Engineering, operations & design history
World of Gonz — Gameplay Interface
Full repository source: docs/gameplay-interface.md
Technical documentation includes historical decisions, proposals and verification reports. For playing instructions and practical rules, open Gameplay.
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World of Gonz — Gameplay Interface
Version 1 first-project release check — City v263
The current Choose your start, visible Can build now site, separate construction/staffing reviews and same-identity guide support a cold woodland first staffed lodge in 16.102 seconds under the native clock. Four reviewed orders/ten events, exact transaction/save replay and forty geometry checks cover 320/390/640/1440 pixels. The mobile ready-site preview and completed next-step guide were inspected. Farming/coastal first-project and integrated routes retain their earlier source-bound evidence. This is automated inspection, with manual camera/touch learning and a full native production day still uncertified. See Version 1 notes, Getting started and Version 2.
Mixed-material barter and earned warehouse renewal
City v263 adds Trade & routes → One-time barter, coin sale or relief → Add materials for mixed barter → Review mixed barter proposal. The main send/receive rows plus two optional rows per side specify one to three distinct materials, 1–40 whole units each. A material cannot appear on both sides, and at most one dated material per side keeps its original expiry. Both owners separately consent to the complete bundle; payment is reserved locally, then the sender separately pays dispatch, two carriers and route provisions. All materials exchange together on arrival with sufficient storage. Collected payment becomes usable only after physical home return and unloading. Capacity includes cargo, travel meals and any separately paid animal feed. Unsupported, unavailable, over-capacity or stale orders fail atomically. Cancellation releases local payment and physically returns undelivered sender cargo; a completed exchange is final.
The optional row editor is read-only; duplicate or incomplete rows report an inline error before review. Existing ordinary review buttons use their primary rows. Mixed review lists every sent/requested material, consent, capacity and recovery rules. Completed mixed agreement cards retain all quantities and actual custody. Version-one trade books and their logistics markers remain exact on read/restore. Only a successful explicitly reviewed mixed proposal promotes both to version two and records kind: mixed-barter / mixedBarterVersion: 1; all old agreements remain unchanged. Invalid proposals grant no promotion, goods, workers, knowledge, title or public authority. Ordinary barter, gifts, coin sales and finite recurring agreements retain their existing single-material terms. No world-coordinate, simulation-clock or other saved format changes.
The served orders and final read-only editor pass at 320/390/640/1440px. Correcting a draft clears its previous inline error; a valid review can be dismissed without an order or state change. The complete mobile editor and completed bundle card were inspected. Broader map/art and human learning remain open.
Native coastal start and selected settlement context
Region/Hex → Selected settlement is a separate readable 12px line under the geographic title. It names the actual managed region containing the selected canonical hex and displays its entire Managed footprint count. The Region description identifies its board and gold footprint outline; Hex identifies its canonical number. Current authorized overviews refresh the line. Clear its text and hide it on unmanaged selection; Global keeps it hidden. Use text content, with no interpolation into HTML. The map script and styles use settlement-context-1; City remains v262.
The normal-clock coastal player follows the actual guide to a legal field, reviews a storehouse, waits 6.921 seconds after funding and separately reviews Increase food space by one day. The existing 6/2/2 producer assignments remain, and a later same identity retains storage/policy and the named map location. Four reviewed orders/ten events in eight committed states, whole native replay/restore and 48 responsive checks verify the flow; its entry time includes QA recovery. A final zero-order/zero-event pass adds 24 responsive checks for owned Region/Hex, Global, shared development, unmanaged land and return. The final mobile captions and complete guide were inspected. Canonical selection and full saved state are unchanged by inspection. Human map gestures, unassisted learning, full four-hour harvests and broader varied-seed/art/hidden-information behavior remain uncertified. See primary design, map design, status, Getting started and technical reference.
Native first-session construction sites — City v262
Construction preview → Build plot labels the selected building/orientation's current managed sites: Can build now, Requirement remains: [first reason], or Blocked: [first reason]. The occupied village center no longer looks like an available field. Checking site… replaces readiness while a fresh scan is unavailable, with occupied/work-in-progress hints where already known. Keep all options selectable for inspection; the current footprint and fresh reviewed command decide whether payment is allowed. Compare managed sites retains its ready-first groups and Inspect hex action. Labels use existing authorized scan reasons, so unknown deposits are not disclosed.
Native-clock woodland and farming players reserve, found and complete their first lodge/storehouse using visible plot labels in about 14.025/13.138 seconds from entry. The woodland proof ends unstaffed. Farming later reviews a sixth grower and returns to the same saved identity; its staffing timing includes QA recovery. Seven paid reviews/nineteen settled events across fifteen replayed committed transaction states and sixty valid responsive geometry checks across 320/390/640/1440 pixels support this bounded flow. The mobile ready-site preview was visually inspected. The failed occupied-site run and subsequent QA-only failures are retained separately, with paid construction preserved. Full human usability, map/camera/touch/art/hidden-information and all native starter profiles remain uncertified. See primary design, status, Getting started and technical reference.
Mixed field ammunition — City v261
Defense & patrol → Field resupply → Review ammunition resupply now appears for an equipped combined detachment as well as fitted archers. A valid quote shows actual warehouse arrows, carrier food and surviving quiver capacity, explaining that line soldiers carry no quiver. The existing review separately authorizes the paid two-carrier journey; dismissal reserves nothing. Carried, delivered and returned arrows stay visible in the existing supply-team card. Actual arrival loads only the gap and resumes the prior order; recall returns undelivered stock physically. Full quivers, missing supplies/workers/depot/service and incompatible military duties keep the control disabled with the authoritative reason.
Two actual reviewed orders and four atomic settled events verify the supplied mixed arrival and physical home return, with28responsive checks at320/390/640/1440pixels, later identity and exact replay/restore. The opening's one spent volley is a declared controlled contact, not an earned campaign. Early founding/navigation/staffing instructions remain unchanged. See primary design, status, player guide and technical reference.
Production target funding — City v260
Production → Production mandate → Estimate funding for target replaces the ten-batch estimate. Its inline explanation updates with the chosen stock target/resource and allowance period without discarding input focus. It uses the actually staffed recipe; zero staff disables estimation. The button replaces draft input ceilings, while Review target and funding remains the separate authorization. The target, source reserve, allowance period, recipe, staff and actual ledger remain unchanged by estimation. Show whole-batch overshoot, retained commitments, current stock and finite-source/allowance errors accurately. The mobile estimate was visually inspected;320/390/640/1440layout checks and read-only capped/daily variants pass. The linked paid soil-care controls restore the two existing wheat fields after real wear. See primary design and player guidance.
Earned worked-mineral continuation — October 6, 2026
The exact accepted civic/toolmaking closing now earns 86 served reviewed orders and 934 independently settled events across 84 configured village days. The woodland owner explicitly closes migration, separately buys four existing tools by consented trade, pays for Record keeping, returns an on-site mineral report, registers its charter and sends eight existing residents/six workers. Their camp separately builds and staffs a food plot, receives real timber loads and funds a mine on the surveyed finite seam. Four miners produce 14 ore, leaving 196 of 210 in the ground. A paid home carrying team returns twelve ore; the farming owner separately consents to a physical food-for-ore exchange, smelts all twelve into twelve iron and spends the remaining charcoal to forge two additional tools. A later four-tool return shipment draws from the workshop's combined existing and new stock. Further forging is blocked by actual charcoal depletion; eleven iron remain at the farmer.
Optional farmer/coastal scribes are explicitly paused during funding, then restocked and restored through ordinary reviews without a second adoption payment. Public accounting remains active. Soil care, real forest work, finite-depot deliveries, storage room and actual camp collections still govern the route. Three existing non-ruler elders die naturally at age 85; the current office holders, succession law and nominated successors remain, while interim eligibility passes to existing living adopted kin, final population totals 117 and the original 72 workers remain conserved across homes, camps and travel. Every community has met food needs and health 100 throughout. 84 more consecutive kitchen batches extend the parent chain to 326. This is bounded earned play on the existing seed; finite seams, charcoal and later supply/land constraints remain. Actual newcomer waits, complete varied-seed regional journeys, manual map/art/hidden-information breadth and all wider original M0–M8 requirements remain open.
Every paid review is first dismissed without a command or state change. The new survey-material handoff is checked both eligible and blocked by the actual travelling team. Responsive layout checks cover 320/390/640/1440 pixels; the mobile survey card was visually inspected. Whole production-loader validation, independent full replay, exact save restore and a later same identity pass. The portable transcript ../test/fixtures/earned-integrated-mineral-journey.manifest.json pins the unchanged civic/toolmaking source. Forty-one earlier closings and twenty-eight older portable fixtures remain unchanged; the two previously accepted neutral migrations remain the only allowances. Current selected coverage is 159 distinct cases across 23 files, including one new complete served transcript; historical counts are not added and the full repository suite is not claimed. QA clock advancement uses the saved 100 ms work unit and four-hour village day; it does not certify real newcomer pacing.
Frontier parcel to survey material goal — October 6, 2026
Each released parcel with a safe current route shows Plan survey supplies in Frontier & charters. It opens the parcel's Survey supplies goal under Supply chains' Expansion group. The goal covers one current route bill with no quantity multiplier. Prepare this survey explains the two-worker commitment, prepaid round-trip meals and delay reserve, route length and estimated time. A current dispatch blocker remains visible even when materials are covered hypothetically. Review survey dispatch uses the same ordinary separate confirmation as Frontier's survey control; Find survey parcel and Inspect surveys and charters only navigate. No planning interaction reserves stock, starts travel or returns a report. Routes with fire/flood blockers or competing title holds have no plan. Unreturned surveys disclose no deposit details. City v259.
Physical toolmaking and larger quoted walking loads — October 6, 2026
Trade & transport exposes Review 40 lots for relief food and Review 10 lots for iron for walking teams. Their live quotes retain sixty carrying weight including travel food, household reserves, two home carriers, finite depot space/stock and the one-caravan limit. A relief trip delivers existing food and returns no replacement goods; it is not an unlimited storage outlet. Imported iron becomes usable only on physical return.
The exact accepted continuous-fuel closing now continues through 128 served reviewed orders and 1,375 independently settled events over 133 configured village days. Paid Joinery selects the precision saw; both owners earn Public accounting and separately review their timber budgets. The farmer builds a Smithy and Charcoal kiln on legal free fields, imports ten finite waystation iron for twenty timber plus travel meals, consumes fifteen logs for twelve charcoal, then ten iron/five charcoal for ten actual tools. A separately accepted food-for-four-tools trade physically returns four fabricated tools to the coastal home; a mixed camp trip delivers one. Ordinary camp collections, eighteen qualifying woodland cuts, fifteen consented trades, paid soil/compost care and finite-depot relief deliveries supply the route. Scribes are explicitly paused during workshop funding, then restored with real stock and remain active on every subsequent settled check for over thirty days. Public accounting remains active. Original people/workers and met needs/health 100 persist. The kitchen completes 133 additional consecutive daily batches, extending the parent's uninterrupted chain from 109 to 242. Finite iron, future storage and material upkeep still need real work; this is bounded manual play rather than indefinite supplies or the full M0–M8 objective.
The actual served transcript ../test/fixtures/earned-civic-tools-journey.manifest.json exercises Research, the supply-goal handoff, exact building plots, worker-by-worker reviews, recipe choices, budget edits, separately consented trades and custom camp loads. 376 responsive checks, dismissed-review purity, later identity and exact replay/restore pass.
City v258 finishes the current redraw before coalescing another redraw requested by a blur/change handler. A deterministic served nested-blur check retains the fourteen-day draft and issues no order. The earlier paid run recorded two DOM replacement errors; their evidence remains preserved. Current UI revalidation resumes its exact paid closing with no new order or clock advance and no page errors. All real receipts, replay and restored state remain unchanged.
Research to operating-supplies handoff — October 6, 2026
City v258 adds Plan operating supplies on learned Research cards whose daily upkeep contains a positive material amount. It opens Supply chains → Work backward from a goal, selects Operating supplies: [topic], and defaults Operating days to seven (integer range one to thirty). Prepare operating supplies explains the current rate and whether the service is paused, blocked or operating. Inspect [topic] in Research returns to the ordinary controls without issuing an order.
The tree allocates existing stock and hypothetical producers under the usual reserve and finite-resource rules. It displays a material buffer rather than a forecast, includes no research/adoption, household meals or travel bill, and enables no service. Fractional specialist rates remain fractional. Actual enable, suspension, worker, production and transport actions retain separate current reviews. The helper URL is version four; no new persisted field or migration.
Production shortage precision (City v256, implemented): Positive missing quantities below 0.01 show Missing less than 0.01 [good]. Other missing quantities show up to two decimal places. Status and Batch readiness still report the actual blocker; displayed rounding never changes required ingredients, stock or authorization. The real source closing's nearly six fish remains short of the exact six-fish batch until actual supply arrives.
The worked continuous meal route uses ordinary Release one/Assign one, Review construction, Plan a custom supply trip, selective harvest, soil/compost projects and separately accepted One-time barter. Two actual storehouses free home/camp space; four home wheat growers plus one fisher/one kitchen worker offer 34.6 food against thirty-two household demand. Each completed kitchen batch consumes three fish/half a log for six food. Seven-log/six-food collections are modest physical loads; additional surplus-food barter preserves room for later batches. The served route records 109 consecutive daily batches through eighty-three ordinary reviewed orders and 1,583 settled events. All reviews are dismissed first without commands or state changes; each settled event, exact full replay, later identity and whole restore pass. 240 responsive checks cover 320/390/640/1440 pixels. The actual captured-command transcript is portable ../test/fixtures/earned-continuous-fuel-journey.manifest.json. No automatic harvest, assignment, barter or new starter grant is added. See guide and technical scope.
Overview → Inspect food-plot soil care (implemented, City v255): A negative food balance, staffed blocked food-producing field and enabled soil preparation below 50% expose read-only navigation to Land & water with that exact owned field selected. The suggestion describes the normal two-compost/two-timber/four-worker/full-day repair and retains other blockers. It neither repairs the plot nor spends anything. Existing ready basic-field staffing recovery has precedence, and the normal current repair review stays separate.
The worked manual material continuation uses four selective cuts after regrowth of the same camp plot, collection-only custom trips, separately accepted log-for-timber barter, actual milling and six paid soil repairs. It preserves the original people and needs over 81 configured village days. The kitchen/fishery are explicitly paused for most of the route and restored near the end. Another cycle still needs storage and fuel attention; this is neither continuous cooking nor an automated agreement. See player guidance and technical scope.
Post-coastal upkeep (earned, M2/M6 partial): The immutable coastal closing retains the farmer's real worn-soil deficit; it is not claimed food-sustainable without further work. A separate City continuation spends four of the farmer's own logs/four food for compost, then two actual compost/two timber for a full-day soil repair. Two reviewed orders, eleven independently replayed events, 24 responsive checks, read-only review dismissal, later farmer identity and whole restore pass. Seven more ordinary days then prove positive conditional food balances, health 100 and met needs in both homes and both camps, with both nine-step guides met. Closing farmer 32 logs/13 timber/6 compost and coast 4 logs/19 timber remain finite; both Record keeping services are explicitly paused. The original coastal closing/receipts stay unchanged. At the preceding coastal/upkeep checkpoint, verification was 61 distinct selected cases/nine files, not added historical runs. Full M0–M8 and recurring fuel/material/soil/civic supply remain required. See primary design, player guide and technical reference.
Overview → Inspect supply-team workers (implemented): An established camp, no current camp journey and fewer than two available home residents route outpost-return to Workers. The guide reports the actual count and explains that separate staffing or optional-specialist reviews must release home carriers; camp workers cannot replace them. It grants no staff, goods or completed delivery. A paid journey or sufficient home labor keeps the existing Expansion inspection. The ordinary Release one, Research suspension/restoration and later trip review remain separate. This uses server-derived advice and existing City v254 controls, with no new saved field.
The coastal integrated transcript verifies this link and its read-only navigation before pausing Record keeping/releasing two home wheat growers. Every remaining research, militia, patrol, consented trade, compost/soil repair, fresh survey/charter, founder, camp field/staffing and mixed supply order is served. All 56 remaining orders use visible City controls, including five separate partner payment reservations and the farmer's explicit service pause. Each review is dismissed first without a command or state change. The exact farming closing is the opening, with no intervening paid setup or joined private stocks. Whole 259-event replay/save restore, 160 layout checks at 320/390/640/1440 pixels, touch controls and a later coastal identity pass. The preceding coastal/upkeep checkpoint covers 61 distinct selected cases across nine files; prior checkpoint totals are historical, not added. Thirty-six earlier canonical closings restore and all twenty-three older portable fixture hashes remain unchanged, with only the two previously accepted empty-waterworks migrations. The accepted record is .qa-city/coastal-integrated-goal-handoff.json.
Woodland, farming and coastal now each have an earned integrated starter example on the current seed. Full journeys on other seeds, a recurring renewable material/food economy, manual map/touch placement, real newcomer waits, art/hidden-information and the original wider six-branch/military/political/realm/major-water/resource/disaster gates remain required. Full M0–M8, all nine milestones and fourteen acceptance scenarios remain active. See primary design, player guide and technical reference.
Overview → Inspect timber trade (implemented): If the local structures include no timber output and the charter has no natural forest plot, offer the real Trade & transport handoff. Explain preserved starting timber, a separately funded mill with real log inputs, finite current imports and One-time barter. Another village's owner must separately reserve payment; the sender separately reviews actual dispatch, carriers and provisions. Goods count locally only after physical return/unloading. An existing paid caravan takes precedence. The link exposes no other player's warehouse, sends no order and creates no resources. It uses the existing City v254 controls and server-derived guide projection. See primary design, player guide and technical reference.
The exact prior alternative-starter closing now earns the complete farming integrated target through visible City reviews. Existing barley fields keep meals available; real iron imports fund four kits, four existing residents finish two training days, and a cautious patrol disperses this village’s own surveyed camp. One wound heals at home before demobilization returns workers and three worn kits. Soil preparation on an existing surveyed field spends actual compost, timber and a tool over three full days, raises usable moisture and makes the separately chosen wheat crop possible without changing natural terrain. The farmer then reaches a real founder-kit shortage: forty-nine timber and three tools against sixty timber/four tools, plus ten extra timber for the camp food plot. Three separately accepted barters export thirty-two actual food each for twenty-four timber each, with real reservation, carrying and return. Another physical tools import completes the kit. Returned survey, separate charter and supplied founders move eight existing residents/six workers into a camp, followed by separate local food-plot construction/staffing. A paid trip delivers thirty-two food/one tool and returns twenty locally harvested logs. Home thirty-two residents/eighteen workers and camp eight/six remain healthy with met needs and positive conditional food balances for seven more ordinary days; all nine guide checks are met. Home retains fifteen timber and still needs future civic/material supply; this is not an indefinite material-renewal claim.
All forty-one remaining reviewed commands are served, including the woodland partner’s three separate payment reservations. There are no intermediate paid setup commands or joined private stocks. Whole 250-event replay/restore, 116 responsive checks at 320/390/640/1440 pixels, touch reviews, read-only dismissal of every review and a later farming identity pass. One extra command uses Workers’ actual one-person staffing buttons. The independent prototype is an expected-action list, not injected setup. The three seed fixtures remain separate from the farming world. At the preceding farming checkpoint, checked totals were 58 distinct selected cases across eight files: fifty-seven current regressions, including the new timber-advice case and three seed-bound replays, plus one new whole farming City transcript. Thirty-five earlier canonical closings restore and twenty-one older portable fixture hashes remain unchanged; only the two previously accepted empty-waterworks migrations apply. The preceding farming record is .qa-city/farming-seeds-goal-handoff.json. Earlier checkpoint counts are historical and are not added. Broader full-seed journeys, manual map gestures, newcomer pacing and art/hidden-information remain open.
Overview → Alternative starter guidance (implemented and earned): A recoverable negative food balance offers Inspect food plot workers and focuses the exact existing ready basic plot in Workers. Show needed free residents, current/target growers and conditional full-cycle output. Each Assign one opens its normal review; inspection assigns nobody. Retain Production advice if labor, plot capacity, output readiness or recipe inputs prevent recovery. Unknown Scouting with no lodge offers Plan Scouting’s lodge in Supply chains; a sound operating unstaffed lodge offers Inspect lodge workers. The ordinary Build this goal → Preview [building] on map → Plot → Review construction flow chooses a legal cleared footprint, followed by separate staffing, practice, research and adoption. Guide focus sends no command. City script v254; no saved fields or simulation changes.
The served farming/coastal owners earn separate storehouses and Scouting institutions from their actual starting supplies. Coastal six → eight field workers recover from exhausted kitchen fuel without a fuel grant. Twelve paid reviews and their read-only dismissals, forty-three events, sixty-four layouts at 320/390/640/1440 pixels, touch controls, later same identities and whole replay/restore pass; seven more healthy food days retain both populations/workforces. This is bounded first-project/Scouting evidence. Full alternative routes are earned above; other seeds, manual map gestures, newcomer pacing and art/hidden-information remain open. See primary design, player guide and technical reference.
Overview → Compare militia equipment / Supply chains → Troops (implemented): Offer Train two/four/six militia residents as separate fixed goals. The existing Train this goal card derives the selected size, actual stored kit gap and smallest supported whole batch covering it. Show the shared actual timber/iron bill even when stock or another requirement blocks crafting; show the current blocker and disabled quantity-matching Review two/four/six militia kits. After a batch finishes and enters storage, the matching Review two/four/six recruits still checks active Drill, working commons, food and civilian labor. A barracks is unnecessary for the initial militia. Explain observed camp risk and the larger equipment/worker/meal commitment. Selection, inspection and dismissed reviews send no order. City script v253 is current.
