constitutional/realm forms, four-community federation participation and the remaining realm offices. Every public power comes from separately authorized law/consent, current named holders and paid administration. Succession preserves assets and respects public authority. | Institutions and working multicommunity supply |
| 5 | Territorial settlement and diplomacy | Complete lawful territorial settlement after the implemented notice, supplied siege and temporary occupation stages. Preserve resident rights, recovery, truce, disputed control and real administration; military presence alone does not mint title. | Professional forces, courts/realm authority and physical logistics |
| 6 | Permanent major waterworks | Continue the existing construction, controls, inspection, finite pressure testing and residue-recovery work into permanent containment and useful permitted delivery/operation. Prove conserved water/sediment, affected parties, ecology, notice, consent, rights, maintenance, failure and restart across the actual connected regions. | Existing watershed observations, construction stages, licenses, materials and authority |
| 7 | Advanced trade and resource/disaster recovery | Extend advanced logistics where a playable supply need justifies it. Preserve exact stock, dated goods, finite sources, separate consent and recoverable interruptions. Finish required resource/ecological/disaster interactions without instantaneous resource loops or free remote delivery. | Stable regional and realm systems |
| 8 | Full integrated acceptance and player experience | Exercise complete journeys on varied seeds and all starting profiles; inspect camera/touch/art boundaries, hidden-information controls and sleeping-region catch-up. Run human playtests for learning and pacing, document results, repair actual blockers, and audit all original M0–M8 gates and fourteen scenarios against evidence of matching scope. | All preceding workstreams and a fixed release candidate |
Use one complete playable outcome per workstream before expanding neighboring content. Update the primary design, player wiki, technical wiki and implementation status with each gameplay change. Keep affected-save validation and meaningful regression checks; avoid accumulating redundant QA runs as a substitute for finishing the outcome.
First Version 2 milestone
Start with sustained regional supply. Retain the final Version 1 opening and one chronological earned branch; no branch merger or additional founding/material grant. Keep a home and at least two legally established, locally fed outposts supplied through actual forestry, milling, crop care, tool manufacture and physical freight. Fund necessary civic services and bounded mandates separately. Demonstrate thirty further complete village days, record stock/workforce/storage and service needs at each daily check, and match a single offline catch-up to ordered settlement.
Exercise supplier interruption, full return storage and an exhausted allowance from that same earned setup. Explain the blocker through ordinary City/Regional overview controls and recover using paid current orders. Retain finite ore depletion and the limits of the measured buffer; do not claim perpetual equilibrium. Declare any accelerated QA clock and controlled disruption separately from native pacing or an earned uninterrupted route. Deliver updated player/technical wiki, primary design, one reproducible journey, affected-save checks and meaningful regressions before expanding the next workstream.
Goal objective to use after Version 1
> Implement Version 2 of World of Gonz from the reviewed Version 1 baseline, following docs/version-2-plan.md and the remaining original M0–M8 requirements in docs/gameplay-foundations-plan.md. Complete sustained regional supply, remaining institution/training/diffusion applications, professional and mounted campaigns, civic/realm authority and lawful territorial settlement, permanent useful major waterworks, advanced trade and resource/disaster recovery, and full varied-seed/player-experience acceptance. Preserve saves, lawful consent and conserved goods/people/water; verify each playable outcome with evidence of matching scope. Keep the living-world design and player/technical wiki synchronized. Use only local storage outside OneDrive.
Version 2 starts only when the user creates or explicitly requests this new goal. Its estimates and release scope should be set from the actual Version 1 closing report, not from an assumed completion date.