The exact starter continuation earns an actual four-person cautious patrol/camp dispersal and normal home recovery, a logs bottleneck relieved by harvest, a real soil project enabling a staffed field, and a titled outpost with separately staffed food production. Expansion → Plan a custom supply trip delivers 32 food/one tool and returns 20 local logs; both directions require actual travel and unloading. All 43 remaining orders now use City controls, including research/adoption, land and founders; every review is dismissed before its separate accepted order. Land and Buildings use the actual Plot selectors, and Workers → Assign one/Release one changes field/mill staff one resident at a time. Sixty-eight layout checks at 320/390/640/1440 pixels, touch reviews and later identity pass; independent 262-event replay/restore matches. All nine guide checks are complete. Its exact predecessor already served entry/founding and the first lodge; the earlier five-order/44-layout proof is retained separately. Other starts/seeds, manual map gestures, newcomer pacing and art/hidden-information scope remain open; full M0–M8 is active. See primary design, implementation status, player guide and technical reference.
Defense → Combined detachments → Recorded detachment members (implemented): Optional details show role, slot, recorded birth date, age and current serving/returned/dead status for every member. Current ages use the latest settled village day; death ages freeze at the matching casualty/old-age receipt, and living returned ages freeze at the detachment closing. Unknown births remain unrecorded. History keeps the roster after the force disappears. Birth and death dates include the full local calendar date and time. No selection or roster expansion issues an order. Existing active wage/readiness controls decide departure separately. City script v252.
The same four actually born and qualified soldiers now complete their actual home lifetimes to85 under expired wages. Five reviewed refit/adoption/appointment/embodiment/handover commands and actual settled days preserve troop slots, physical equipment loss, previous casualty, spare arrows, wages and civilian labor. Thirty-six served layouts cover the branch; eight further read-only layouts verify the final full-date display and later identity against its unchanged closing. The ruler's interim steward and the player's authority are separate: embodiment keeps interregnum, while reviewed handover restores public orders.
Defense → Prepare Combined formations (implemented): An existing militia can inspect the actual shared two-day drill cost and five instructor states before Combined is learned. Keep the preparation details optional; show four/six existing soldiers, funded infantry and two completed advanced training days. Plan combined drill materials switches to Supply chains with army:combined-drill selected. Its tree uses the existing actual consumer bill. Research, infantry fitting, wages and ongoing meals are separate obligations. Known/equipped troops retain the existing paid drill/loading/return controls and all command gates. Opening this plan does not send an order or create a detachment. Trade’s We send / We receive selectors now include charcoal through the server material list; actual dispatch pays carrier rations and moves stock physically. City script v250.
The earned born cohort’s supplied advanced infantry, two archers/two line soldiers, cautious patrol and full seven-day wages pass forty responsive layout checks and whole replay/restore. Twelve arrows remain held because the natural surveyed camp is dense; no ranged firing or full life through old age is claimed.
People → Coming of age and recruitment (implemented): Add a read-only cohort panel to Community family growth with the next six current resident children, age from the latest settled village check, actual adulthood due time and remaining village days. Explain the twenty-four-day lifecycle year and that food demand precedes the worker place. Show recorded local civilian adults and the count remaining below eighty-five through two training days; the separate Defense review still checks all other requirements. Open Defense navigates without an order. Explain ongoing births and manual policy pause without implying a new automatic limit. Serving, deceased, named and travelling adults are excluded from the civilian count. City script v249.
The actual served continuation authorizes three births, pauses the policy, catches up all ordinary maturation checks, ends the completed professional role, spends three kits for recorded reinforcement and completes two full training days. Same veteran and three new adults remain in one physical home unit; the former casualty is preserved. Thirty-six main responsive checks and exact replay/restore pass. The age-boundary copy now describes supplied-duty mortality already handled by the simulation instead of calling it unimplemented. Full professional/Combined lifetime to old age remains open.
Defense → Home recovery (implemented): The existing militia card shows the next ordinary ready-at-home due time, time remaining from the received City clock and current commons/food/health blockers. Away troops must physically return; training, refit and duty finish separately. Show the possible one-wound, ten-morale and twenty-fatigue rest change as conditional on the next check. Explain that equipment wear remains and refit is a distinct paid full-day order. The shared recovery constants match simulation changes; the projection adds no saved ledger or command. One surviving resident and one recorded soldier use singular labels. City script v248.
The same born survivor has an earned paid barracks/refit/advanced-infantry continuation. The served reviews fund a seven-day term and cautious patrol, preserve the person and earlier permanent casualty, complete normal training, physical return and all wages, and restore exactly in a later session. Home recovery at the earlier wounded source is separately served and matches the first two ordinary setup advances. Thirty-six main responsive checks and a four-width final read-only closing check pass. Full professional/Combined life to old age remains open.
Relief invitation copy now states its actual camp-only permission and points to separate territorial declaration/siege reviews. It no longer calls the already implemented territorial systems unavailable.
City and map → Compare village starts (implemented): Place the new-player entry card before shared development statistics in Overview. Keep its map overlay action visible even in the compact Global presentation. Founding shows the three current server packages, working buildings, inventory, housing/storage and available site counts. Local style buttons retain keyboard focus after filtering and keep a reserved site visible. Map inspection and comparisons submit nothing; reservation and founding retain separate durable reviews. After founding, the player opens the owned charter and its existing nine-step guide. Existing-community invitations remain available. City script v247; City CSS start-entry-1.
The fresh-entry served proof covers three newly created identities, actual reserve/found commands for all three styles, touch map inspection, keyboard entry, cancelled reviews, the first paid woodland lodge, staffing and a normal production/food day. Forty responsive checks, later-session continuity and exact independent replay/restore pass. This closes the narrower world-entry-to-first-building path; broader first-session pacing, deeper bottleneck recovery, multi-seed, art and hidden-information gates remain open.
Overview → Your village-to-region guide (implemented): Show three current unfinished steps above the return briefing. Each action resolves the current authoritative row by its guide ID, then opens the exact supported Supply chains goal, Research topic, Orders or existing Defense/Frontier/Production/Continuity control. Planning resets the unsent goal quantity to one; it sends no command and marks no report read. Show readable current capacity and blockers, separate stock-ready food from conditional chain output, and preserve all nine original checks under Review all 9 steps. Paid construction, staffing, research and adoption remain distinct reviewed decisions; no quest rewards or save ledger are added. City script v246. See living-world design, player guide and technical reference.
The served three-start walkthrough passes eleven read-only links, 36 responsive layouts, paid construction/staffing and research/adoption, exact whole replay/restore and later-session continuity. The portable first-session journey manifest at test/fixtures/earned-first-session-guide-journey.manifest.json independently replays the ordinary founding setup and actual served work. Full entry-to-first-session pacing, touch/art breadth and the complete original goal remain open.
City → Defense → Recruit recorded community-born adults (implemented, M5/M7 partial): New Review 2/4/6 recorded recruits choices create a militia from existing eligible birth records; an existing force offers the supported recorded reinforcements counts. Reviews show the actual oldest eligible birth dates/ages and ordinary kit/workforce/training bill. A known adult reaching 85 during training is excluded. Unsupported counts, missing civilians, institutional/role/labor/reserve/kit blockers remain visible. The ordinary roster keeps its previous population selection. Read-only dismissal, one-day reinforcement cancellation, full training, demobilization, later recruitment and real birth-linked patrol casualty/physical survivor return are verified at four widths and after reload. City script v245. No birth, age, stock or save-ledger grant is added; Getting started remains unchanged. See living-world design, player guide and technical reference.
City → Family & continuity → Household history (implemented, M7 partial): A chronological read-only list names actual births, arrival as an existing resident, eighteenth-year civilian maturation, accepted lawful handovers and deaths. Each row displays age at that recorded event and its date. Existing founding or unnamed births are not fabricated. A birth, maturity or character choice does not grant office. Keep the separate Choose this adult and Review lawful handover reviews, living lifecycle warnings and funded-obligation/death chapters. The served natural born-to-age-85 journey preserves paid research and construction, physically recalls the two-person patrol and completes the work under the appointed successor, across 320/390/640/1440 pixels and a later session. No new save ledger or command is introduced; city-interface.js v244. Getting started retains its food-first sequence. See living-world design, player guide and technical reference.
City → Public offices → Joint realm production office (implemented, M4/M7/M8 partial): Review a named member owner as production governor; each affected owner separately funds three delegates/three full local voting days and every local majority must approve. The nominee separately accepts the fixed seven-shared-day office within three shared days. Per-home food/workforce/stock exceptions and reviewed producer rows support atomic multi-home staffing/recipe changes, 2–8 producers across at least two homes. Three orders per home per shared day and twenty-one per term remain visible, including a joint order in the governor's own home. Foreign menus show only consented producer access. Revocation by any member, governor resignation, service interruption and named-holder/member/source loss have explicit consequences; applied production stays. Reviews pin current world/office/producer revisions and draft changes invalidate confirmation. Script v243 is current. Founding Getting started retains food/staffing/first-production priorities; this elective later role adds no starting requirement. See primary design, player guide and technical reference.
City → Constitution & authority → Federation congress (implemented, M4/M7/M8 partial): Show current members, actual effective safeguards, original expiry and each home's membership deadline. Review membership admission uses a real independent founding-home offer. Scoped number fields for food/civilians/timber support Review congress amendment only against a fresh matching authoritative draft; incompatible local policies, missing services, term, stock and labor appear as blockers. Every owner separately sees Review congress acceptance/decline; no delegates start before all consent. Records show each actual three-worker/three-day session, signers' retained custody, cohort support and held/spent/refunded/lost bills. Review congress cancellation/refund and the guest's Review membership exit notice pin current receipt/world revisions. Founder exit retains the original compact control. Dismissing reviews sends nothing. Workers names congress delegates separately and enforces displayed current amended minima for founders and admitted homes. This congress proof used City script v242; v243 above is current. Three owners, admission, amendment, exact guest notice/exit, draft invalidation, later sessions and 64 320/390/640/1440-pixel checks pass; four-home capacity remains the implemented bound, with three homes exercised in the earned served journey. Getting started remains food/staffing/first-production first. Other other realm offices and wider political forms/elections remain planned.
City → Constitution & authority → Civic federation compacts (implemented, M4/M7/M8 partial): Show the common three-food-day/twelve-civilian/twenty-timber safeguards, each owner's separate twelve-food/six-timber bill, three delegates/three full local days, both current/recorded constituency votes, term/deadline and seven-day exit notice. Review federation proposal, Review federation acceptance/decline, Review federation cancellation, Review federation refund and Review federation exit notice use the actual world/receipt revisions; dismissing any review sends nothing. Both owners inspect their two local conventions and own/partner held/spent/refunded bills. Full storage holds only the relevant community's refund. Workers names the three federation delegates separately, explains current binding and disables reserve/civilian reductions below common minima. Readiness, interruption, deadline and lawful succession come from authoritative state. The founding-compact proof used City script v241; v243 above is current. Getting started keeps its original food/staffing priorities; these compacts are optional advanced political play. The congress above implements admissions/amendments; other realm offices and wider elections remain planned.
City → Defense → Supplied siege expeditions (implemented): Live declaration offers expose real blockers or the whole ram/food bill, existing soldier/engineer counts, actual route and baggage weight. Review siege deployment rechecks the current war/world/target before confirmation. Both families see actual phase/position, food custody, two-hour pressure, garrison battle powers/deaths and occupation deadlines. Review temporary occupation appears only at the live twelve-hour/breach/no-defender gate; Review siege recall ends duty and orders physical return. Read-only dismissal sends nothing. Current and later sessions retain real custody; full storage shows released people with held cargo. Locate siege team uses the actual route index. Original title/warehouse/tax/office rights stay with the family. Explicit siege transit is a separate permitted-activity option. City script v240 and world-position v2 are required. Getting started remains food/staffing/production first.
City → Defense → Newcomer protection, Disputed fortification declaration and Incoming and outgoing notices (notice stage implemented): Show full calendar dates for the actual 72-real-hour founding protection, irreversible early exit, 24-real-hour notice and seven-real-day expiry. Review ending newcomer protection requires its own explicit confirmation. Choose a real foreign watchtower/keep/castle and enter a 12–240-character claim; Review war declaration names the exact target, trimmed claim, four-food/four-timber/one-tool bill and both-owner notice before confirmation. World/target revisions and authority are checked again. Drafts are scoped to world instance and selected community and retain text during refresh/cancelled review.
Both owners see the same actual incoming/outgoing record and Defense briefing. The attacker can Review declaration withdrawal. Either owner can Review truce offer; only the other owner can Review truce acceptance or Review truce decline, while the proposer can Review truce offer withdrawal. Earlier responses remain expandable. Repeated confirmation cannot spend or refund twice. A served notice can enable the separate supplied-expedition review above; the notice itself creates no troops or custody. Beginning players can inspect their protection without buying an army technology, and optional declarations add no first-project prerequisite.
City → Defense → Covered ram fabrication (equipment stage implemented; supplied application above): After Siege engineering is known, or a real ram is received, the card shows whole home stock, physical cargo weight, supported workshop offers and their live blockers. Review covered ram fabrication names the selected workshop, complete bill, four existing workers, three full days, unused-material cancellation and whole storage custody. Confirmation uses current target/world revisions; dismissing the review spends nothing. Pending assembly shows spent/held supplies, progress, next check and an interruption reason. Review cancelling ram fabrication pins the current receipt revision and returns the exact unused bill only when it all fits. Completed held output releases workers and waits for the next storage check; history distinguishes partial cancellation from a stored whole ram. Workers lists the four assembly workers separately. Supply chains shows the three-day funded project, not recurring production. The declaration/protection/truce card above is live; the supplied expedition card above provides separate deployment, pressure and temporary occupation controls. Getting started remains food/production first, with advanced fabrication optional; retain the specialist for any selected food crop.
City → Defense: Combined detachments (implemented). After learning the new army topic, the card offers Review combined drill → Prepare combined detachments with the exact eight-food/one-tool/two-bow/twelve-arrow bill, two full days, existing four/six infantry, old simple-formation replacement and retained wages. Funding remains disabled with the current authoritative blocker. Actual progress, paused reason, fresh-day deadline, live line/bow counts and surveyed contact eligibility are shown. Dense woodland correctly explains why the equipped force cannot fire.
Review combined arrow loading → Load combined arrows reviews current stock and actual home quiver capacity. Review combined detachment return → End combined detachments reviews exact unused meals, condition-rounded whole bows, every surviving arrow and worn-bow loss. Return requires full storage; tools/completed meals remain spent, and the existing professional cohort/payroll stays. Terminal unfinished home drill stock stays recoverable even after the last soldier dies. Closed/lost history records drill meals, arrows fired, casualty equipment and returns. Reviews never fire or grant distant protection. Conditional Supply-tree preparation/loading rows open Defense.
The default-timing earned City journey, separate declared-open-contact firing/loading journey, forty layout checks at 320/390/640/1440 pixels, exact whole replay/restore and consecutive owner reloads pass. The earned journey uses actual dense terrain and fires no arrows. The declared terrain branch is separate; no stocks are merged. The active M0–M8 goal still requires Siege engineering, wider progression and useful permitted reservoir operation/maintenance/removal. See primary design and player instructions.
City → Civic dialogue (implemented). The Knowledge & community section offers Review dialogue offer for a real missed cultural/pilgrimage visit during its seven-day retry wait. Choose Philosophical civic dialogue or Faith-supported local dialogue, plus one to twenty available communal coins. Offer civic dialogue reviews the original promise, named partner, own six-food/four-timber bill, held coins, three-day response window and separate partner funding. No delegates start before acceptance.
The invited owner sees Review dialogue acceptance → Accept civic dialogue. Their own tradition, real materials, two local delegates, ten-sender-day completion window and conditional communal compensation are disclosed. Both local sessions need two full days. Review dialogue withdrawal / Review dialogue decline opens the actual stop/refund review. Cards show each community’s full days, spent supplies, retained bill, returned stock, coin custody, current local blockers and deadline. Review dialogue refund recovers only the current owner’s full unused bill after making room; that City review authorizes no overflow loss.
Completed history explains the exact sender-only retry waiver and unchanged unfulfilled pact. Inspect cultural and pilgrimage exchanges opens People controls for a fresh separately consented pact. Worker totals show dialogue delegates separately. The supply-tree consumer and Regional overview consent/interruption/refund notices link back to these actual controls. Draft choices are scoped to world instance, community and source promise/record. Both traditions use the same rules; no remote belief change occurs.
Current scoped verification: 294 distinct cases across twenty-four files: twenty-two dialogue cases, two portable ordinary earned-journey cases and forty-six catalog/navigation/founding cases in five files; 112 retained coin/ethics/scholarship/civic/constitutional/pilgrimage/performance/continuity cases in eight files; and 112 integration/preserved-branch cases in eleven files. Duplicate reruns are excluded; the full repository suite is not claimed. The previous summary counted the integration files as twelve; the actual selected log contains eleven, and its 112 passing cases are unchanged.
Ordinary earned acceptance: An 862-event setup replays exactly from the original world opening using normal 100-millisecond construction work units and four-hour village days. Two actual founders use only their ordinary packages, paid selective harvest/precision sawing, finite tool barter, paid institutions and real research/adoption. One village grows flax, spins yarn, weaves cloth and physically trades two cloth for one tool under both owners’ consent. It then completes a paid pilgrimage trip, a real host stay and physical return; the offering village misses its reciprocal visit at the actual fourteen-day deadline. No materials, knowledge, people, coins, terrain, damage or accelerated construction are granted.
The separately served seven-event City flow from that earned opening verifies both owners’ actual local payments, independent faith-supported/philosophical traditions, held compensation, no early payment, actual mediator suspension and fresh-day resumption, exact source-promise remedy, owner reloads, a later private session, whole replay/restore and twenty responsive checks at 320/390/640/1440 pixels. The mobile paid-history screenshot was inspected and the server exited cleanly. Each community spends six food/four timber; four existing communal coins move from the sender’s twenty-four to the recipient, leaving twenty/four and NPC treasury 1176. The original recipient visit and unfulfilled pact remain unchanged. Both communities retain forty residents, twenty-four civilian workers, full needs and positive staffed wheat food balances.
Earned evidence is pinned in .qa-city/dialogue-earned-goal-handoff.json, .qa-city/dialogue-earned-opening-attempt7.json and .qa-city/dialogue-earned-browser-YviiBP/evidence.json. The portable test/fixtures/earned-civic-dialogue-journey.json.gz includes the original opening, all setup commands, the earned ready state, actual City commands and closing; its manifest pins compressed/decompressed hashes. Regression tests independently replay the entire setup and the served custody sequence without reading disposable QA files. The prior declared-material/previous-pilgrimage-adoption/one-millisecond-setup branch remains separate and preserved in .qa-city/dialogue-goal-handoff.json. No stocks or branch states are merged.
This verifies the finite optional mediation journey. The earned closing has 32.5 sender timber and 19.5 recipient timber, no stored logs or tools, with four spare recipient cloth and the existing source manuscript retained. Record keeping and Scholarship still consume two timber per community day; remaining owned woodland and actual milling/imports must be supplied before those services exhaust this buffer. Food is sustainable at the present population and active staffing, but indefinite institutional supply and every geographic starting choice are not certified. At that dialogue checkpoint Combined formations was next; it is now implemented above, and Siege engineering remains open; all nine original M0–M8 milestones and fourteen scenarios remain in the active goal.
City → Texts & scholarship (implemented). Knowledge & community now exposes actual paid manuscript discussion at a selected local scriptorium. Each covenant card chooses Philosophical community discussion or Faith-supported text discussion, with the same costs/effects. Review fair earnings commentary / Review civilian care commentary opens Discuss [choice] manuscript: nine food/six timber, one actual source manuscript held, two existing readers and three whole workdays. Review explains original-source return, one physical output, service/labor requirements and later optional instruction. Cancellation of the review is read-only.
Pending rows show actual progress, next check, spent/unused supplies and source custody. Review manuscript discussion cancellation returns unused goods and the preserved source, including a finished commentary if waiting for storage. Completed writing stays spent. Whole source/output wait together for storage and release readers; the ordinary UI requires room for the complete refund. History displays original source return and actual written/stored/discarded commentary. These records and controls remain owner-private; producer delegates/public job silhouettes omit them.
Ethics & public promises → Use one matching physical commentary for a twenty-eight-day promise is explicit and defaults off. The fresh quote includes the whole commentary, active Literacy and actual duration. The same students and food/timber bill apply. Unfinished reading can return the held whole commentary; completion consumes it once. Current/pending rows show the correct fourteen/twenty-eight-day duration, and prior accepted terms remain unchanged. Separate traditions for writing and teaching do not force one another.
Supply-chain resource selectors now trace paid discussion as a one-time source and written ethical instruction as an optional use. The original source is a reusable prerequisite held and returned, with no daily output assumed. Inspect project opens the actual scholarship controls without spending. Served layouts cover 320/390/640/1440 pixels, owner reloads, read-only reviews and exact save replay/restore. Broader first-session/keyboard/touch acceptance remains open.
City → Ethics & public promises (implemented). Knowledge & community offers Fair earnings and Civilian care after Ethical teaching research/adoption. Each card has Instruction tradition with Secular community ethics and Faith-supported ethics, sharing identical effects and costs. Review fair earnings instruction / Review civilian care instruction opens a fresh review of eight food/four timber, two existing students, two whole workdays, mentor/record services, actual promise and fourteen-day duration after completion. Confirmation requires current embodied lawful authority and fresh revisions. Cancelling the review spends nothing.
Pending work shows actual 0/2 or 1/2 completed days, next check, spent/unused stock and service/labor reason. Review instruction cancellation returns only unused materials, requires room for the complete refund and cannot retract completed obligations. Worker accounting lists ethical students separately. Current/history cards disclose secular/faith-supported tradition, binding dates and actual refunds/losses. A completed promise survives service loss/succession; another course waits until expiry. These controls and records are private to the founding owner and omitted from producer delegates/public job details.
Fair earnings protects the first four gross coins per person in new stipend or military pay terms and caps new levies at a quarter. Seven-day quarter terms collect zero; fourteen-day terms collect two whole coins per person. Military quarter consent needs 82 morale and spends two points. Existing signed terms retain their original allowance and rate, including half levies. Newly signed protection is recorded with its paid course and stays in that finite pay term after the promise expires. Civilian care requires new recruitment or reinforcement to leave twenty existing civilian workers and requires new recruitment, reinforcement, office stipends or professional pay to begin with four household food days in actual food stock. Existing troops, signed wages and funded work retain their obligations. The promise cannot bypass stricter reserves, council policy bindings, budgets, readiness, equipment, age or lawful succession.
Stipend and professional pay reviews now use each actual allowance, maximum levy, net pay and morale cost from the current quote. Tax history keeps the agreed allowance/source after a promise expires. New blocked recruitment/pay displays the actual protected-food/workforce reason. Served course and pay flows pass thirty-two responsive checks at four widths, two independent replay/restore checks, consecutive owner reloads and no page errors; broader first-session/keyboard/touch acceptance remains open.
City → Tax & public receipts (implemented). Knowledge & community now exposes optional finite payroll levies, the two-coin allowance per person, military consent thresholds/costs, real clerk upkeep and actual receipt history. Links open the existing household stipend, military pay or research controls. Histories distinguish gross earned coins, private net, public collection and permanently waived instalments; records stay visible if service is lost. This is an owner view, omitted from delegated producer controls.
Family & continuity → Office stipend: retain Review seven-day stipend for no levy and add Review stipend · Quarter levy / Review stipend · Half levy. The fresh review shows seven gross coins reserved, maximum one/two collected, minimum six/five personal coins, the first payment, protected allowance and interruption/refund rules. Confirmation binds only that new finite term. Review cancellation spends nothing. History and pending text separate gross earned, net personal and collected tax.
Defense & patrol → Professional military roles: each seven/fourteen-day role retains ordinary no-levy funding and adds Review [days]-day [role] · Quarter levy / Half levy. Server reasons cover equipment, actual money, staffing/services and 84/88 morale. Review shows original gross wages, fitting and training alongside maximum collection, protected allowance, minimum private wages and immediate four/eight morale cost. Old contracts are unchanged. Ending a term refunds only unearned gross pay; prior public tax and private net remain in their ledgers.
Both current served flows verify read-only reviews, exact actual payment/collection, whole-save reload/replay, consecutive owner clients and 320/390/640/1440-pixel receipt layouts. The broader first-session/keyboard/touch acceptance remains open; see current implementation status.
Assembly numeric drafts now keep the focused field while fresh City state/quote replies arrive. Input captures the draft and disables review; blur requests a fresh server quote before confirmation. This prevents a replaced number field from losing selection between keystrokes. Interregnum UI review permits only the bounded council appointment/cancellation commands alongside existing continuity actions; charter amendments still require public handover.
Implemented: City → Constitution & authority. The local authority card shows the current ratified charter or customary stewardship. Separate Steward charter and Civic council charter cards explain their enforceable policy/succession rules. Each selects an existing adult successor and shows a fresh server cost/worker quote and the three constituency vote rules. Review steward charter or Review civic council charter opens Fund steward charter or Fund civic council charter confirmation. Review paid council appointment opens Fund council succession appointment under a ratified council charter; no public office changes until the actual paid vote, and lawful handover remains separate. Funding uses twelve food/six timber and three existing delegates for three whole workdays. Rejected sessions change no authority.
Pending sessions show real progress, pause reason, next check, spent and unused supplies. Review constitutional cancellation confirms Cancel constitutional session, returning only unused materials; the City asks the player to make storage room. History records actual ballots and refunds. Selecting a candidate or cancelling a review is read-only. Workers separates constitutional delegates from producers. Family & continuity disables direct nomination under council authority and points to the paid appointment; a consumed or deceased nominee leaves a vacancy. Written authority remains visible and binding during service loss. Wider monarchy/republic/federation/elections and realm constitutions remain planned.
City → Knowledge & community → Civil courts (implemented). The tenant's returned-lease card displays paid rent, completed days, maximum remedy and host-court readiness. Enter a whole claim and use Review court request; normal confirmation submits an unpaid three-day request. The host sees the same recorded case and an authoritative payment/coin/labor quote. Review consent and hearing separately confirms the remedy rule, exact six-food/two-timber bill, two witnesses and claim escrow. Cancelling either review changes nothing.
Both parties see actual work/check clocks, interruption reasons, material spending/refunds, coins held/awarded/returned and the enforced judgment. Review declining case or Review request withdrawal closes an unpaid request. Review joint withdrawal records one party's consent; a funded hearing continues until both agree. Completion of joint withdrawal checks host storage; make room before retrying. New orders need the current lawful leader, while original paid consent survives succession. Workers lists witnesses separately from assembly delegates and producers. Public map jobs reveal no case identifier, claim or evidence. Wider criminal/land cases and appeals remain planned; primary design defines the exact rules.
City → Knowledge & community → Civic assembly (implemented). Select a policy and enter an allowed whole proposed value. A private City request shows the server's current three votes, conditional majority, exact six-food/two-timber payment, three additional delegates, two full workdays and seven-day binding. Review paid assembly uses ordinary confirmation; cancellation before confirmation is read-only. Funded cards show completed days, actual interruption, next check, spent and unused materials. Review assembly cancellation refunds only unused stock and rejects overflow until space exists. Recorded cards show actual ratification/rejection and deadlines through reload. Current bindings constrain ordinary policy/budget edits and real recruitment; another paid assembly can amend them. Lost services permit cancellation and retain ratified terms. Learning, adoption, a forecast and family embodiment enact no decision or new succession law. Wider elections, court jurisdictions and constitutions remain planned. See primary design and both wiki audiences.
Physical journey views: every supported travelling crew uses the same current route position for chunk projection, map markers and selected-hex inspection. Later reservoir fabricators, placement crews, inspectors, pressure and recovery teams now have owner markers. City → Land → Show recovery crew opens its actual hex. Owner transit viewing grants no title or mutable-zone activation. Old/current chunks refresh together; reverse reply order or stale completed-job replies cannot erase or revive a team. This physical-view change preserves paid route/cargo, command authority and save versions. Civic representation supports the local assembly interface above; Civil courts is implemented above; Constitutional design and Tax administration interfaces remain planned; see implementation status.
Implemented City → Land recovery controls. Recover abandoned sediment displays original retained mass, effective remaining sediment/contained spoil, paid day progress, actual worker location/cargo and block/return reasons. Review residue recovery presents the exact fee/home bill, carried tools/meals, walking/waiting/work requirements, capacity, cleanup term and one-attention charge. Review recovery recall retains completed spoil transfers and returns unused cargo. Cancel changes nothing. Completed recovery keeps the failed pressure history and shows effective clear sediment without a passed pressure result. See living-world design and implementation status.
The finite live pressure trial is implemented; permanent containment and useful water supply remain planned. City → Land → Live pressure trial adds Review live pressure trial and Review pressure trial stop. Entry requires the separately paid current permission, all named holders' explicit consent, four physically arrived workers, two carried cleanup tools, finite meals, active Hydraulic engineering and a freshly reviewed dry clean opening. Confirming entry costs one attention. Cancelling a review spends nothing; starting withdraws no second material fee.
The actual next canonical opening must match the reviewed geometry and hydrology. Only private interval authority can exclude the installed raised footprint from the natural curve, split actual incoming runoff, own compartment water/sediment and release through the paid closed outlet. The bounded game protocol charges to full head, holds it for one whole water interval, discharges through the head-limited 1,000-subunit outlet and uses the clear-water exterior drain. Each of at most eight intervals checks its own global water/sediment closure and a fresh natural comparison for affected holders and adverse soil, building, inventory, wetland or fish effects. A forecast flag or copied receipt authorizes no live interval.
At a successful drained boundary, restore the natural connection immediately, before two paid sediment cleanup days; this supersedes the earlier proposed cleanup-before-reconnection sequence. A stop, lost permission/engineering, unsafe route, insufficient return reserve, exhausted interval allowance or failed preflight also restores the natural connection. Remaining water is transferred exactly once into the natural basin. Sediment stays in explicit compartment custody, then moves to contained spoil on the first safe cleanup day, with no resource credit. Each of two whole safe days spends one already carried tool. Unsafe gallery access resets the work clock and continues consuming meals. Exhausted cleanup supplies return the workers with no result; any residual sediment remains durable and blocks retesting. Paid remediation of abandoned residue remains planned.
Only actual charge, hold, discharge, drawdown, two paid cleanup days and natural reconnection produce the finite game pressure result. It explicitly grants no permanent containment, recurring flow or useful supply. Afterward the workers physically walk home and unload unused meals; only then is home labor released. Restore sustainable mill/woodland staffing after return. World/simulation stay version three; explicit major-waterworks 41→42 adds only an empty trial book and the two parent markers, following the separately preserved 39→40 permission and 40→41 attendance migrations. No migration grants goods, workers, water or certificates. The complete M0–M8 goal and the separate earned mineral/capital progression gates remain active.
Accepted finite trial: seven actual intervals captured 3,148 plus 25,000 direct rain subunits, balancing 15,898 spill, 1,000 head-limited outlet release, 10,000 exterior drawdown and 1,250 modeled evaporation. Closing water and sediment are zero. These are actual typed trial transfers; the retained kernel remains game arithmetic. The result is earned at 1857169200107, after natural reconnection and two paid cleanup days. Ordinary 35-step return/unload then restores the home mill to three staff. The accepted continuation is .qa-city/pressure-live-restaffed-attempt1.json, at 1857211200107, SHA 9e6816c1295c70b56c5d7c68ba69900f27ab6cff265027a132cd9e68fffb99f2. Both communities retain health 100 and +2.5 daily food; home labor is 12/14, with 58 logs and 27 timber. Source timber is 12 and remains a finite reserve. The separate exhausted-mineral branch is preserved and its stocks are not combined here.
Scoped acceptance: 137 distinct tests pass across eighteen selected files: twelve live trial cases, one pinned earned-fixture case, seventy-eight attendance/permission/native-ledger regressions, thirty-nine retained-cache predecessor/forecast cases and seven parent migrations. Full actual command/advance replay includes physical return and ordinary restaffing; every trial phase restores exactly. Independent audit: .qa-city/pressure-live-independent-audit-attempt1.json. Verification: .qa-city/pressure-live-verification-attempt1.json. The new tracked offchannel-pressure-trial-returned compressed fixture pins the earned closing; all earlier snapshots, failures and journals remain preserved. These checks establish this bounded stage, not the full repository suite or completion of M0–M8.
Served City acceptance covers review cancellation and confirmed start/stop, an actual held compartment stopped with an exact 10,000-subunit natural-basin credit, and the earned result after reload. Every scenario passes persistence and 320/390/640/1440 layouts; all three test servers stop cleanly. Evidence: .qa-city/pressure-live-city-browser-4RW6h1/evidence.json, .qa-city/pressure-live-city-browser-HXXDDo/evidence.json and .qa-city/pressure-live-city-browser-htUGvX/evidence.json. The earlier failed locale-specific browser expectation is preserved; it changed no accepted checkpoint.
See the living world design, off-channel specification, player guide and technical reference. The attendance-only notes below describe the preserved preceding checkpoint; their pending hydraulic stage is superseded by the finite live trial above.
Paid closed fittings and reinforced gantry (implemented). After every floor module/collar and crew return, City → Land & water → Assemble closed reservoir fittings shows the reinforced gantry rating, four closed assemblies, added hardware, combined staged mass and remaining slots. Review closed fittings licence, Review paid closed fitting task and Review closed fitting crew recall use ordinary reviewed confirmation. Licence/task confirmations cost one attention; review/cancel and recall are free. The exact two-day task, material bill, journey meals and real crew location/return status remain visible. Completed City/map views report 240 rating, 214 combined mass, four assemblies and two free slots; the original floor card labels its unchanged 186-mass base. All completed assemblies are described as staged, disconnected and uninstalled, with pressure proof, floor installation, sealing, inspection, containment and water use planned.
Floor-kit controls (implemented). After six installed wall faces and all crew returns, City → Land & water → Fabricate the reservoir floor kit shows completed cradle/modules/collars, coverage, occupied mass, free slots, the exact next task and finite cargo/meals. Review floor fabrication licence, Review paid floor task and Review floor crew recall use ordinary confirmation dialogs. Opening/cancelling reviews submits nothing; licence/task confirmations each cost one attention and recall is free. Current work names the physical crew location, workdays and return blockers. Map and the wall fabrication card account for the additional staged kit mass while keeping wall receipts intact. Every card describes deployment, floor sealing, inspection, containment and water supply as planned.
All six wall faces verified (bounded construction acceptance). The default-timing, canonical-weather command journey completes the separately paid gantry and all six faces in 79½ village days. Seven licences, seven returned home crews, six separately paid returned source operator crews and eight setup workdays persist. The home invests eight timber, four dressed stone, four iron and eight tools; licence fees add 28 timber, seven tools and 28 food. Its 536 carried meals balance as 314 consumed and 222 returned, with no unmet crew meals. Twenty-one actual consented drain pulses find the six qualifying dry lowering intervals. Each successful interval matches an independent hydraulic control, consumes one staged 84-mass pair and frees the same capacity. All 504 gallery mass units are released, every crew returns/unloads and the complete save restores exactly.
No earlier foundation, fabrication, closure, preparation or title receipt is rewritten. Both communities retain their twelve/twenty-four residents, eight/thirteen worker capacities and health 100, with no new food shortfall or hardship. Closing home/source timber is 206/seven; source food remains about 246⅓ and home food 1119⅔. Opening stocks are controlled and disclosed: home 400 timber, eight dressed stone, eight iron, forty tools and 900 food; source fifty timber and twenty-five tools, with its other stocks retained from the input. No mid-journey grant, population, labor, title or water is added. This verifies construction custody and finite upkeep, while earned regional supply remains open. Floor/toe sealing, cleanup, dry inspection, containment, useful water and the full M0–M8 goal remain open.
Immutable closing evidence is .qa-city/wall-placement-six-face-acceptance-final.json (SHA 14f47ca4d401298451a560e215c4708549dd6cc5c3ff2f4c19c2fbeafb390b62); the independent audit is .qa-city/wall-placement-independent-acceptance.json (SHA 1f775d1bb4021d921491261eb479b872c8b2f45aca44c76ad0cb5215d78f0f5d). The original full-fabrication and separate regional-preparation files stay immutable; the latter migrates only to empty lining/wall books. Four wall tests pass from the tracked manifest-verified full-fabrication fixture, including stale wet openings, consent withdrawal and forged custody. Existing fabrication, paid fourteen-task replay, legacy migration, civic budget/labor and City projection checks pass. Served City/map checks verify six installed faces, zero remaining ready pairs, 504 free staging mass, private-field filtering, read-only reloads and layouts from 320 to 1440 pixels. See implementation status.
Wall placement controls. City → Land & water offers Paid wall placement, with Review wall placement licence, Review paid gantry, Review paid face setup, Review wall crew recall, Review source wall lowering authority, Review wall placement consent, Review consent withdrawal and Review lowering this wall face. Each payment/action opens its ordinary confirmation review. Incoming affected-holder cards keep consent separate from source authority. Installed faces and released gallery capacity also appear on the map.
Paid wall placement (implemented; floor and water use remain planned). After all fourteen fabrication tasks and their crew returns, the founding home can separately license and fund a lowering gantry. The two-day gantry costs eight timber, four dressed stone, four iron and two tools. It spans the 2,256-height-unit stroke from deck 457330 to floor 455074, is rated for 200 mass units against each 84-mass face pair, uses no cassette slots and intercepts no rain. Existing curtain gear supplies no free lowering rating.
Each face has its own paid four-builder home tour and one-day setup consuming one tool. Its crew waits at most fourteen village days on finite carried meals; the source separately pays and sends four drain operators after setup. Both actual crews, Hydraulic engineering, title, current licence and safe access must remain available. A new actual current-tick dry drain opening precedes a fresh wall-lowering comparison and every named current holder's consent. The separate lowering command commits one complete next canonical interval: opening and closing water, rain and incoming water must all be zero, the receiving head stays below floor 455074 and bed sediment remains unchanged. A changed opening, lost authority/operator or withdrawal cancels lowering without consuming the cassette.
Successful lowering consumes two already paid staged halves, installs one face and frees exactly 84 gallery mass units. The original fabrication asset, receipts and material investment remain immutable; a separate consumption ledger supplies City/map installed counts and current slot availability. The floor remains open and toe joints unsealed. Walls alone change no water, sediment, ground, natural curve, curtain position or reservoir operating authority. Paid gantry and setup receipts retain their physical crew histories; recall returns unspent carried goods and meals but retains completed work and spent setup tools. See reservoir construction.
The 28-day stage-specific licence costs four timber, one tool and four food from the home sponsor. Both licence and tour funding cost one attention; opening/cancelling a review, consent and recall do not. Applicable operating budgets cover exact separate licence, gantry and setup bills. At the current 35-step route the gantry tour carries 34 material-mass units plus 32 meals (66/120); a face tour carries one tool plus 84 meals (85/120). The source operator tour and both communities' continuing food/civic upkeep are additional bills. These bounded construction mechanics do not establish earned regional supply or close the full M0–M8 goal.
Reservoir lining fabrication controls. City → Land & water now shows Fabricate the reservoir wall lining after the completed twenty-lift foundation. Review lining licence, Review paid lining task, Show lining crew and Review lining crew recall expose stage, home sponsor/origin/payer, source authority, live route, material bill, meals, carrying capacity, progress and physical return. The card separates two gallery assemblies, twelve fabricated wall sections, six ready face pairs and zero installed faces. Confirmation is separate from review; a stage change needs a new licence. Installed lining, final containment and water use remain planned. See the player guide, technical reference and primary design.
The completed fourteen-trip state now passes served City/map checks and read-only reload at 320–1440px. It shows all fourteen tasks, twelve fabricated sections, six ready face pairs and zero installed lining; further fabrication licence/task actions disappear. The gallery's staged halves remain physically uninstalled. The full construction command journey passes independently with disclosed controlled opening stocks; earned material supply and later placement/water operation remain open.
Sealed outlet controls: City → Land & water → Major reservoir proposal adds receiver-first source/receiver cards with exact components, separate dry worksites, installed units, funded stages, material/meal cost, carrying weight, workers and permit deadline. Funding and recall use ordinary reviews. Active crews show position, custody, interruption and return/unloading state. Permit wording includes unfinished endpoint controls. Sealed cards retain closed-gate, intact-plug and zero-flow explanations; operation remains unavailable. Public maps show components and crew positions from safe projections.
City reconnect and review ownership: Each review belongs to the connected world, player, session and current character. Disconnect disables Confirm; reconnect closes earlier reviews and refreshes City, forecasts and supply quotes. Reopen an ordinary retained draft to review it against the new state. Interregnum succession reviews remain available with no embodied character. Sent orders with an uncertain result are status-checked only in the same world/account and are never resubmitted automatically. Unscoped older pending records are dropped. A change of world or player reloads the client to clear all private drafts, map overlays and caches. A tab replaced by another session displays Session opened elsewhere · reload to resume and stays disconnected until reloaded. The first-founding, food and staffing choices are unchanged; see the player guide and living world design.
City mineral satellite controls: A developed direct village's Frontier & charters reports its one-slot local administration and exact registry blockers, then offers Review satellite founder expedition for a returned registered mineral parcel within twenty-four walking edges. Review identifies the immediate sponsor, root, local stock and eight-resident/six-worker debit. Regional overview distinguishes the founding root, direct outposts and mineral satellites; Manage direct supply link opens the sponsor. Root Supply chains lists the two paid collection legs without a direct satellite pickup or governor shortcut. The sponsor City retains its direct pickup controls. Separate warehouses and paid travel remain visible through reload. The first-founding walkthrough is unchanged; this is advanced regional expansion. See living world design and player guidance.
City → Regional overview → Coordinate Governor freight routes: The founding owner adds current route settings from two or three established outpost Governor exchange cards in Frontier & charters using Add authorization to freight plan or Add pause to freight plan. The screen-local list names each selected destination and action, supports inspection/removal, and compares one or six home days. The comparison shows route-by-route dispatches, new and earlier commitments, daily blockers and per-community warehouse/workforce changes under the proposed plan and current orders. Review coordinated freight order opens one confirmation containing the selected targets, retained stocks, extra goods, food-day/garrison choices, treasury plan, transport, cargo/worker limits, allowances and trip caps. A changed draft, world or leader requires a new comparison. Cancellation or rejection retains the draft; successful acknowledgment clears it and the ordinary saved Governor cards remain authoritative. All selected commands succeed together or none changes. Authorization starts no journey, and pauses retain existing paid travel and spending, including when institutional service is unavailable. The starting founding/food workflow is unchanged; this is later regional management. See living world design, player guide and technical reference.
Selected outlet notice reach freshness: City now explains The selected outlet receiving network or its open review boundaries changed when a notice's filed bounded public reach no longer matches the current screen. The source must amend and file a fresh exact notice before new answers or grants, even if the visible named parties remain the same. Older selected-outlet notices migrated from v23 have no invented boundary proof and show the same required amendment. See living world design, major works plan and both wiki audiences.
Selected outlet receiver map links: The Selected outlet potential receiver reach card now lists up to twelve public communities individually, with Find charter on map when a current public region location exists. It focuses the community's charter anchor or fallback region cell so a player can inspect a possible notice party. An Open reach limits panel now shows bounded natural and engineered frontier reasons, omitted channel count and known ocean exits with map links. Those markers do not indicate predicted flooding, water rights or construction permission. See living world design, major works plan, player guide and technical reference.
Selected outlet potential receiver reach: City → Land & water → Major reservoir proposal now places Selected outlet potential receiver reach beside the exact outlet review. It names public communities on the bounded receiving network before any recorded release makes land wet, and shows open basin, channel, ocean and unchartered limits. The current notice basis names those possible recipients separately from measured flood effects. Inspect that reach and the frozen revision before asking for acknowledgment, easement or water consent; the card is a possible-party screen, not a forecast or permit.
Lined common inlet section (proposal choice): In City → Land & water → Major reservoir proposal, select a candidate entry grade, then expand Candidate common inlet section and Choose lined common inlet section. Supported depth-and-lane buttons compare the abstract four-hour capacity with the registered merged-entry peak. Selection or clearing revises exact terms, changes the preliminary intake bill, and requires a new notice and signatures. The exact-entry and whole-basin hypothetical comparisons obey the selected common capacity. The card still describes an unbuilt proposal with unresolved gate capture, containment, hydraulic head and rights.
Shared entry-path demand (read-only): In City → Land & water → Major reservoir proposal, rate the exact pool-entry gates and inspect Shared entry-path demand beneath Candidate pool-entry grade. Each path hex shows how many entry approaches merge there and the peak and latest possible post-bypass load from complete registered four-hour rows. Use the peak as a planning target for a future common channel. It is not a selected section or build approval; missing complete paths or intervals stay explicit.
Lined remote outlet section (proposal choice): In City → Land & water → Major reservoir proposal, rate an exact remote corridor and return its paid receiver field and exact corridor surveys. Choose lined release section then offers depth review buttons for 1,000, 2,000 or 4,000 terrain-height millionths where the full-pool head supports the rated four-hour flow; Clear proposed section removes the choice. The card compares head, receiver peak or optimistic natural bed, capacity, excavation and lining work. Both the measured pool-entry upper bound and controlled-release comparison show opening and closing section capacity and any recorded-window water withheld. The entry bound fixes receiver tailwater at its observed peak, or optimistic natural bed; the full replay additionally considers same-interval routed arrivals and receiver rise. Confirmation revises the exact proposal and later notice; the preliminary supply bill changes without spending stock or proving safe discharge. See living world design, player guide and technical reference.
Released Basin outlet corridor (live, limited): When the exact marked-site-avoiding route is selected, City → Land & water → Major reservoir proposal shows a Released public-works corridor card. It counts currently licensed and still-unlicensed unchartered cells. After the paid exact corridor field survey returns, an open notice exists, and the source's engineering, registry and accounting service is staffed, Review corridor registration opens the ordinary confirmation with the exact cells and thirty-two-timber/sixteen-food cost. Acceptance records a revision-specific wayleave and refreshes the title/easement blockers; it creates no charter, water, channel or W4 order. A later charter holder needs its own recipient easement. See living world design, player guide and technical reference.
Marked-site-avoiding remote outlet choice (implemented, proposal only): The lower-receiver scout now shows an optional third route with its walk, one-lane cut work, unchartered count and crest. Review marked-site-avoiding route opens a revision review for exact feature-free cells when this route differs from the two existing traces. The selected proposal, frozen notice and later paid corridor report identify that route; City recalculates its actual construction feature and title blockers. In the Basin case the two dune conflicts disappear while sixteen unchartered plots remain. No route choice buys rights or builds an outlet. See living world design, player guide and technical reference.
Two exact remote outlet choices (implemented, proposal only): City's lower-receiver scout lists the lowest-ridge and direct path for each eligible endpoint, including walk length, provisional cut work and unchartered plot count. Review lowest-ridge route and Review direct route open the same authoritative revision review with their own exact cells; the latter appears only when the paths differ. The selected alignment, provisional head, title exposure, notice and later paid field/corridor visits all use those exact cells. The remote buttons now resolve scout leads rather than looking for a natural spill crossing. No selection buys a channel or rights. See living world design, player guide and technical reference.
Exact outlet corridor survey (implemented, proposal evidence only): The remote receiver card in City → Land & water → Watershed field surveys now offers Review exact outlet corridor survey after its ordinary endpoint report returns. Its review names the selected route length, four-timber/two-tool cost, carried meals, two workers, shallow-water access gear spent at dispatch and strict 0.003-depth limit. The returned report expands every visited natural bed, biome and feature. The major proposal displays its distinct returned corridor evidence and clears only the visit blocker; section, outlet rate, flood safety and rights stay visible as unresolved. See living world design, player guide and technical reference.
Remote receiver observation (implemented, proposal only): After choosing a ridge outlet in City → Land & water → Major reservoir proposal, Watershed field surveys shows the exact receiver endpoint and two separate reviews. Review remote receiver field survey funds two workers, travel meals and a full site day; the report appears only after return. With that returned report, Review remote receiver runoff station quotes six timber, two tools, meals and another full site day. The team installs the passive gauge on unchartered ground, and its station and interval readings appear after return. The review explains the narrow existing observation easement and lack of parcel, water and construction rights. Site and receiver-monitoring blockers clear separately; other proposal blockers remain. See living world design, player guide and technical reference.
Remote reservoir outlet choice (implemented, proposal only): The source City's Major reservoir proposal offers Review ridge corridor to hex … alongside natural spill options when a bounded alternate-receiver trace has a lower endpoint. Confirmation revises exact proposal terms; the route appears in grade, title, notice and blocker cards. The choice is disabled for an already selected endpoint. No building, terrain cut, water right or receiver observation follows. See living world design, player guide and technical reference.
City → Frontier & charters → Governor exchange → Standing treasury target (M7 implemented): In an established owned outpost's Governor card, the charter holder can choose No standing coin transfer, Home to outpost or Outpost to home. Set a whole destination treasury target of one to 1,000 coins, a source floor of zero to 1,000, a one-to-100 coin maximum per trip and a separate gross coin allowance in the mandate's total or daily mode. The card shows current spendable balances and a current quoted coin amount when eligible. Review and confirm the mandate; no cash or workers move on authorization. Later daily checks reprice the actual gap, source surplus, food, route and team. Set both main material targets and household food days to zero, then leave additional goods blank for coin-only trips. Pausing prevents new trips; active journeys retain custody. Material and regional spending ceilings do not mistake treasury relocation for purchases. See living world design, implementation status, player guide and technical reference.
City → Frontier & charters → custom supply → communal coins (M3/M6/M7 implemented): The owner can enter zero to 100 whole coins to deliver from home and zero to 100 to collect from a populated, established owned outpost, alongside up to three goods on each leg or with no goods. The card shows both current spendable balances. A fresh server quote checks each origin treasury, two carriers, route food, hazards and transport; the review names each debit and custody point. A delivery becomes spendable at the outpost on arrival or returns home after a recalled trip. A collection is reserved at the outpost at dispatch, travels home after successful exchange, and becomes spendable only on physical return; recall before exchange releases the reserve there. The journey card shows both amounts by stage. Coins use no warehouse space or cart weight. Later covered spending still obeys a separate regional coin budget. See living world design, implementation status, player guide and technical reference.
City → Regional overview → Regional operating budget → Include professional wages, waystation buys and player coin purchases (M7 implemented, opt-in): The shared card now has a separate coin checkbox and whole coin ceiling alongside its material fields. Review shows whether coin spending is covered, the selected lifetime or renewing home-day period, gross commitments and today's use. With coverage on, new wage terms commit their full prepaid cost, finite market purchases commit when a real caravan departs, and player coin purchases commit when the buyer accepts payment; sales are income. A refund changes available cash but not the allowance ledger. Earlier material-only budgets remain coin-unrestricted until this box is deliberately selected. The control neither moves coins nor reserves a worker at authorization. See living world design, implementation status, player guide and technical reference.
City → Production stewardship → Review stock target (M7 implemented, bounded): For an accepted production steward, an owner-funded producer already in target mode now shows its current target, owner ceiling and retained input allowance. Enter a whole stock target from one through that ceiling and review it separately from staffing and recipe choices. Confirmation starts a full producer cycle; it does not spend goods immediately or amend the resource, mode, budget or past spending. A producer without an active owner target explains why this control is absent. The owner may renew the ceiling only through the full production mandate review. See living world design, implementation status, player guide and technical reference.
M8/W3 outfall reconnaissance in City (implemented, read-only): City → Land & water → Major reservoir proposal → Scout other receiving catchments shows a bounded set of lower receiver leads for the currently inspected paid source candidate. Each row gives a map shortcut, least-ridge walking distance, lower natural bed, ridge height above the proposed pool and either an observed receiver peak or a clear history gap. The rows cannot be selected as proposal outlet terms or funded as works. They support choosing where to obtain actual receiver evidence or whether to investigate a different source site; complete engineering, rights, effects and operation remain planned. See living world design, major works plan, player guide and technical reference.
Shared-water standing repair (implemented): The source City's Land & water → Shared village water screen shows a commissioned conduit's retained automatic repair count, last daily result, cumulative one-to-twenty cap and reviewed authorize/pause controls. The reviewed command reserves nothing; only a later eligible daily check can pay the ordinary repair bill and assign four workers. Exit notice disables new authorization, while an already funded job remains in Orders. A blocked or exhausted instruction appears in the source's Regional overview.
Regional shared-water exceptions (implemented): A current shared village water agreement now raises owner-local Regional overview rows for a recipient response, source funding deadline, unfinished work, delivery below the signed maximum, source-side conduit wear, and consent ending or ended. Every row opens the affected owned City's Land & water tab for the existing reviewed controls. The issue is informational and uses no other owner's inventory.
Proposed reservoir material warning (M3/M7/M8 implemented, bounded): A source village with an active exact rated intake or graded outlet proposal and a current local material gap gets Proposed reservoir materials are missing in Regional overview. Inspect current controls opens Supply chains with the matching preliminary intake, outlet or combined works goal selected. The issue lists each missing resource after protecting household food; remote stock and travelling cargo are not local coverage. It updates with the current proposal and warehouse. The material estimate is not an available construction order and changes if terms are amended.
Physical manuscript goal handoff (M3/M4 implemented, bounded): After learning a topic, choose Copy [topic] or Scriptorium copy: [topic] in Supply chains → Work backward from a goal → Knowledge. The first traces one school copy and Inspect [topic] in Research opens its manuscript copy control. The second traces one scriptorium book; Inspect [topic] at the scriptorium preselects that topic and one book in Research & adoption → Scriptorium commissions. Each card shows a current quote or blocker where available. Selection never funds production. The copied book occupies storage and must travel physically before another community can study it.
Alternative learning goal handoff (M3/M4 implemented, bounded): In City → Supply chains → Work backward from a goal → Knowledge, choose Study [topic] to trace its physical manuscript and supplies, then Inspect [topic] in Research to open that topic’s manuscript controls. Choose Academy research: [topic] to trace the topic bill plus prepaid daily support, then Inspect [topic] at the academy to preselect the topic in Research & adoption → Academy research. The goal card reports a current study or academy blocker when available. Once learned, a selected learning goal moves to separate adoption. Selecting a goal spends nothing; the actual reviews still check all local requirements.
Research and adoption goal handoff (M3/M4 implemented, bounded): Supply chains → Work backward from a goal → Knowledge lists unknown topics as Research [topic] and learned topics as Adopt [topic]. The selected goal traces its current one-time material bill and shows the live Research or adoption blockers. Inspect [topic] in Research switches to Research & adoption and focuses that exact technology card. After public learning finishes, a selected research goal advances to adoption. Programs that already paid first adoption show no new material bill when re-enabled. Selecting or tracing a goal spends nothing; research, study, academy work, adoption and recurring upkeep remain distinct reviewed or scheduled actions.
Specialist course material goal (M3/M4/M7 implemented, bounded): A known local service with material upkeep appears under Supply chains → Work backward from a goal → Knowledge as Train named specialist: [service]. Its one-course tree uses four timber, eight food and one tool and shows the existing source and shortage controls. Inspect named specialist training switches to Research & adoption with that topic selected and the training card in view. Live and six-day forecast backup issues add Trace backup course supplies, which selects the affected owned community and this exact goal. Neither link spends goods, starts a course or designates a backup; the current Research quote and separate reviewed action still decide eligibility.
Future named-service warning (M4/M7 implemented, bounded): In the six-day Regional forecast, Predicted regional constraints → Inspect current controls can focus Research & adoption → Named specialist training for an aging incumbent's service even when that warning has not yet appeared in the live issue list. City validates the selected topic after loading the present owned community; the forecast link neither starts training nor reserves a worker or goods. The actual current quote still decides whether a course or backup designation can be reviewed.
Aging specialist exception (M4/M7 implemented, bounded): Regional overview replaces the generic household-aging issue with a named-service backup warning while an older appointed specialist lacks a designated trained successor. It marks the issue urgent within four village days of that adult's old-age boundary. The issue's Inspect [service] specialist needs a backup button selects the affected community and opens Research & adoption → Named specialist training with the exact service preselected and scrolled into view. The normal course, backup and release reviews remain separate actions, subject to their current eligibility and costs. A designated backup restores the ordinary aging issue; selecting the Regional link changes no appointment or stock.
Food-short outpost recovery (M2/M3/M6 bounded): Before its first field, a camp compares stored food with its current plot-construction food cost plus three resident meal days. Arrange plot provisions from home appears below that amount and moves to the founding home's Frontier & charters manual supply panel for that camp. Food plot provisions suggests the current gap plus two days of resident meals, capped at 40 food for an ordinary quote and Review food plot provisions opens the existing physical dispatch confirmation. The load is still subject to home reserve, two carriers, route food, carrying capacity and camp storage. Larger needs may require another trip. Nothing is paid by navigation; only arrival credits the camp, and the field must still be built and staffed.
Standard founder food-plot supply (M1/M3/M6 bounded): When the camp's first Community food plot lacks timber, Arrange plot timber from home switches to the founding home's Frontier & charters screen and scrolls to that camp's manual supply panel. Its Food plot timber offer quotes up to ten currently missing timber with the existing route, ration and two-carrier checks. Review food plot timber enters the ordinary supply confirmation; the carried stock does not become camp inventory until arrival. Once delivered, the offer disappears and the camp's normal plot preview, construction review, staffing review and readiness display guide the separate work. The shortcut creates no draft or order on navigation.
Outpost food plot after the expedition (M1/M6 bounded): In the new camp's Frontier & charters card, Plan a local food plot shows a suitable owned hex and any missing local materials. Preview food plot on map selects that hex for the standard Community food plot preview; inspect its current requirements and use Review construction only when the server quote permits it. After construction finishes, Local food plot shows its actual staffing and offers Review two growers when those local workers are free. The reviewed staffing order is separate from the paid building order, and the next actual growing cycle must finish before food enters storage.
Founder kit from a material goal (M3/M6 bounded): After registering a current frontier charter, choose Found a supplied outpost or Found an outpost with food-plot timber in City → Supply chains → Work backward from a goal. Fund this outpost names the charter, route length, carried cargo, extra travel food, full home payment and current dispatch blocker. Inspect charter and route opens Expansion. If the server quote is eligible, the matching Review founder expedition or Review founders with food-plot timber button enters the existing confirmation. Choosing the goal pays nothing; the camp must still be reached, and its local food plot is a separate construction order.
Land project from a material goal (M3/M5 bounded): Select Prepare and enrich soil, Small irrigation channels, Plant woodland or another quoted land goal in Work backward from a goal. Improve this plot reports the current selected hex and its real Land & water or woodland blocker. Review [project] opens the existing order only for an eligible quote; Choose or inspect plot opens Land & water to change the hex and inspect its survey and terrain. The supply estimate does not select a different plot, survey it or start work.
First-patrol supply and review (M3/M5 bounded): Once a trained militia is ready at home on a surveyed corridor, Work backward from a goal lists Supply a frontier patrol. Send this patrol shows the soldiers' route ration target, food already carried, additional local food, and the current patrol risk or blocker. Review frontier patrol and Review cautious frontier patrol enter the existing Defense review only when the server quote is eligible; Inspect corridor and militia opens Defense. The goal is no longer offered after the unit departs.
Militia-kit order from the troop goal (M3/M5 bounded): The Train this goal card shows local kits still needed for the selected two/four/six recruits and the smallest supported whole craft batch covering that gap. It names the actual shared timber/iron bill and current server blocker, or enables the matching Review two/four/six militia kits when its quote is eligible. That control opens the same crafting review as Defense; it does not issue an order on inspection. A finished batch must enter the home warehouse before the matching recruitment review can spend its kits.
First-militia goal controls (M4/M5 bounded): Selecting Train two/four/six militia residents in Work backward from a goal shows the same Train this goal card with that size's live recruitment blocker or eligibility. It offers Inspect Drill and Inspect military controls, and enables the matching recruitment review only for the current server quote. The review confirms the cost, civilian labor change and two full training days. Founding militia train at a working commons under active Drill and do not need a barracks. Compare the actual surveyed risk before dispatch; two soldiers face high risk against an uncleared camp.
Barracks goal to troop equipment (M3/M4 bounded): When Barracks is selected under Work backward from a goal, its Build this goal card explains that barracks construction does not provide recruit kits. Trace first militia equipment switches the same Supply chains view to Train two militia residents, whose separate kit inputs and shortages can be traced before training. Switching goals is read-only; purchases, crafting, building and recruitment still use their normal reviewed controls. See living world design, player guide and technical reference.
Partial mixed imports from a goal (M3 bounded): A founding-home Supply chains goal with several material gaps may show Plan N mixed imports even when the four-load itinerary limit leaves a remainder. The card names the quoted incoming amounts and the still-unarranged resources before opening the editable Trade & transport draft. The current warehouse gap remains unchanged until each physical return unloads. A fresh barracks goal shows 15 bricks and five iron in four proposed loads, with one brick still to arrange. The normal itinerary review, cumulative ceilings, blocker recovery and cancellation remain authoritative. See living world design, implementation status, player guide and technical reference.
Supply goal to exact building (M1/M3 implemented): A building selected in Work backward from a goal now has Preview [building] on map, opening the existing footprint and managed-site comparison for that definition. The goal shows the current plot's reason when construction is blocked. Review construction is enabled there only for a current eligible quote and uses the normal server-reviewed order. A target of several copies still plans materials only; each copy needs its own selected plot, review and crew. See living world design, implementation status, player guide and technical reference.
Player-supplied mineral market (M3 partial): Trade & transport now lists coin sale and purchase offers for rough stone, clay and iron ore. A settlement must first hold the mined material locally to review a sale; a loaded caravan deposits it at the waystation only on arrival, with finite market payment credited after return. A purchase needs existing depot stock and the buyer's communal coins, reserves both when accepted and adds the material locally only after the buying team returns. Supply chains lists the corresponding purchase path against current depot stock. The clay and iron ore depot starts empty; a listed offer is not a free source. See living world design, player guide and technical reference.
Supply goal to planned imports (M3 partial): An uncovered material line in the founding home's Supply chains → Work backward from a goal shows Plan N linked imports when no single quoted load covers it and a two-to-four-load sequence fits currently visible waystation stock. The button opens an editable draft in Trade & transport → Planned waystation imports; review and confirm there to dispatch the first load. The planner favors fewer trips, then less excess. A future load still needs its own actual stock, funds, workers, route and storage when due. If an itinerary is already active or blocked, Inspect planned imports opens it instead. This shortcut does not reserve future goods or count them against the home goal. See living world design, player guide and technical reference.
Planned waystation imports (M3/M6 partial): In the founding home's Trade & transport, choose two to four listed import loads and review their cumulative food, material and coin ceilings. Current quotes suggest ceilings but only the first load must be fundable immediately. Acceptance sends it with the normal carrying team; the next load is requoted after that team returns. The card shows each outcome and committed spending. If a later load blocks, edit the total ceilings and choose Review retry and ceilings, or choose Review cancellation of future loads; an already paid caravan continues. Recalling an outward itinerary caravan stops future loads. Regional overview links a blocked instruction to this card. This does not reserve later depot stock or guarantee its delivery. See living world design, player guide and technical reference.
Direct import from a supply goal (M3 partial): An uncovered Work backward material line now shows Review N-lot import when its waystation offer has a currently eligible quoted trip. The button opens the same caravan review as Trade & transport; a line larger than one offered load remains open until another actual delivery. If no offered lot can be funded, Inspect import blockers opens Trade & transport. Opening or cancelling review does not reserve goods or send workers, and a completed dispatch still keeps imports outside local stock until return.
Finite mineral recovery route (M3/M6 partial): Selecting a low or exhausted stone, clay or iron deposit warning in Regional overview opens the founding home's Supply chains tab with the affected resource selected. Its Work backward goal asks for up to twelve more whole units beyond home stock, so the player can compare other owned outposts and supported lease/import paths. The warning still names the outpost whose source is failing. Opening the route changes no mandate, title, material or shipment.
Governor service recovery (implemented, partial): If Governor exchange reports unavailable home service, Restore Governor service shows home timber and offers Trace home timber, the currently inactive civic-technology cards and Manage registry staff. These links stay in the founding home's live City. An enabled program can resume at a later daily check after supplies and staff return; a disabled program needs an adoption review. Then wait for the next normal funded route check. A stocked outpost alone cannot send a Governor team while home service is down.
Outpost target after pickup (implemented, bounded): Plan outpost production target from a home Supply chains material or resource trace now opens a new producer draft with a daily input allowance for one nominal full batch. The outpost may make another batch after its stock falls on a paid pickup, provided all actual local conditions still hold. Existing accepted mandates retain their chosen period. The producer row names this initial allowance and the player can change it before Review target and funding; the shortcut neither spends inputs nor schedules freight.
Individual resource-trace shortcuts (implemented, partial): A home resource trace lists an owned outpost's current producer even at zero remote stock. Plan outpost production target opens that producer's unsent draft; Plan governor collection · [outpost] opens an unsent future collection draft when the route prerequisites hold. Both begin with up to twelve extra units beyond current home stock, editable before review. The goal tree instead uses its selected material gap. Manual Plan outpost pickup still requires stock at the outpost now.
Future outpost collection from a material goal (implemented, partial): For an uncovered goal line, Plan governor collection · [outpost] remains available at zero collectable stock when the owned outpost has a current non-exhausted producer or woodland source and the home has reached the Governor route prerequisite. It opens an unsent Frontier & charters → Governor exchange draft with the home target and one prospective-load allowance. The source line explicitly says the mandate waits for actual outpost output; only a later accepted daily check can dispatch a paid team. A one-time Plan outpost pickup still requires stock now. See living world design, player guide and technical reference.
Blocked production-target route (implemented, partial): If target accounting is unavailable, Production mandate keeps Review target and funding disabled and offers Inspect Public accounting. It opens the exact technology card in that settlement's Research section while retaining the unsent producer draft. Research and adoption remain separate reviewed actions; returning to Production does not automatically confirm a target. See living world design, player guide and technical reference.
Finite outpost producer in a home goal (implemented, partial): The named quarry, clay pit or ore mine shows its surveyed units left in the home Supply chains tree. Plan outpost production target proposes only the part of this material gap that the selected site can still produce beyond current collectable outpost stock. The line names any amount still needing another source; an exhausted site has no target button. If the deposit changes before the outpost City arrives, the draft is rejected for refresh. No extraction or freight order is issued by this planning step. See living world design, player guide and technical reference.
Home goal to outpost production draft (implemented, partial): In a home Supply chains material goal, an owned outpost with an assigned producer but insufficient collectable stock offers Plan outpost production target. It opens that named producer's Production mandate in the outpost City after refreshing the outpost state. The unsent target covers the uncovered amount beyond current collectable outpost stock, using that outpost's recipe and warehouse. Review service, staff, deposit, input allowance and storage before the ordinary mandate order; arrange collection separately after goods exist. See living world design, player guide and technical reference.
Supply goal to local production draft (implemented, partial): After selecting a recipe as a source for an uncovered material, Plan local production target opens one current matching producer in Production. Its unsent stock target covers that line's proposed amount and its input ceiling accounts for the nominal full-staff batches and retained spending. Review the recipe, staff, materials, warehouse and service before Review target and funding; the shortcut only changes the local draft. See living world design, player guide and technical reference.
Blocked Governor carrier staffing link (implemented, partial): A running Governor exchange blocked on its two-carrier idle floor shows required and free home workers. Compare home staffing for carriers opens the Regional staffing comparison and focuses its controls. The owner selects producer changes, compares one or six home days and reviews the ordinary order; the link itself changes no staff, authorization or cargo. See living world design, player guide and technical reference.
Local swaps in the Regional staffing comparison (implemented): In City → Regional overview → Forecast the linked region → Compare staffing across linked communities, select changed staffing for two to eight completed producers. They may all belong to one owned community. Compare one or six home days, inspect the copied forecast and review the coordinated order. Acceptance releases workers before reassignment within each community, so a full labor ledger can move a crew from a sawmill to a kiln or smithy atomically. The preview spends no inputs or wages; actual production follows live recipes, stock, staff and service on later checks. See living world design, player guide and technical reference.
Regional supply issue links (implemented, partial): In City Regional overview, Timber services risk interruption opens Supply chains with Timber as its resource goal. Well repair materials are missing opens the ordinary Repair well headworks goal; Well repair leaves little civic timber opens its separate two-service-day planning buffer. The selected goal quantity resets to one and the target community is focused. Following a link does not dispatch freight, reserve material, place a repair or authorize a mandate. Existing Supply chains source and goal controls remain the place to inspect real local producers, owned outposts and finite import offers. See living world design, player guide and technical reference.
City → Supply chains → owned outpost woodland: A zero-log owned outpost with a natural forest plot appears on the home log goal and resource trace. Its selected manual plot shows the current conditional harvest quote or blocker and Inspect outpost woodland opens that plot in the outpost's Land & water screen. A retained standing instruction adds its own status and Manage outpost forestry link to Orders. These are sources to manage, not shipments or home output. Plan outpost pickup and Plan governor collection still require collectable whole logs in that outpost's warehouse and a later reviewed physical journey. See living world design, implementation status, player guide and technical reference.
City → Supply chains → empty owned outpost source: The home goal tree and full resource trace retain a zero-stock owned outpost when its currently selected local recipe can make the requested good. The card labels each producer's plot and readiness or present blocker, then offers Manage outpost production, which switches to that community's Production screen. There is no pickup or Governor collection button until whole unprotected stock exists there. Potential output remains separate from home inventory, and the route still needs a later reviewed physical trip. See living world design, implementation status, player guide and technical reference.
City → Supply chains → Governor collection shortcut: An uncovered material line with available stock at an owned outpost shows Plan governor collection · [outpost] when regional governance is known or an existing Governor route is retained. The full resource trace offers the same shortcut. It switches to Frontier & charters → Governor exchange for that exact outpost and fills the collection target and material allowance in the draft; the card still exposes food, other cargo, workers, route blockers, trip cap and Review governor mandate / resume. A new draft starts with zero delivery target and ongoing daily funding; an existing route keeps its other settings. The shortcut neither quotes a guaranteed shipment nor submits a command. The older Plan outpost pickup remains the one-time reviewed transport choice. See living world design, implementation status, player guide and technical reference.
City → Land & water and Regional overview, urgent well upkeep: The recurring-maintenance card now says a due well that residents depend on for household water takes the first daily check when its extra delivery is within three wear checks of failure; otherwise the most worn plot goes first. It remains subject to the reviewed timber floor, ordinary materials, specialists and available four-person crew. Regional overview raises Timber floor blocks automatic well repair when that imminent repair has its ordinary local materials but would cross the floor. The issue opens the well's Land & water card so the owner can lower the floor, add timber or separately review a manual repair. No new draft or command field is required. See living world design, implementation status, player guide and technical reference.
City → Land & water → Fund recurring land maintenance, retained timber: A reviewed instruction now has Keep local timber after automatic payment, a whole number from zero to 1,000 beside its condition trigger, idle-worker floor and material allowance. Zero is the unchanged default. The card shows two current days of active specialist timber use as an optional example, not a forecast. The review states the selected floor, confirms it applies after every automatic repair cost and warns that an unfunded well may lose extra household water if the floor blocks too long. Each blocked daily check displays its reason in Land & water and Regional overview. Changing the field does not reserve stock or alter already paid jobs; a new reviewed authorization is required before a different floor governs later checks. See living world design, implementation status, player guide and technical reference.
City → Supply chains → Well repair with civic timber: For a built headworks and at least one active timber-funded service, Work backward from a goal offers Repair well and retain civic timber beside the existing Repair well headworks goal. The former labels itself as one repair plus a planning reserve, then separates the ordinary eight-timber/four-brick/one-tool charge from two days of current active-service timber draw. It offers the usual material source tree and Inspect goal controls link to Land & water; choosing it does not pay or reserve anything. Regional overview links its Well repair leaves little civic timber exception to Supply chains only when an affordable repair would leave less than that buffer. A changed service roster or added timber can clear the alert. See living world design, implementation status, player guide and technical reference.
City → Supply chains → Pending outpost pickups: A material line now names each already funded owned-outpost pickup while its team is outward with goods reserved or returning with the load. Inspect journey opens Frontier & charters to follow it. The displayed amount does not lower the current home shortage; only physical unloading updates local stock. A team returning without ever collecting is not presented as inbound. Players can compare this pending amount with the separate remaining outpost stock before using Plan outpost pickup again. See living world design, player guide and technical reference.
When a selected goal has several material branches, the same pending goods are shown against at most one line at a time. The proposed new pickup uses the line's need beyond those possible arrivals; if none remains, the line advises inspecting the current journey. The shortage figure still reflects stock currently in the home warehouse.
The pending card labels the next journey check without promising delivery then. Inspect journey switches to Frontier & charters, focuses and scrolls to the matching funded journey card; completed jobs have no active card.
City → Supply chains → Owned outpost sources: At a founding home with established owned outposts, a missing material line in Work backward from a goal and the full resource trace show whole units in those remote warehouses above protected food. The displayed units do not reduce the local shortage or ready production. Plan outpost pickup preselects that outpost and up to twelve currently available units in Frontier & charters → Manual supply transport → Plan a custom supply trip. The player may edit both legs, then must use Quote custom trip and Review custom trip before dispatch. A stale source, full route, missing carriers or food, hazard, storage limit or aged cargo can block the server quote. A team already carrying a reserved load reduces remote available stock immediately, while the home receives it only on return. This is navigation for the physical regional chain, not an automatic transfer. See living world design, implementation status, player guide and technical reference.
City → Land & water → Fund recurring land maintenance at the home well: After the 100-person City has an active Public accountant, open its surveyed central headworks. Set Repair at or below condition (%) to 60, Keep other workers available to zero and Allowance period to Renew each home day, then review eight timber, four bricks and one tool under Review maintenance instruction / resume. That review authorizes later checks without spending inventory. Keep four free workers, household food above the protected reserve plus two days, and the Irrigation specialist active. In the tested regional route, sell twelve actual logs through Trade & transport and buy four bricks plus a tool; the eighth eligible check funds an ordinary headworks repair when condition reaches 60. The project retains existing household water while working and completes at 100% condition without losing City status. The allowance renews but materials do not, so arrange future physical inputs before the next threshold. See living world design, player guide and technical reference.
City → Frontier & charters → Governor exchange keeps the woodland-linked City supplied: At the 100-person home with an eight-person woodland camp, review Governor exchange after active Record keeping, Public accounting and Regional institutions. The tested instruction collects logs toward forty at home, retains five at the camp, limits each leg to twenty, leaves two real home carriers and paid travel food for every trip, and stops after six dispatches unless reviewed again. Set the home fields to a 1,600-food target and the camp field to a 250-food target to leave warehouse space while households continue eating stock; keep enough food to serve both. Review governor mandate / resume authorizes later checks, not instant logs. The tested owner raises the finite authorization to twenty trips and larger explicit food/log allowances; sixteen paid teams have departed by the saved endpoint. Separately sell real home logs through Trade & transport for four bricks and one tool before each needed paid central-headworks repair. With two such repairs, the home earns City at 100 residents and holds full food, water and sanitation over at least 31 checked City days while the camp remains fed. Keep watching the remaining trip allowance, source maturity, buyer liquidity and next well wear; this bounded route is not perpetual material balance. See living world design, player guide and technical reference.
City → Production / Land & water / Frontier & charters → Recover the linked 100-person home: In the command-tested woodland route, a mill with zero timber can stop making precision-saw output if Joinery has lapsed. Review its actual blocked reason, choose the basic Saw timber recipe until real logs revive the specialist, then review Precision saw timber again. Pause the unneeded Land registry program after existing titles are secure so Regional institutions can afford its daily timber; re-enable it before new registrations. Set a 1,600-food target on all three staffed home fields when incoming logs need warehouse room, and use paid Outpost supply collection trips to move camp logs rather than counting stock still at the source. Ten real home logs sold through Trade & transport buy two bricks and one tool; after temporarily pausing the governor service and collecting more logs, a paid central-headworks maintenance job restores 108 water places. Return the food fields to Continuous production before reopening migration: target-held output does not qualify as lasting food for incoming households. Eight actual migrants then bring home to 100 while the camp retains eight. That manual-only replay loses mill input and well delivery; the governor exchange above provides a bounded recovery, while future repair stock still needs review. See living world design, player guide and technical reference.
City → Trade & transport / Frontier & charters → Fund a woodland supplier: The tested 100-person home can sell actual surplus logs through the finite waystation and buy delivered timber and tools; cargo and travel food limit each caravan. In Frontier & charters, review Woodland charter 2, dispatch its two-worker survey and wait for the returned report before Register outpost charter. The founder review can add ten paid timber to the kit, leaving 30 in the new camp after establishment. Eight existing residents leave home; the camp creates no population or new founding grant. In the camp's Buildings, fund a Community field and staff two people, then use Land & water → Selective harvest on owned mature forest. From home, Outpost supply carries food out and collects logs; the home warehouse receives them only after each team returns. The tested route completes two manually harvested returns of 18 logs with 32 outward food each. Land & water → Standing selective harvest at the camp initially explains that it needs local Public accounting or active Public accounting and Regional institutions at the linked home. Sell eight more actual logs for two tools, staff the home Registry office, research and adopt Regional institutions, then authorize the camp instruction; its first automatic harvest funds a third paid 18-log return. The order and supply link survive reload. The later governor continuation above holds bounded 100-person City service; future repair materials remain further work. See living world design, player guide and technical reference.
City → Regional overview → Watch the next City supply failure: At the tested 100-resident City with one operating woodlot, the overview raises Timber services risk interruption and Well repair materials are missing before service loss. Open the timber issue in Supply chains and the repair issue's Supply chains target, then review any real route, staffing, purchase or repair in its own City tab. Standing forestry and food targets create real work but do not guarantee that one plot covers the scribe, governor, sanitation and future well repair. Without another decision in the measured copied continuation, sanitation loses coverage after three checks, and central water and City status fail on the fourth. The warning itself changes no order or stock. See living world design, player guide and technical reference.
City → Land & water / Production → Keep standing forestry supplied with warehouse room: After titling a mature owned forest, use Standing selective harvest to authorize ongoing daily checks on that plot and choose a log target. If the City card says the whole expected log batch cannot fit, no automatic order or logs are created. In Production, review Target production for the staffed food fields at a local food level that still covers household reserves; the tested 100-resident City uses 1,600 on each of three fields. Meals lower stock, the next standing-forestry check can fund a real two-worker harvest, and completed logs enter the warehouse. The tested continuation keeps food, water and sanitation through eight more City checks. Continue monitoring well wear and the finite material market; one plot is not a perpetual supply guarantee. See living world design, player guide and technical reference.
City → Frontier & charters / Land & water → Preserve a City woodlot: Place the later storehouse on an eligible cleared field rather than using every woodland plot for buildings. With a staffed registry and active Land registry and Public accounting, sell actual surplus logs in Trade & transport to fund tools, return an outer-ring Review edge survey, then pay Review charter extension for the remaining mature forest. Use Land & water → Selective harvest there and staff the Lumbermill with its precision-saw recipe to replenish timber used by sanitation and civic programs. The full harvest needs warehouse room for its quoted log batch; if food output fills storage, briefly lower field staffing while households eat stock, then restore it after the harvest. Regional overview flags missing well-repair stock and opens Supply chains; after the paid repair finishes, that issue clears. The tested route also sells four real logs for missing bricks and pays a fourth central headworks repair before water delivery fails. The plot regrows for a second harvest. One woodlot does not guarantee indefinite City upkeep. See living world design, player guide and technical reference.
City → Buildings / Land & water → Secondary groundwater well: With Irrigation adopted and active, use Survey land for a naturally moist, low field or woodland plot next to the founding commons; clear woodland before building. The building review shows its ordinary paid bill of 40 timber, 18 bricks, 12 food, two tools and 110 work. No flow appears from the survey or queued work. Assign one worker after completion. Land & water → Water rights and capacity lists each well's hex, condition, staff and current twelve-place delivery or no-delivery status. Sound dry staffed wells add to local source capacity; household demand is served before irrigation. A damaged, wet, unstaffed or specialist-disabled well loses its delivery. A command-tested sequence of real timber sales, tool barter, finite brick purchases, a paid damaged-well repair and completed work reach 108 local places through three secondary wells and the central deep lens. The command route then registers first- and second-ring plots, builds eight timber-framed houses, three food fields, care hall, waste yard and storehouse, and admits 60 actual migrants to 100 residents. When central headworks wear, the three secondary wells keep 96 places; a paid repair restores the extra twelve before the final households arrive. People → Town sanitation shows full collection from two yard workers with one real timber each day. A staffed precision lumbermill and finite log sales fund recurring collection and later repair materials. Twenty-five 100-resident checks retain food, water and coverage, then Regional institutions qualify the settlement as City. Later expansion timber/tools are controlled in this test; renewable regional supply remains open. See living world design, player guide and technical reference.
City → People → Town sanitation: The card shows residents above the basic 64-place capacity, current yard staffing, next-check coverage, unserved population, projected health pressure, exact timber demand and the last recorded health loss. It links to Research, Buildings and Workers. Research and adopt Urban sanitation after Care institutions and Public accounting at a staffed Care hall; build a Waste collection yard on eligible cleared land; staff its two places. Each sound dry worker covers 24 additional residents while the specialist is active. Every started 48 covered residents cost one timber per covered daily check, so additional yards may raise the demand. The reviewed Daily collection timber limit offers pause (zero), one, two, four, eight or no limit; changing it spends nothing immediately and leaves yard staffing and specialist upkeep assigned. Limited coverage can protect timber for other projects but raises health pressure. Insufficient timber partially limits coverage; damage, wet ground or missing staff/service can stop it. Supply chains → Timber shows this conditional recurring use. At 100 or more residents, City → Overview includes a sanitation requirement for City status: the latest completed check must have served everyone above basic capacity, and the current specialist and sound dry yard staff must be able to serve them. The next timber forecast is shown separately, because the daily stage check follows collection spending. A failed requirement follows the normal three-check stage-decline grace. This later town pressure does not change the initial Getting started controls. See living world design, player guide and technical reference.
Trade & transport → Sell flour for coins: Once a Grain mill is operational, sound and staffed by two residents, the existing finite waystation offers two coins for each dated flour unit. The one-, five- and ten-lot reviews show selected expiry batches, carrier food, route and reserved buyer payment. Flour due to expire before estimated arrival blocks dispatch; a later outward delay can spoil it and recall the sale. Market flour age on the active caravan and completed receipt shows dispatched, remaining, spoiled, sold and returned amounts. The buyer consumes delivered flour; communal coins arrive only after the carriers return. Supply chains → Flour lists this conditional use next to baking. See living world design, player guide and technical reference.
Household grain floor: In City → Overview or People → Food reserve and emergency foraging, review Increase grain meal floor by one day or Reduce grain meal floor by one day. The current grain stock, resident-scaled floor and amount above it are visible before review. A mill batch waits if its grain input would breach the floor; the mill's production reason and potential food-output forecast reflect this. Household emergency meals can still spend the grain, and its expiry remains unchanged. Other reviewed stock spending is unaffected. The policy defaults to zero and does not hold physical warehouse space. See living-world design, player guide and technical reference.
Dated grain and flour controls: City → Supply chains → Grain / Flour → Storage age shows current batches, next expiry, next-check loss, cumulative use and spoilage. Grain lasts sixty daily checks; flour lasts fourteen. Production → Grain mill / Bakery consumes oldest dated inputs, and completed output starts a fresh date only for flour. Frontier & charters outpost cargo reviews and Trade & transport bilateral reviews now show dated grain/flour custody alongside fish. Dates continue in reservations, travel and storage waits; recall returns survivors with original expiry. Older saves get a disclosed fresh grace period for previously undated stock and active cargo. Prepared food remains unaged. See living-world design, player guide and technical reference.
Compare reservoir source rights before choosing a design: City → Land & water → Compare paid monitored source plots now names each station's untitled construction hex count and exact marked construction sites next to its hydraulic route evidence. These are independent reviews of the supported capacity for each source; selecting or reading an alternative grants no land or feature-use approval. The Lower basin source lists farm 1375043 even at its smaller supported capacity. See living world design, gameplay foundations, implementation status, player guide and technical reference.
Marked building footprints need site rights: City building previews now report Marked terrain needs separate existing-use and site-rights review before new construction as a rights blocker on the exact affected hex. Selecting another unmarked charter plot is the available action; ordinary title or a reservoir easement does not clear the marked-site refusal. Surveyed matching mineral extraction and building on an exhausted site after completed paid reclamation remain available through their normal requirements. See living world design, gameplay foundations, implementation status, player guide and technical reference.
Recipient marked-site warning: City → Land & water → Major reservoir notices affecting this community now names marked terrain across the exact proposed construction footprint ahead of easement review. It distinguishes any marked cells this charter currently holds from unchartered or other-held sites, and explains that an easement does not settle existing use or protection. The list remains visible on a historical notice, whose grants are inactive. See living world design, gameplay foundations, implementation status, player guide and technical reference.
Marked construction sites remain visible after title: City → Land & water → Candidate construction title now also lists every marked feature in the exact source, pool, spill, selected intake and outlet construction footprint. A separate blocker says existing-use and protection review remains necessary even when a charter holds the cell. This does not offer a feature-title or consent action; those paths remain planned. See living world design, gameplay foundations, implementation status, player guide and technical reference.
Marked works plots in construction-title review: City → Land & water → Candidate construction title now counts unchartered proposal cells with generated terrain features separately from the geometric charter-radius count. For a marked plot without this village's edge offer, the plot row names the feature and says that its existing use and tenure need separate review; it retains the map inspection action. The South basin path gives a second player paid title to 1375042, but neighboring 1375043 is marked farmland and remains unchartered. Neither radius nor a marker grants rights or bypasses the reservoir blockers. See living world design, gameplay foundations, implementation status, player guide and technical reference.
Fourth-ring receiver survey preview: After a Lower basin village returns a paid watershed report but before it installs a runoff station, City → Frontier & charters → Extend this village charter shows only exact natural pool-entry endpoints on its released fourth ring as surveyable works prospects. Each card offers the normal paid Review edge survey, shows that registration is still blocked, and retains the fourteen-day report rule. The section explains that the player must later install the station, record a major-reservoir proposal and select exact entry controls before the paid title action becomes available. A pre-survey grants no plot, hydraulic design or water right; floodwater may still interrupt the survey team. See living world design, gameplay foundations, implementation status, player guide and technical reference.
Lower basin observation parcel: Frontier & charters lists this second fixed watershed-region offer separately from the original Basin approach and ordinary nearby parcels. Before a returned frontier report, the card is only an available survey quote; after return it explains that the seven dry fields can host a future runoff station but do not include the receiving basin center or grant waterworks rights. Founding uses the existing physical outpost flow, and City shows its own local plot and stock after arrival. The offer is an M6 expansion and later M8 observation route, not a reservoir construction control. See living world design, gameplay foundations, implementation status, player guide and technical reference.
Same-plot automatic repair choice: Fund recurring land maintenance now explains that the most-worn eligible improvement is tried first, and a repair blocked by its own specialist, quote, operating budget or allowance can defer to another repair on that plot. The current read-only reason and the funded decision name the deferred improvement and blocker. The existing whole-settlement food, labor, queue and occupied-plot gates still apply. Confirmation describes the selection rule; no draft or saved UI field changes. See living world design, implementation status, player guide and technical reference.
Renewing land-repair authorization: The live Fund recurring land maintenance card now lets the owner choose Capped total or Renew each home day and shows the matching per-material ceiling and already committed amount for that period. It continues to show gross commitments, the next check and the actual blocker; the confirmation review states the selected period. A mode change is reviewed but does not move materials or start a job. Regional instructions carry the same period and current-day spending. Existing paid repair and Orders controls are unchanged. See living world design, implementation status, player guide and technical reference.
Live main navigation (implemented, partial): From the map sidebar, Economy opens live City → Supply chains, Family & Tribe opens Family & continuity, Politics opens Public offices, Military opens Defense & patrol, and Explore opens Frontier & charters. The City workspace remains visibly active because these are shortcuts into its real controls, with its current settlement and role restrictions. City itself reopens the last City section. Chronicle and Explore future city design still open labeled local rehearsals. These shortcuts do not create new authority or bypass review. See living world design, implementation status, player guide and technical reference.
Finite workdays by extraction plot (implemented, partial): In City → Supply chains → Work backward from a goal, a selected existing local quarry, clay pit or iron mine shows the plots that would supply it, the proposed full-staff batches at each hex and the yield capped by that plot's remaining seam. The tree prefers currently ready sites and highlights a selected blocked plot. Two nearly depleted plots each require their own paid workday; partial final yield does not discount the tool input. Find producer and Manage workers lead to the real controls. No extraction, staffing or warehouse credit happens by tracing the goal. See living world design, implementation status, player guide and technical reference.
Exact leased material in Supply chains (implemented, partial): In a tenant City, an accepted stone, clay or iron site lease appears under Work backward from a goal only while Expansion → Worked-site leases has a valid dispatch quote. The source names the host and site, the one-use finite yield, and the complete tools and travel food needed to send four workers. Find finite source locates the host plot; Review lease dispatch opens the existing physical order review directly; Inspect lease terms opens Expansion for the agreement and its status. Offered permission is not enough, and the source disappears once a team travels or the agreement closes. The goal tree does not receive cargo instantly; its material remains hypothetical until the team extracts, returns and unloads. See living world design, implementation status, player guide and technical reference.
Receiving-basin high water in major-outlet review (implemented, partial): After selecting an exact low-level corridor, expand City → Land & water → Candidate low-level outlet grade. If the receiver has a conserved water record, the card shows its highest observed held water, tick, observation start and current-bed waterline. A distinct blocker appears when that level is at or above the source's full proposed pool waterline. This can explain why a seemingly adequate outlet rate still lacks gravity head. No historical peak proves a future flood limit, rated channel or permission to build; continue reviewing the recorded replay, full reach and rights separately. See living world design, major waterworks plan, player guide and technical reference.
Finite local extraction in Supply chains (implemented, partial): An existing local quarry, clay pit or iron mine shows its recorded deposit left in the Add another source list and selected source priority. The goal tree credits no more than that amount across its branches; a final partial batch leaves any remaining need visible at the top. Find producer locates the existing site, while its current staffing and input blockers stay in the branch. Selecting it does not start extraction or move its output into stock. An unbuilt site is still a hypothetical catalog choice until its plot and deposit are established. See living world design, implementation status, player guide and technical reference.
Combine sources for a supply goal (implemented, partial): In City → Supply chains → Work backward from a goal, choose the building, item, troop step or material target, then use Add another source on an uncovered material. Sources appear in priority order with Remove source controls. The tree shows each source actually used, its proposed batches, its input branches and any readiness warning. A finite ruin can contribute once before a sawmill supplies the rest; reversing the priority can leave the ruin unused. The top shortage line reports any amount still uncovered. Choices only alter this local review; funding still happens through the actual Buildings, Land, Trade, Research or Defense controls. See living world design, implementation status, player guide and technical reference.
Finite salvage in Supply chains (implemented, partial): Trace timber or another recoverable material in City → Supply chains while an idle owned ruin has enough warehouse room for its complete salvage. The source card names the ruin and plot; the backward goal tree can select it for one hypothetical batch only and shows any larger remaining shortfall. Find finite source opens its map plot, and Inspect project opens Buildings for the current salvage quote. Funding, cancellation, clearing and warehouse crowding refresh the source. A trace does not order work or add goods; the real Salvage control rechecks capacity and authority. See living world design, implementation status, player guide and technical reference.
Ruin salvage review (implemented, partial): City → Buildings → Ruins and salvage lists idle ruined structures, their complete material batches and whether a new order will store them or leave them uncollected. Find ruin on map opens the existing structural Salvage control. Funding rechecks the quote. A storage-backed job holds space until completion or cancellation; Orders explains a capacity-loss wait and permits repair to proceed. The City warehouse summary includes the salvage hold. An uncollected order still clears the footprint, but does not award materials when space opens later. Older paid salvage jobs keep their former rules. See living world design, implementation status, player guide and technical reference.
Clearing-log review (implemented, partial): City → Land & water → Clear woodland shows the expected complete log batch. If it fits beyond protected food space, funding holds those places; Orders shows a warehouse-capacity wait before felling if storage is later damaged, and repair, new storage or moving goods out resumes the work. If the batch does not fit, the clearing review says the logs will be left uncollected; the plot can still be prepared for a building, but no later warehouse room restores those logs. Cancellation frees any hold. Existing funded clearing jobs keep their former terms. See living world design, implementation status, player guide and technical reference.
Selective-harvest storage review (implemented, partial): The selected-plot Land & water → Selective harvest card includes expected logs from the current mature trees. It disables review with a warehouse-space or food-space-policy reason when the complete batch will not fit locally; the owner can collect surplus goods or add storage. Funding rechecks the condition and holds the quoted log space until completion or cancellation. The City warehouse summary shows how many places funded harvests hold and counts only remaining space as free for other goods. If storage capacity falls afterward, Orders queues the paid crew with a warehouse-capacity reason before trees are cut. Repair or add storage, or move other goods out; the harvest resumes automatically when its complete reserved batch fits. A blocked harvest leaves a later repair crew eligible. Older funded harvests keep their saved terms. See living world design, implementation status, player guide and technical reference.
Well-lining City review (implemented, partial): Selecting a surveyed source with sound existing headworks in Land & water exposes the paid Line well headworks with dressed stone quote once Structural engineering is active and twelve dressed stone, eight bricks and one tool are local. The card states the two-day four-worker stages, unchanged water capacity and future one-point daily wear; the water summary shows whether the current level is lined. Supply chains traces the one-time bill, and Regional overview uses the lined rate in its repair warning. The project requires ordinary owner review, funding and work completion; a new well level needs a new lining. See living world design, implementation status, player guide and technical reference.
City → Land & water → rated-entry impact limit: One-interval, retained-window and controlled-release cards now identify when exact measured entry flow limits hypothetical basin capture. They report covered and unobserved intervals, per-tick gate-admissible water, and zero assumed intake where complete edge evidence is missing. The separate Measured pool-entry retention bound still shows its independent edge-ledger calculation. Neither card implies a built hydraulic connection or construction approval. See living world design, major waterworks plan, player guide and technical reference.
City → Land & water → preliminary intake supply: Rating all exact pool-entry controls now reveals a staged, four-worker gate-work estimate and current source-village shortages. Supply chains combines this intake bill with a rated outlet in one one-time proposed works goal; clearing one rating removes only that component. The estimate is unfunded and does not certify physical throughput or construction rights. See living world design, major waterworks plan, player guide and technical reference.
City → Regional overview → reservoir backwater: An active source-owned graded outlet whose recorded-window replay loses water to receiving backwater adds an attention row. It reports requested, delivered and withheld amounts, counts affected intervals and opens Land & water at the source. Drafts and notices are read-only here; clearing the rate or withdrawing the proposal removes the current row. The issue does not grant permission or move water. See living world design, major waterworks plan, player guide and technical reference.
City → Land & water → graded outlet backwater: The current controlled-release comparison shows per-interval known routed arrivals and receiving-basin waterline before and after the proposed transfer, plus units withheld by initial backwater or receiver rise. A separate source blocker flags a recorded backwater conflict. The pool-entry bound remains labeled as an upper bound because it does not know the receiver’s opening level. Changing proposal terms requires a new public notice; this screen grants no physical outlet, material spending or right to operate. See living world design, major waterworks plan, player guide and technical reference.
City → Supply chains → proposed reservoir outlet: A current exact graded outlet proposal appears as a one-time planning goal and in each required resource’s use list. The source village can trace its dressed-stone shortage back to finite rough stone, a staffed Masonry workshop or physical imports. This remains a read-only bill: no recurring demand, reservation or construction command is added. Clearing the outlet rate leaves a rated intake goal if present; withdrawing the proposal removes the current goal. See living world design, major waterworks plan, player guide and technical reference.
Preliminary outlet work and supply: When an exact graded outlet rate is selected, the saved major-reservoir proposal shows a collapsible staging and material estimate beside the grade card. It reports source-warehouse shortfalls after protecting household food and opens Supply chains for the missing goods. The text clearly marks the estimate as unfunded, with no reservations, and keeps engineering, receiving safety and rights blockers visible. See living world design, major waterworks plan, player guide and technical reference.
Rate candidate release outlet: The selected-corridor grade card now links to reviewed 1, 2.5, 5 and 10-unit four-hour proposal choices and Clear proposed outlet rate. The review displays exact hex inverts and the full-capacity head bound, then states that confirmation revises the draft and requires a fresh notice. The saved proposal shows the selected tier, and controlled-release cards show the head-and-rate-limited result with unmet requested water. A route without a rate, and a rated route below recorded requests, receive distinct blockers; permanent engineering and impact blockers remain. See living world design, major waterworks plan, player guide and technical reference.
Candidate outlet-grade card: Once an exact release corridor is selected, Major reservoir proposal → Candidate low-level outlet grade shows the proposed one-millionth-fall invert and cut height at every route hex, with map shortcuts, required held water at the entrance and rate sensitivity at full capacity. The card states that the route is unbuilt and its tier values are illustrative; the existing recorded release comparison uses the optimistic receiver-bed floor until a rate is selected as exact terms. It gives the owner a concrete engineering gap to resolve without presenting a material quote or building action. See living world design, major waterworks plan, player guide and technical reference.
Current wetland-holder notice review: The source Major reservoir proposal now reports currently observed registered wetland sites whose wet/dry exposure changes under the recorded natural-versus-proposal waterline, including held source water. It names current charter holders with site counts and flags changed sites without a named holder, while private habitat condition remains in each recipient's own notice. A named holder gets a distinct exact notice reason, and the source sees separate blockers for changed and unattributed exposure. This is bounded read-only evidence, not an ecological certificate or water permission. See living world design, major waterworks plan and both wiki audiences.
Held-pool marsh and wetland review: A recipient's current Major reservoir notice now includes candidate source-pool held water in its registered-marsh foraging and conditional wetland-response cards. It compares the live two-site forage capacity/regrowth and today's habitat condition and next-retention response against natural recorded water. The source does not receive another charter's private site details. This is read-only bounded evidence, not a food harvest, changed habitat ledger or future ecological forecast. See living world design, major waterworks plan and both wiki audiences.
Proposed-pool stored-supply review: The source Major reservoir proposal reports current charter owners whose standing stores gain flood-loss pressure against natural water when the retained pool and changed basin routes are considered. It reports store counts and capacity-weighted pressure, not foreign goods. An affected source owner and each recipient notice can see their own worst one-interval added whole-unit loss from today's pooled vulnerable stock. A separate blocker and exact notice reason apply even without newly wet land; the card distinguishes increased rate from zero whole-unit loss after rounding. This is read-only conditional evidence, not stock withdrawal or a future forecast. See living world design, major waterworks plan and both wiki audiences.
Proposed-pool household injury review: The source Major reservoir proposal now names current communities facing greater direct flood-injury pressure compared with natural water under the recorded window, including water held in the candidate source pool. It shows the source charter's own worst interval if affected; each recipient notice shows only that owner's exposed residents and pressure. A distinct blocker and notice reason apply even when the home was wet before the proposal and only depth increases. The recorded-window land, building pressure, working-well and bounded condition-loss cards use the same held-pool waterline, so the displayed current charter claim agrees with this household warning. This is read-only present-configuration evidence, not an actual health check or future flood certificate. See living world design, major waterworks plan and both wiki audiences.
Controlled-release household injury review: The source Major reservoir proposal names current receiving communities whose residents would face extra direct flood-injury pressure under recorded outlet-open waterlines, without exposing their population or health. Each recipient's current notice shows its own worst one-interval extra exposed residents and pressure after today's dry homes and supplied ready refuge. This is conditional, read-only review, not an actual health check. See living world design, major waterworks plan and both wiki audiences.
Controlled-release paid-route review: The source Major reservoir proposal names current charter owners with a paid journey whose untraversed route would be newly flooded by the proposed outlet under a recorded interval, without listing cargo. The owner's current notice maps its own affected remaining route hexes, including travel beyond its charter. This is conditional read-only evidence; later actual delays, scouting detours and recall remain governed by normal route rules. See living world design, major waterworks plan and both wiki audiences.
Controlled-release stored-supply review: The source's Major reservoir proposal shows affected standing-store count and capacity-weighted pressure when a graded outlet increases modeled flooding under retained recorded intervals. The owner cannot inspect another charter's inventory. A recipient's current Major reservoir notice can show the largest one-interval additional loss for its own current pooled vulnerable goods compared with the same proposed reservoir with the outlet closed. This is read-only conditional evidence, and a new store-pressure reason requires fresh exact notice review. See living world design, major waterworks plan and both wiki audiences.
Selected release corridor controls: Land & water → Major reservoir proposal → Choose candidate low-level release corridor offers only complete, head-positive routes to a distinct receiving basin; the owner reviews exact cells before selection or clearing. The outfall card marks the selected crossing, the saved proposal lists its corridor, and entry/release cards distinguish requested, head-limited released and unmet water. The selected receiver appears on the hypothetical release comparison. Changing the choice revises exact notice/title/easement terms and requires new signatures, while live water remains unchanged and engineering/impact blockers remain. See living world design, major waterworks plan, player guide and technical reference.
Release-outfall head card: The Major reservoir proposal candidate and saved-review cards now show each natural spill corridor, the proposed capacity waterline, natural lip height, optimistic low-level gravity head floor and recorded-window release ticks that exceed it. The card distinguishes a complete route from a built outlet; specific route/head blockers remain alongside the permanent engineering blocker. See living world design, major waterworks plan, player guide and technical reference.
Pool-entry gravity card: The Major reservoir proposal candidate and saved-review cards now show how many natural pool entries have a complete downhill path through the proposed footprint to the basin cell, plus dry approach and current primary drainage-diversion counts. Each bounded edge row shows its pool path; an incomplete selected approach gets a named blocker. The card explicitly leaves gate engineering, storage containment, release routing and rights open. See living world design, major waterworks plan, player guide and technical reference.
Measured entry retention card: A rated major-reservoir proposal in Land & water now has a separate Measured pool-entry retention bound card. It shows actual complete-window flow crossing only the selected exact entries, each entry’s required bypass and proposed throughput, possible admission to a finite shared store after the selected release of opening held water, total passing water and interval balances. It is labeled as an upper bound that assumes a future physical connection; the existing basin-wide comparison remains separate. See living world design, major waterworks plan, player guide and technical reference.
Rated reservoir entry proposal: Land & water → Major reservoir proposal offers reviewed 50–1,000-unit four-hour throughput tiers after exact pool-entry sites and recorded full flow are present. The saved proposal's Proposed entry gate throughput card shows any observed edge peak above the selected tier. Rating, changing or clearing the tier revises exact terms and requires a fresh notice and rights; the current fourth-ring title action remains available. The control creates no gate, stored water or construction authority. See living world design, major waterworks plan, player guide and technical reference.
The current Land & water → Major reservoir proposal → Candidate construction title card joins each displayed unchartered construction cell to this village's released edge offer. It shows the live registry bill and survey/registration reasons, with direct review buttons for the existing paid commands; cells without an offer remain explicit title gaps. This helps the owner act on the Basin entry-control path while leaving gate engineering, rights and approval separate. See living world design, player guide and technical reference.
Paid Basin route in City: After the remote Basin village imports materials, learns Hydraulic engineering and returns a local survey and runoff station, Land & water → Major reservoir proposal shows the exact source-to-basin preflight. At source hex 1370944 its two cells are chartered and clear. Select intake route for hex 1370944 reviews both cells and creates revision-two terms; File public notice freezes them for recipients, who can inspect route hexes on the map. The proposal card still shows engineering and impact blockers. Other same-source amendments retain the route; clearing or changing source requires another revision. Selection does not build or operate an intake. See living world design, major waterworks plan, player guide and technical reference.
Other public holder on a proposed intake: The natural-route preflight now separates missing title from a named other charter. A clear titled route may be selected as draft terms, while the review explicitly counts source-held and other-held cells and warns that recipients must separately acknowledge, grant exact construction easements and consent to water use. The recipient notice shows the route and its own current cell list. No holder signature is inferred from source selection; an unchartered or physically conflicted route still cannot be chosen, and a later title loss suspends the noticed revision. See living world design, major waterworks plan, player guide and technical reference.
Basin approach starting and expansion choices: The Founding & charter cards include one extra visible woodland approach option after the usual three woodland choices, with its route purpose stated in the card. Once founded, Frontier & charters keeps the separate Basin approach parcel visible even when closer woodland sites occupy the ordinary list. Before survey it is only a named parcel and a live quote or blocker; the returned report describes fields and the candidate basin without adding land or water. The physical outpost arrives with its own seven-cell charter. Later Extend this village charter offers the four nearby pool and spill plots separately after local development, each under the existing survey and registry rules. An exact selected pool-entry control can also expose one conditional fourth-ring Major works edge, with its own survey, registry payment and service blockers; a flooded homeward frontier team can follow a bounded dry return route with its completed report. The major-reservoir title review separates ordinary three-ring reach, conditional works reach and current title rather than promising land from an offer. See living world design, major waterworks plan, player guide and technical reference.
Candidate construction title: The source City → Land & water → Major reservoir proposal view now has a separate Candidate construction title disclosure for its exact source, candidate pool and spill-crossing cells. It counts current source and other public charter holders, identifies unchartered cells and provides map shortcuts for the first twelve. A second count marks unchartered cells outside the three-hex radius of every published settlement site, where current charter-extension releases cannot reach. The approval list separately names Candidate construction title unresolved. Nearness to a published site is geometric evidence only; this panel does not offer a claim or authorize construction. Saved proposal cards show the same live read-only audit. See living world design, major waterworks plan, player guide and technical reference.
Natural candidate-pool entries: The source City → Land & water → Major reservoir proposal view now has a separate Natural candidate-pool entries disclosure. It shows bounded perimeter-edge pairs, unique endpoint tenure counts, and map shortcuts for up to twelve pairs. When the review exceeds its limits, the card says it is partial. This evidence sits beside the remote gauge-to-basin trace; neither disclosure selects a buildable intake or grants the corridor and gate rights still needed for work.
Major reservoir source trace: Natural gauge-to-basin trace remains observation evidence. The separate preflight and active-proposal controls decide whether that exact path is selected for a specific revision. Unselected proposals still show Intake alignment unselected; selected proposals show Intake engineering unverified and the named route cells in construction-title review. Map shortcuts alone do not grant corridor rights or authorize work.
Regional overview → blocked saved itinerary: When a later load is blocked specifically because the founding home's shared logistics budget lacks its governor, accountant or record keeper, the issue opens that home's Research & adoption tab and still names the affected outpost. Restore the service there, then return to Frontier & charters → Saved supply itinerary → Review retry of blocked load. A missing source good still opens the itinerary controls directly. The accepted earlier load and its spending survive both service loss and retry; the next departure must pass its ordinary live quote again. This is later regional exception management and does not change founding or Getting started. See living world design, player guide and technical reference.
Frontier & charters → Manual supply transport → Plan a sequence of custom loads: At the tested 68-resident capital checkpoint, review a three-load plan collecting 8 clay, 4 iron ore, then 8 clay from the established owned clay and mine outposts. The next load is paid and sent only after the previous crew returns. Keep the home governor, Public accounting and Record keeping service active until all three departures are funded; a saved pending load cannot bypass shared regional-budget service when its turn arrives. Then the owner may pause civic programs, run the charcoal kiln, smithy and brick kiln, and pay the first headworks repair. The second eight-clay return stays in the home warehouse for the following brick batch and repair. Actual carrying capacity, travel food, workers, finite source stock, budget ceilings and storage still determine whether each load can leave. The earlier manual Outpost supply walkthroughs remain alternate orders. See living world design, player guide and technical reference.
Production → Community field → Production mandate: A food stock target offers When target accounting is unavailable with Pause harvest (default) and Harvest continuously until service returns. The latter keeps workers and the reviewed target but allows real crop cycles during local or delegated accounting loss; fallback harvests do not count against the target ledger. The card shows the fallback as active, and the target automatically governs new cycles once service returns. Regional overview → Coordinate production targets offers the same choice per food field. In the tested 68-resident woodland route, selecting it on the 1,160-food target before the first capital civic pause keeps that target in place through two paid well repairs; no field-mode or target reauthorization order is needed after either pause. The manual-switch walkthroughs below remain valid alternate orders. This changes later production management, not the initial founding or Getting started controls. See living world design, player guide and technical reference.
Keep woodland meals running during the capital's civic pause: A woodland Target production order relies on home Public accounting and Regional institutions. Before suspending Regional institutions, Land registry and Record keeping for the next well repair, set the owned woodland wheat Community field to Continuous production; leave two field workers and its Seed selection specialist staffed. Pause new woodland Governor exchange departures, let the funded team return, collect eight clay through Outpost supply, and use the home Lumbermill, Smithy → Forge tools and Brick kiln to prepare eight timber, two tools and six bricks. Release four workers and pay Land & water → Repair well headworks before water fails. Restore home civic service, then review the woodland field's 1,160-food target again and renew log freight. The tested route keeps forest meals through the pause and returns the 68-person capital to a 92% well and Regional-capital status. See living world design, player guide and technical reference.
Coordinate woodland food stock with the next capital repair: At the tested 92%-well checkpoint, keep home Public accounting and Regional institutions active long enough to authorize a 1,160-food Target production order for the owned woodland wheat field. Switch that field to Continuous production before the home civic pause, then pause future Governor exchange departures and briefly suspend the three timber-consuming civic programs while paid Outpost supply teams collect eight clay and four iron ore. Mill eight timber, make charcoal at home, staff Mixed metalwork and the Brick kiln, release four workers and pay Land & water → Repair well headworks before water falls short. Rebuild civic timber, restore the programs, reauthorize the woodland target and renew the log route. The field stays productive through the civic interruption; the tested woodland village keeps about 189 warehouse spaces and a local food reserve while selective harvests continue. Twelve more checks leave the capital at 62% well condition, so prepare its following materials early. See living world design, player guide and technical reference.
Stage the next capital repair from actual clay and ore: From the tested 92%-well checkpoint, pause new woodland Governor exchange departures and let the funded team return. Suspend Regional institutions, Land registry and Record keeping in Research while three Lumbermill workers save eight timber. Use separate paid Outpost supply trips to bring eight clay and four iron ore home. In Buildings, release the saw workers, staff the Charcoal kiln for fuel, then run Mixed metalwork in the Smithy and bricks in the Brick kiln. Release the workshop crews and pay Land & water → Repair well headworks with eight timber, four bricks, the newly smelted tool and four free workers. Restaff the saw, rebuild a civic timber buffer, restore the programs and renew the woodland log route. The tested branch regains Regional capital at 86% headworks; it still needs later finite clay and eventual ore replacement. See living world design, player guide and technical reference.
Reserve woodland warehouse room with a food target: Keep Public accounting and Regional institutions active at the founding capital. In the owned woodland village's Production screen, set its wheat Community field to Target production for 1,200 local food with an empty input allowance. The reviewed outpost order uses delegated home accounting; the village needs no extra local clerk. Leave two field workers and the Seed selection specialist staffed so two other residents can perform selective harvests. Food production waits at the target and resumes as meals lower stock. In the tested twenty-day comparison this preserves 123.5 warehouse spaces, versus 45.5 with continuous wheat, while real log jobs and returns continue. The home well is then at 52% and its next repair needs new bricks and tools. See living world design, player guide and technical reference.
Repair the capital after the woodland wheat change: At the tested 54% home headworks, pause new Governor exchange departures while the current paid team travels. In Research, suspend Regional institutions, Land registry and Record keeping for one three-worker Lumbermill check, saving eight timber. Release those saw workers and one Registry office clerk; pay Land & water → Repair well headworks using the four stored bricks, one tool and four free workers. Restaff saw and clerk, wait for three civic timber, restore the programs and renew the governed log exchange. The tested home re-earns Regional capital with 92% headworks; plan new brick and tool production for the following repair. See living world design, player guide and technical reference.
Make the woodland supplier feed itself without stopping harvests: At the tested twelve-resident owned woodland village, its two-worker basic Community field produces only eleven food per day. In Buildings, temporarily staff its existing Lumbermill to turn local harvested logs into three timber, then release that worker. In the village's Research tab, fund Seed selection, wait for its three research checks and adopt the program. Keep its specialist staffed; choose Wheat on the existing suitable field and leave two field workers. The local output becomes thirteen food for twelve residents, with two free workers for each standing selective harvest. The governed home log route continues to dispatch. The next paid capital repair is described above; watch the forest warehouse as food accumulates. See living world design, player guide and technical reference.
Repair the 68-person capital's next well cycle: In Frontier & charters → Governor exchange, pause new woodland departures and let the already paid log team return. Under Research, suspend Regional institutions, Land registry and Record keeping while three Lumbermill workers save eight timber. Use Outpost supply to collect eight clay from the owned clay village. In Buildings, release the saw crew, assign three Smithy workers to Forge tools and two Brick kiln workers to bricks; retained iron and charcoal supply the smithy while the kiln uses the delivered clay and local logs. Release both crews and pay Land & water → Repair well headworks with eight timber, four bricks and one tool. Restaff the saw, build a three-timber civic buffer, restore the three programs and renew the log Governor exchange. The tested capital retains 68 watered residents and a positive food margin through this cycle; plan further finite clay and iron before later repairs. See living world design, player guide and technical reference.
Admit two adults and turn home food positive: At the tested 66-person governed-forestry capital, use Frontier & charters → Governor exchange to pause future woodland departures and let its existing paid team return. In Research, suspend Record keeping, Land registry and Regional institutions briefly while the home saw builds a timber reserve. Send Outpost supply for eight clay, staff the Brick kiln until it fires six bricks, then free four workers and pay Land & water → Repair well headworks with eight timber, four bricks and one tool. In Buildings, staff the second wheat Community field with three workers and keep three at the saw. Restore civic service; under People → Household migration, choose Review one adult worker and Open migration. Two separate waystation adults fill the last two permanent places; Close migration so the unused third party returns. Reauthorize the woodland Governor exchange with the reviewed log target and daily allowances. The home re-earns Regional capital with all three registry offices staffed; its 71.5 food output exceeds 67 daily demand while two carriers are away. The next repair still needs a tool and more bricks. See living world design, player guide and technical reference.
Use a governed log route while keeping three registry offices: After balancing the owned woodland field and regaining Regional capital, leave all three home Registry offices staffed. In Buildings, lower the second home Community field by one worker and the Lumbermill from four to three, freeing a two-person carrying team. In Frontier & charters → Governor exchange, review the paused woodland route with a 64-log home target, twenty-unit maximum load and daily food/log allowances; choose no outgoing tools and no additional cargo targets. The retained selective-harvest order still has to produce logs at the source. The tested eleven-day route makes three paid departures and two real returns while the capital title and six current administration slots remain. The first service check briefly waits for another timber from the saw; Regional institutions resumes before the first trip leaves. Watch falling home food and the next well repair: the saved run ends with 70% headworks and no bricks. See living world design, player guide and technical reference.
Balance a forestry village to restore and keep Regional capital: At the tested seven-community Village checkpoint, use Buildings at the owned woodland village to reduce its Community field from three to two workers. Its large stored food reserve continues feeding twelve residents while the smaller output stops food from refilling the harvest depot. Use Outpost supply once for forty source food; then restore home Record keeping, Land registry and Regional institutions in Research and staff the home Lumbermill. The retained forestry instruction makes normal harvests; send separate paid teams for twenty logs as the home saw needs input. After Village, Town and City checks regain Regional capital, staff all three registry offices. At 56% well condition, briefly release the four saw staff and pay Land & water → Repair well headworks with eight timber, four bricks and one tool. Restaff two saw workers during one further paid log return, then return to four. The tested capital stays recognized, watered and fed; later clay/tool supplies and further log pickups still need attention. See living world design, player guide and technical reference.
Make the next repair tool after capital return: At the tested 66-person capital's 70% well, use Research to suspend Record keeping, Land registry and Regional institutions temporarily, then use Buildings to release the home saw and registry staff. Frontier & charters → Outpost supply can send one paid team for 32 food and four logs from the forestry village while another collects eight clay. Staff two Charcoal kiln workers, then three Smithy workers on Mixed metalwork and Forge tools to replace the spent repair tool. Restaff one registry office and restore the three civic programs long enough for the retained forest order to issue a new job. Staff the Lumbermill and Brick kiln on the staged inputs; then release four workers and pay Land & water → Repair well headworks with eight timber, four bricks and one tool. When the woodland job finishes, send a separate team for twenty logs. The tested well returns to 100% before household water fails; at the later saved checkpoint it is 92%. Temporary civic suspension lowers the title to Village, so a further supplied qualification run is needed to regain Regional capital. See living world design, player guide and technical reference.
Return from the renewed woodland Village to Regional capital: In the tested 66-person seven-community route, use Frontier & charters → Outpost supply for a forty-food pickup from the forest and an overlapping eight-clay pickup. In Research, temporarily suspend timber-consuming Record keeping, Land registry and Regional institutions while saving repair stock; re-enable them to restart the forest's standing harvest, then return twenty physical logs. Under Buildings, staff the home Lumbermill and Brick kiln, and fund Land & water → Repair well headworks with eight timber, four bricks and one tool before water drops. Resume civic service, make two further paid twenty-log forest returns and keep four saw workers active through the Town, City and Regional-capital checks. Staff three registry offices for six current administration slots. This route requires continued monitoring of logs, timber and the next well cycle. See living world design, player guide and technical reference.
Restart a woodland instruction after civic service fails: In the tested 66-person route, Regional overview → Standing forestry needs civic service opens the home Research tab, but the linked woodland village also has a nearly full warehouse. First use Frontier & charters → Outpost supply to collect forty food from that village so the entire harvest can fit. Staff four home Lumbermill workers on retained logs and re-enable Record keeping, Land registry and Regional institutions. The existing standing selective-harvest order checks again, sends an actual crew, and deposits logs only when the job completes. Send a separate Outpost supply team for twenty logs and four timber; the next home milling check restores active regional service. The test retains water for 66 residents and food in seven communities. More source storage and timber are needed for a lasting capital, so watch the next regional exceptions. See living world design, player guide and technical reference.
Follow a blocked forest's civic-service warning home: In City → Regional overview, an enabled standing harvest instruction at a linked woodland village can show Standing forestry needs civic service even with mature trees and free workers. Inspect opens the founding home's Research tab because delegated Public accounting and Regional institutions are unavailable; the issue still names the affected village. Bring real timber or logs home first if civic upkeep lacks stock, then restore the applicable home programs or establish local Public accounting at the forestry village. The retained instruction checks again on its ordinary day and produces logs only after a paid harvest job completes. Worker, warehouse, plot and allowance blockers remain linked to their local controls. See living world design, player guide and technical reference.
Replace spent well tools from your owned mine: After the 66-person repair below uses the last tool, send two Frontier & charters → Outpost supply teams for eight ore from the replacement iron mine and eight clay from the clay village. Under Buildings, staff three Smithy workers, select Mixed metalwork to turn four ore and two charcoal into three iron and one tool, then select Forge tools to turn two iron and one charcoal into two more tools. Staff two Brick kiln workers to fire the new clay with local logs into six bricks. The tested warehouse has enough timber to review two more Land & water → Repair well headworks orders, each spending eight timber, four bricks, one tool and four workers before the well loses extra delivery. The second finishes at 100% with all 66 residents supplied. Only one timber remains, so bring more real wood before another repair; the owned mineral deposits are finite. See living world design, player guide and technical reference.
Stage the next larger-home well repair before the deadline: From the 66-resident home with fresh headworks, use Frontier & charters → Outpost supply to collect eight clay from the owned clay pit and logs from a woodland village; a paid Land & water harvest can create the local export stock first. The two carrying teams can travel at once. In Buildings, pause the home lumbermill so it does not consume the kiln's three-log fuel, then staff two Brick kiln workers to fire six bricks. Before the well drops below 50%, open Land & water → Repair well headworks and review its eight-timber, four-brick, one-tool and four-worker bill. The tested job restores 100% headworks without interrupting water for 66 residents. It uses the last tool, so arrange another metalwork supply cycle before the following repair. This material branch is separate from the full-office Regional-capital freight route below. See living world design, player guide and technical reference.
Build on the paid edge plot, admit adults and restore the capital: After Frontier & charters → Extend this village charter registers the outer field, Buildings → Town house reviews a real owned-site quote. The tested route collects woodland logs and finite clay, staffs home milling, charcoal kiln, brick kiln and smithy, and pays four Land & water → Repair well headworks jobs before extra household water fails. Joinery lowers the reviewed house price from 70 to 63 timber, plus twenty food and four builders. Housing rises from 64 to 68 without creating workers. In People → Household migration, staff the second food field one worker higher, select Review one adult worker, then Open migration. Two finite-waystation adults arrive; Close migration returns an unused third traveler. Another paid well repair and three real forestry log returns provide civic timber. Re-enable Record keeping, Land registry and Regional institutions, staff one home saw worker, the school and all three registry offices, and let the City requalify through Town and City to Regional capital. Frontier & charters → Governor exchange can then send its two free workers while all six current founding slots remain available. The tested funded team physically returns timber; headworks is 52% afterward, so stage the next bricks and timber and free its four-person repair crew soon. See living world design, player guide and technical reference.
Find a buildable plot for later capital housing: When People → Household migration shows full permanent housing, Buildings can show that every owned field or forest cell is already occupied. The established home may use Frontier & charters → Extend this village charter to review released edge plots: select Review edge survey, wait for its report, then separately select Review charter extension while Land registry and one sound staffed registry office operate. The tested outer field costs one survey tool and two further registration tools; local smithy work and a physical ore pickup fund them. The new cell appears under the home charter only after registration. Its bare ground adds no housing or workers; the paid-house continuation above constructs the Town house, and the separate migration action above admits two adults. See living world design, player guide and technical reference.
Restore the later capital after a second well repair: The existing Buildings staffing controls can forge two tools at the home smithy from two stored iron and one charcoal, then free those three smiths. Use Frontier & charters → Outpost supply for separate paid woodland returns of sixteen timber with eight logs and twenty timber. Staff the school and home lumbermill, then re-enable previously adopted Regional institutions in the technology view. The live City title advances through three Village, Town and City checks; a third twenty-timber supply return during promotion keeps civic upkeep funded. Once Regional capital returns, staffing all three sound registry offices displays six current founding slots in Regional administration. The tested 64-person arrangement then has only one free carrier, so the paused two-person Governor exchange cannot resume alongside full office staffing without more labor or reassignment. See living world design, player guide and technical reference.
Later capital well-repair route: At the ten-day, 64-resident governor checkpoint, use Frontier & charters → Governor exchange to pause future departures; an already paid carrying team still returns. The existing Outpost supply review can send the freed carriers to collect clay and food from the clay village, then timber from the forestry village. Buildings shows local kiln staffing and actual clay/log inputs; Land & water → Repair well headworks reviews the four-worker job only after eight timber, four bricks and one tool are stored. Suspending Regional institutions preserves timber while those trips travel but can temporarily lower the City title and current founding slots; the six chartered outposts remain owned. The tested branch finishes a second paid repair without interrupting water to 64 residents. See living world design, player guide and technical reference.
Later capital workforce and freight route: The existing City → People → Household migration review can select one adult worker while two permanent home places and sufficient field output remain, then Open migration. Two arrivals can run during a paid Frontier & charters → Outpost supply journey; the People card shows finite waystation residents and travelling people rather than adding workers on review. A second reviewed supply trip stages food and logs before the owner authorizes a renewing Governor exchange. This command-built route re-earns Regional capital with a fully staffed food field, one school, one home saw and one staffed registry office. The City title card still reports four current founding slots while the other two offices are unstaffed for carriers; the six retained charters are not lost. Review the Land & water well warning before its next wear deadline. See living world design, player guide and technical reference.
City → Frontier & charters → Governor exchange / Outpost supply: The reviewed Maximum units per leg field now accepts 1–100; a manual custom load's per-good quantity does too, including when that load is added to a saved itinerary. The route projection still shows the actual planned collection and its limiting reason. Above-50 loads need enough real carrying weight, typically a serviceable handcart selected through Trade & transport → Review handcart policy; paid route food and any horse feed share that weight. A cart comes back worn, so repeated large loads require replacement or repair. Existing route drafts and saved mandates retain their chosen values. See living world design, player guide and technical reference.
City → Frontier & charters → Regional administration: The title counter now reaches six at an earned Regional capital only with active Land registry and Regional institutions and three distinct staffed, sound registry offices. The card names the third-office condition; an empty or damaged office immediately lowers the displayed capacity but preserves existing titles. Survey, conditional charter and paid founder reviews retain their normal requirements, including the twenty-four-hex route. A seventh title is unavailable. The interface does not imply that a sixth mineral site is already working or that its finite seam replenishes an earlier one. See living world design, player guide and technical reference.
City → Regional overview → finite source attention: An owned staffed clay pit, iron mine or stone quarry with little surveyed ground stock adds an attention row naming its exact material, hex and approximate remaining batches. An exhausted built source remains listed even when unstaffed; an idle live reserve is quiet. The row opens the affected community's Supply chains, where eligible downstream imports appear; a worked-site lease becomes a finite material source only after exact acceptance and a currently valid dispatch quote in Expansion. The value is ground stock, never warehouse or in-flight cargo, and the estimate cannot promise output while a producer is blocked. This adds no order or save state. See living world design, player guide and technical reference.
City → Frontier & charters → Governor exchange for clay: The already available reviewed route can name the fifth outpost, set Clay as its collected resource, choose a home clay target and a renewing daily food/clay allowance, and leave the food destination target at zero when a staffed camp field feeds residents. Its status and actual journeys explain a blocked or returned load; the review alone does not add clay to the home. Buildings exposes the pit, kiln, mill and their current staff and inputs, while Land & water offers the paid Repair well headworks project. The managed capital continuation uses these controls for local bricks and two later repairs without a brick market purchase. Temporarily unstaffing the second office lowers the new-founder capacity but preserves all five retained titles. See living world design, player guide and technical reference.
City → Frontier & charters → fifth founder review: At an earned Regional capital, active Land registry and Regional institutions plus one staffed operational registry office support a fourth retained outpost. A fifth requires a second distinct staffed operational registry office at 65% condition or better. The founder review names this requirement alongside the paid eight-resident journey, surveyed route and camp kit. Losing an office or stage later lowers capacity for new expeditions but does not remove existing titles. A surveyed clay site can support a field off the deposit and a pit on it; Outpost supply physically brings timber and returns clay for a home Brick kiln, which also consumes logs. The City view exposes existing building, staffing, survey and supply controls; this change adds no free goods or settlement. See living world design, player guide and technical reference.
City → Land & water → Water rights and capacity: On an eligible founding commons, survey the source plot, adopt and staff Small irrigation, then review Prospect a deeper groundwater lens. Its card and review distinguish the verified source limit from delivered water: the paid two-day test can raise potential to 72, while current delivery stays at 60. After it completes, review the separate Extend surveyed well headworks project with local bricks, timber, tools and four available workers. The water card shows the deeper survey, paid level, condition and effective capacity; worn headworks below 50% lose their extra twelve units. Ordinary repair or funded recurring land maintenance can restore it. A plot without suitable original ground, a missing survey or an unavailable water steward shows its current blocker. See living world design, player guide and technical reference.
City → Buildings and People → growth beyond 60: After sound headworks raise delivered water to 72, fund and complete a town house on an owned cleared plot to raise housing from 60 to 64. Keep food production staffed and reserves above the protected floor, then use City → People → Household migration → Review household arrivals for the next four-person party. The admission review checks current shelter, delivered water, eligible food output and finite waystation residents; the survey alone does not pass the water check. A command-funded Regional capital branch verifies a real arrival above 60 and later recovery of Regional capital status. The separate 3,600-day route still ends at 60, and headworks wear can remove the added delivery. See living world design, player guide and technical reference.
City → People and Land & water → keeping a larger capital supplied: Once only one to three housing places remain, Review one adult worker can fill them with separate physical waystation journeys. Keep the food and water checks satisfied for every arrival. On the founding source plot, open Fund recurring land maintenance and choose a condition threshold above the headworks' 50% cutoff and capped total or renewing daily material allowances for future repairs, then use Review maintenance instruction / resume. Each funded repair still needs four free residents, eight local timber, four bricks, one tool and its work time. Increase capped totals when they approach exhaustion or choose a renewing daily period; recorded gross spending is retained. Temporarily lower mill or field staffing in City → Workers to release a crew, then restore the assignments after completion. The managed 64-resident route trades for bricks and iron and forges tools to fund ten repair cycles over 240 village days; authorization alone supplies none of them. Regional overview and the water card expose missed upkeep and actual delivered capacity. See living world design, player guide and technical reference.
Regional service labor and migration: When an enabled specialist program waits for workers, City → Regional overview shows the actual free-worker count and opens the affected community’s People screen. Release another assignment and allow the next village check to resume service if its specialist, supplies and institution are available. City → People → Household migration now offers Review household arrivals or Review one adult worker for the next waystation departure. Review names the selected party and current capacity checks; a party already walking keeps its original people and paid food. The 3,600-day capital route uses the one-adult option near the 60-person housing and water limit, with temporary staffing shifts to maintain eligible food output and restore timber. A reviewed governor stock target stops outbound food while physical log collection continues. See living world design, player guide and technical reference.
Regional operating budget during office loss: An enabled Renewing daily ceilings budget shows limited in Regional overview when the governor, accountant or record keeper is unavailable. Its instruction explains that previously reviewed producer inputs can continue within today's ceiling, while other covered work and new budget approvals wait for office service. City production status follows this distinction. Lifetime total ceilings retain their existing service blocker; pausing either mode blocks all new covered commitments. The recovery path supplies no logs or timber and still obeys the physical recipe, staffing, storage and local authorization. See living world design, player guide and technical reference.
City → Regional overview → Regional operating budget → Operating allowance period: Choose Lifetime total ceilings or Renewing daily ceilings before reviewing the shared budget. Material inputs show spending and the maximum for the selected period: 10,000 per good lifetime or 1,000 per good per home village day. The card also shows gross paid commitments, today's use and the next home-day reset; review names the period and keeps previous spending visible. Switching back to lifetime caps requires covering all prior commitments. Regional overview labels the daily instruction and its next check. Authorization moves no goods and does not bypass local allowances, shared logistics, staff, stock or storage. See living world design, player guide and technical reference.
City → Production → Production mandate → Input allowance period now lets an owner choose Capped total or Renew each village day while reviewing a warehouse stock target. Inputs show the selected period's ceiling and spending; the card retains lifetime input spending and counted batches. The final review names the period and all earlier commitments. City → Regional overview → Coordinate production targets offers the same choice per changed producer, carries it through copied comparison and submits all rows atomically. Daily limits are at most 1,000 per material; capped totals remain at most 10,000. The setting authorizes only future batches and never grants inputs or output. See living world design, player guide and technical reference.
City → Supply chains → logs now describes the standing selective-harvest instruction as capped or ongoing, matching the Land & water control. The card remains a source explanation: changing the mode still requires the reviewed Land & water order, and logs appear only after a real crew finishes.
City → Land & water → Standing selective harvest → Harvest order period: Choose Capped total for a finite reviewed number of harvest orders, or Ongoing daily checks to keep checking suitable selected forest once per local village day. The card shows every issued order and the selected mode; its stored total is used only when capped. Switching back to capped requires a total at least as large as all previous orders. Review names the period before confirmation. City → Regional overview → Coordinate woodland harvests exposes the same choice per community, includes it in the copied comparison and applies all reviewed rows atomically. Regional overview keeps the low-allowance warning for capped instructions only. Neither mode starts a job immediately, grants logs or bypasses tree recovery, food, workers and storage. See living world design, player guide and technical reference.
City → Frontier & charters → Recurring food supply mandate → Food allowance period: Choose Capped total for the existing lifetime food limit or Renew each home day for an allowance that refreshes after the next home village day. The food input changes its label and maximum to match the selected period; the card always shows cumulative spending and, for a daily route, today's use. Review names the period and food already committed in it before authorization. Returning to a total cap requires covering all previous cargo and travel food. A blocked check consumes no allowance; real carrying teams, the target, reserves, storage, institutions and shared logistics still govern departures. Regional overview labels the instruction's daily or total budget accordingly. See living world design, player guide and technical reference.
City → Frontier & charters → Governor exchange → Material allowance: Choose Capped total for the existing lifetime limit or Renew each home day for a per-material daily limit. The input labels and maximums follow the selected period, and the mandate card shows lifetime commitments plus today's spending for a daily route. Review names the period before confirmation. Daily allowance renews without carrying unused capacity forward; changing back to capped requires covering every prior commitment. A paid team, total trip limit, warehouse stock, provisions, horse feed, shared logistics ceiling and local operating budget remain binding. Regional overview → Funded instructions and spending labels daily routes separately and does not flag their expected daily renewal as exhausted lifetime funding. See living world design, player guide and technical reference.
City → Regional overview → Shared logistics budget → Authorization period: The owner chooses Daily and lifetime ceilings or Daily ceilings only before reviewing the shared budget. Capped mode shows both per-material inputs; daily-only shows the daily inputs and keeps cumulative spending visible. Review names the selected mode, current-day and lifetime commitments, route-specific limits and the next home-day renewal. Daily-only removes the shared lifetime stop but does not reserve goods, bypass a route's selected allowance period, or change an already paid journey. Switching back to capped mode must cover all prior gross spending. The accepted response restores the selected draft, and Regional overview compares today's use with today's limit in daily-only mode. See living world design, player guide and technical reference.
City → Frontier & charters → Pause or cancel future regional trips: Food-only and governor route pauses stop later checks; saved-itinerary cancellation stops later loads. Paid trips keep travelling. If a check or departure is already due when the player confirms, the command asks for a refresh without changing the mandate or itinerary. The earlier event first records its actual dispatch, wait or blocker; the owner can then review the control again for subsequent work. This keeps reviews chronological when a City card was left open across a scheduled event. See living world design, player guide and technical reference.
City → Frontier & charters → Manual supply transport → Plan a sequence of custom loads: The owner adds the current custom delivery/collection draft from any linked outpost to a screen-local ordered list of two to four loads, removes entries as needed, and compares one or six home days. The result names each load's dispatched, returned, waiting, blocked or pending status and the next due check when a daily allowance is temporarily spent or another destination team is still travelling; Regional overview shows current-orders versus itinerary warehouse differences. Review one-click itinerary order then opens a single exact authorization. Confirmation pays the first physical team immediately and saves the remaining loads. A configured Shared logistics budget checks and books every accepted load against combined daily ceilings and any capped lifetime ceilings; the review names that scope, and a later load that fits a temporarily spent daily allowance shows its next automatic home-day check and an owner-only Regional overview issue linked to Shared logistics budget; a destination occupied by another real carrying team similarly waits, with an issue linked to Frontier & charters; paused, total or per-load daily ceiling blockers appear on the saved card for a reviewed retry after the owner changes the budget. The saved card shows each load and offers Review retry of blocked load or Review cancellation of future loads as appropriate. A recalled paid team returns physically and ends future departures. Comparing alone reserves and sends nothing. See living world design, gameplay foundations, player guide and technical reference.
City → Frontier & charters → Governor exchange now offers Stop after this total of paid trips (0 = ongoing). It is an absolute lifetime count for that mandate: a home that has already sent two trips must choose at least three to authorize another capped departure. The review names the cap and existing paid count before confirmation; authorization still reserves no stock or workers. Each successful physical departure counts once, while waiting and blocked daily checks leave the cap untouched. City labels the instruction Completed trip plan when its last departure closes the authorization, and the crew still returns with any surviving cargo. Raising the cap or choosing zero resumes future checks without replenishing gross allowances. See living world design, gameplay foundations, player guide and technical reference.
City → Research, Buildings and Workers → Large civic works: The Building tree shows Structural engineering and Construction planning as prerequisites for a separate paid Large civic works topic. Adoption needs a staffed mason workshop and a specialist with daily food and timber upkeep. Buildings lists the Stone civic works hall with its actual dressed-stone, brick, timber, food and tool construction bill, followed by one operating staff place. Workers shows the live building crew slot count. One sound, dry staffed hall adds a fourth slot only to an earned City or Regional capital with active Construction planning, Regional institutions and Large civic works. A failed hall or lost service queues the excess crew and retains its work; a second hall does not add another slot. Each running crew still needs four available residents. This later choice does not change first-session founding. See living world design, gameplay foundations, player guide and technical reference.
City → Land → Rebuild eroded topsoil: A surveyed prepared plot with measured quality below 100 offers this project when its Agronomy specialist is active. The review shows current quality and an upper bound of twenty restored points, eight compost, four timber, one tool, four workers and two village days. An existing food plot pauses while the crew works; current runoff or fallow before completion can change the final gain. The Stewardship card distinguishes soil-work condition repair from actual topsoil treatment, and Supply chains shows the conditional material bill. Completing treatment does not remove the runoff hazard or return exported sediment. This later recovery choice leaves the founding walkthrough unchanged. See living world design, gameplay foundations, player guide and technical reference.
City → Land → armored terrace spillway: After a surveyed terrace has completed dressed-stone reinforcement and remains at least 50% sound, its project list offers Armour terrace runoff spillway. The review charges eight dressed stone, eight bricks and one tool for four workers over two village days. The terrace card names the armored state; Runoff erosion receipts identify intervals in which the sound spillway halved retaining-work condition loss. Protection begins after one full recorded water interval and pauses below 50% condition. Separate paid repair restores condition; water, prepared soil, topsoil and other works retain their ordinary exposure. Supply chains lists the spillway as a one-time material use. See living world design, gameplay foundations, player guide and technical reference.
City → Land → surveyed terrace: Once Structural engineering is adopted and its staffed mason workshop supports the program, the existing land-project review offers Reinforce terrace retaining works on a sound, unreinforced terrace. The review shows twelve dressed stone, eight timber, one tool, four workers and two days. Completion changes the terrace card to dressed-stone reinforced and its ordinary daily wear to one condition. Existing wear needs the separate Repair terrace retaining works order; measured runoff remains a hazard. This is a later building choice, so the founding walkthrough is unchanged. See living world design, gameplay foundations, player guide and technical reference.
City → Regional overview → Decisions across the region: The founding owner's issue list now links received pilgrimage and cultural exchange offers to People, shows accepted own visit promises until a successful paid visit fulfills them, escalates a promise in its final two village days and shows the seven-day reoffer boundary after a miss. A fulfilled sender sees no missed-promise issue even if the partner has not visited. The regional card reads the existing exchange state and cannot fund, accept or withdraw a pact itself; the People review retains those controls. This later regional exception does not change the starting walkthrough. See living world design, gameplay foundations, player guide and technical reference.
City → People → Pilgrimage and civic visits: A founding owner with active Pilgrimage and civic hospitality sees each established owned outpost and each inviting foreign chartered city or established outpost with its current quote or blocker. Review visit to [name] names the two departing workers, paid home gathering food and route rations, four food required above the host reserve at resolution, exact walking distance, one host day and seven-host-day interval. The review commits a physical journey; no host food is prepaid. A chartered host owner can separately Review inviting pilgrimage guests or Review closing pilgrimage guest access, and can Review private pilgrimage invitation for up to four named foreign founding communities or Review pilgrimage invitation withdrawal. Public access, private grants and accepted bilateral exchanges are independent; none depends on performer guest policy or grants guest authority. Two qualified founding owners can Review pilgrimage exchange offer and Review accepting pilgrimage exchange or Review declining pilgrimage exchange; the card shows the three-day offer, fourteen-day promise, each completed paid direction, thirty-day extension, withdrawal and any seven-day missed-sender wait. The card shows travellers' current hex, carried food and rations, while the ordinary Frontier journey row and Regional overview identify it as a pilgrimage and allow Recall journey before the event. Foreign public, named or accepted-exchange consent is rechecked at arrival and before gathering; removing the last applicable permission turns unheld visitors home with unused event food. A sound dry camp or commons, host basic needs and active home guide are checked again when the one-day gathering resolves. A held visit spends both food pools and may restore two host health; an interrupted visit returns unused event food physically. The host card retains cumulative food and dated receipts. Faith and secular choices have identical behavior. Longer pilgrimage route institutions remain planned. See living world design, gameplay foundations, player guide and technical reference.
City → People → Community festivals → Standing gathering calendar: After learning Festivals and Ritual and civic calendar and adopting both staffed services, the charter owner selects one to four future gatherings and chooses Review gathering calendar. The review grants finite authorization only; it pays no stock until an eligible daily check. Each funded event uses the usual eight food above protected household reserves, two timber within the public budget and two available residents, then resolves at the next household check. The ordinary seven-day interval, commons condition and both active programs remain binding. A blocked calendar waits with its reason; a completed plan does not renew. Stop future calendar funding cancels remaining authorization but leaves any already paid event to resolve. The card shows remaining orders, current blocker and cumulative spending. Faith and secular calendars have identical resource and health effects and change no beliefs. See living world design, gameplay foundations, player guide and technical reference.
City → People → Community performances: After Performing arts is researched at a staffed school and adopted, the owner sees each local school and Community theater as a separate venue row with its staffing, recovery cap and live blocker. Review performance at Community school books up to four health recovery; Review performance at Community theater books up to six when the constructed theater has two staff. The review names the exact hex, two-food/two-cloth cost above protected food reserves, two additional committed workers, next household check and five-day interval. A booked venue does not change if another venue becomes available; loss of its service interrupts that paid event. Show venue opens the selected hex. Supply chains lists event costs as conditional uses, separate from recurring food demand, and shows theater construction's actual materials. See living world design, player guide and technical reference.
City → People → Community performances → Review notable-work display: With active Cultural patronage and Performing arts, a sound, dry theater staffed by two workers and one locally stored notable work offers this reviewed action. It installs one whole work at the selected theater permanently, updating that venue's displayed state and future recovery cap from six to eight. The review identifies the theater hex, stock cost and timing; existing funded performances keep the cap fixed at funding. A cleared theater loses its display without returning stock. The Culture research card shows the technology's practice, research, adoption and upkeep. The Buildings card shows theater production only when its active patronage technique, staff, inputs, storage and budgets allow a cycle. Supply chains shows four cloth + two timber + one tool → one notable work and a separate optional one-time display consumer. Owned-outpost manual cargo can move whole works at four weight each. Owned-outpost performer tours are described below. See living world design, player guide and technical reference.
City → People → Touring performers: A founding-home owner sees each linked owned outpost and each inviting foreign chartered community with either a current quote or a precise blocker. A founding-village, developed local-village or established outpost owner can use Review inviting guest performers or Review closing public guest access to control open visits. The same card lists foreign founding communities and offers Review private invitation and Review invitation withdrawal for up to four named visitors. Review cultural exchange offer proposes a separate reciprocal program to another founding owner; Review accepting exchange, Review declining exchange and Review ending exchange appear according to party and status. An offer opens no access. Acceptance opens bilateral guest visits for fourteen days, with a successful paid tour owed from each side; both completed visits extend access to thirty days from acceptance. Either owner may end it. If the fourteen-day deadline passes without both successful visits, the card marks the pact unfulfilled; a sender that missed its visit sees a seven-day wait before offering that partner another pact. A sender that delivered may offer again. The card shows each actual visit and term. Only the lawful owner of the selected community controls its response. Review performer tour to [community] names two available workers, two carried cloth and two carried event food, separately funded travel provisions, carrying capacity, exact walking route and estimated out-and-back time including a full host village day. Confirmation dispatches the same physical outpost supply team; its current hex, remaining rations and cargo remain visible in People and Frontier; Regional overview names the performer-tour journey and links back to People. The team stays at a sound, dry populated host camp or village commons until after a host household check. A held visit may restore up to four host health only when food, water and shelter needs and the home organizer still hold; held supplies remain spent if conditions fail. Recall journey before resolution returns unspent goods along the real route. A five-host-day wait follows each held visit. Removing every applicable host permission before arrival or resolution sends the unheld team home with unused event goods; consumed travel rations remain spent. Public access, private grants and an accepted cultural exchange are independent. Ending the last applicable permission before the event returns an unheld team with unused event goods. When both foreign founding communities actively adopt Shared civic identity, either mutual private invitations with successful visits in both directions or a fulfilled signed exchange can make the quote and host card show a four-day interval instead of five. A host's most recent visit from a different community also keeps its five-day rest. Losing the active programs, grants or evidence restores five days. The visit grants no guest warehouse, staffing, military or charter rights. Founding-village journeys use the same paid travel contract with a null frontier-site marker; developed local villages retain their real outpost site. Broader shared civic institutions remain planned. See living world design, gameplay foundations, player guide and technical reference.
City → Defense & patrol → Request a professional relief campaign: An invited force owner can still review ordinary acceptance or, after adopting active Campaign planning at a staffed barracks, choose Review cautious acceptance. The selected route shows the separate cautious quote or its blocker; the review names the extra tool and the last-approach comparison. Confirmation pays the tool and existing soldier food, preserves any host depot terms, and records the stance on the bilateral agreement. The live card shows that cautious contact was ordered. If the force observes a stronger camp, both communities receive a dated report, the unit turns home from the approach hex, and the camp remains uncleared. A strong force enters for normal battle. This later military option does not change the food-first Getting started route. See living world design, player guide and technical reference.
City → Defense & patrol → Infantry formation: For the existing militia, City shows its current order and two server-quoted choices after Infantry formations is learned and actively staffed. Review Shield wall and Review Loose files name the four-food, one-tool payment, terrain-specific benefit and opposing penalty. Only a home-ready trained unit with at least four fit, unwounded soldiers can change its order. The card reports the actual blocker while unavailable. The choice applies at later real patrol or relief contact and held guard or moving escort crossings only while instructor, terrain and readiness qualify; reinforcement removes the old order. This later military step does not alter the food-first Getting started route. See living world design, player guide and technical reference.
City → Frontier & charters → Manual supply transport: A manual or preset Review card identifies a Scouting detour when the usual route crosses known fire or recorded floodwater. It shows the dry route's actual hex count, estimated round-trip duration, carrier food and any selected horse feed and weight. An unavailable safe path leaves the dispatch blocked with a reason. Active human or draft-assisted carrying teams can later choose a new dry path from their current hex after a new blocker; Expansion briefings announce the reroute, and the journey/map continues to show its current position, cargo, food, selected horse feed and next check. A team without a path waits and may be recalled outward. A selected horse keeps its originally funded feed and identity while its actual path changes; more travel consumes feed and condition, and a low-provision team may turn home. Food mandates and governor exchanges use the same paid route at dispatch; the governor card's range and horse option use the detoured distance. This is later outpost logistics, so the food-first Getting started controls are unchanged. See living world design, player guide and technical reference.
Named-recipient wetland retention limits: In City → Land & water → Your well, building and land exposure under this notice, each modelled owned marsh now shows today's local retention limit and the natural and noticed closing limits after the conditional habitat intervals. Values are game water units and include today's local sediment loss under each branch's condition. The card states that stored local water is held fixed and neither future rain nor actual downstream discharge is replayed. It remains a read-only notice comparison and does not clear waterworks blockers. See living world design, waterworks plan, player guide and technical reference.
City → Defense & patrol → Investigate the frontier camp appears for an existing militia. With active Scouting, an uncleared surveyed camp and a ready trained unit, Review reconnaissance shows new food, carried provisions, the actual walking distance to the last approach hex and back, expected time and no-contact order. A blocked unit shows the server reason. Confirmation starts the same paid patrol job with a recon stance; its active card names reconnaissance, and the ordinary unit, map and history views track its real position and dated observed-strength/tree-cover report. The camp is not cleared. This later military choice does not change the food-first Getting started route. See living world design, player guide and technical reference.
Named-recipient reservoir wetland review: The current City → Land & water → Your well, building and land exposure under this notice section includes owned observed wetland condition alongside the earlier marsh foraging waterline comparison. It shows current condition, natural and proposed closing condition, dry intervals and a map shortcut for each listed marsh. Counts distinguish unregistered basins, sites with no current ecology record, converted drainage land and further modelled sites omitted from the bounded list. The calculation starts at today's state and repeats only verified recorded waterlines with today's local retained water held fixed. It does not change habitat or imply complete downstream ecology, consent or construction approval. See living world design, waterworks plan, player guide and technical reference.
City → Defense → Professional service → Carried arrows shows the actual carried quiver, standing fire policy and a separate defensive-volley preview when archers hold a corridor guard or escort a convoy. The defensive row names the exact post or observed camp hex and a current blocker such as cover, fatigue, fire or insufficient arrows. Guard review evaluates archer strength at its post, and convoy-escort risk text describes the possible paid volley at the actual crossing. Review conserving arrows keeps the default policy that fires only if ordinary strength cannot deter the group; Review covering fire spends a full volley at every eligible protected crossing and halves its condition wear and fatigue gain. Policy reviews change only the unit's standing order, not goods or wages. Actual arrow custody changes only on a later real crossing, where Defense history records the count fired. Home Review loading arrows and Field resupply retain their existing warehouse, carrier and capacity requirements. See living world design, player guide and technical reference.
City → Defense → Militia riders and mounted duties shows the rider drill, the assigned horse pair and three separate reviewed orders. Review mounted patrol follows the surveyed camp route at horse pace; Review mounted convoy escort appears for an already dispatched, still-home caravan and follows that caravan's pace. Each pair row shows its current blocker or exact server quote. The escort review names the caravan, separately paid soldier food and horse feed, expected round-trip duration, present known crossing terrain and the limits of co-located protection. The current-duty row shows horse IDs, actual militia hex and carried, consumed, returned and unmet feed. Buttons require the fresh owner City revision, and no row promises that a later crossing stays safe or that the cargo speeds up. See living world design, player guide and technical reference.
Defense & patrol → Show military positions on Region opens the selected owner City's Military overlay. The Region toggle can also show it after a fresh owner City response. M marks the militia's saved current hex, S the separate field-supply team, ! an active surveyed camp, and P a built local or linked-outpost watch post. The dashed lines are remaining accepted outward or homeward paths, not guaranteed future steps. Expand Inspect military positions to read phase, carried food, blockers and post condition, then Inspect hex. Only fresh owner City data can show this view; other analytical shading yields to it, and building placement pauses it. It neither authorizes an order nor reveals an unsurveyed enemy.
Current reservoir signatures: The source City → Land & water → Major reservoir proposal blocker list now updates from the exact current notice. Complete chartered construction-cell easement coverage clears its easement warning; all named recipients consenting to the exact release rule clears its water-right warning. A partial signature or withdrawal keeps that warning. The separate holder lists still show who signed, and unresolved impact or customary-rights warnings remain after both signatures are complete.
City construction slots: Workers and the Buildings cost review show the actual current count: one by default, two with active Construction planning, and three at City or regional-capital stage while Regional institutions is also active. Every running building crew still needs four available residents and paid materials. Orders shows the wait reason if a later crew is queued after an institutional loss or stage decline, and its funded progress remains intact.
Household relief navigation and timing: City → People → Inspect paid household relief in Trade opens the targeted Trade options for an active new stepwise party. The offer row separates an eligible household mission from an ordinary depot trip that may have a blocker farther down the route. A targeted review compares estimated caravan arrival at its present shared hex under current roads with the household's next movement check. Road changes, a moving household or later hazards can invalidate that estimate; only actual co-location hands over food.
Paid household rendezvous: When a new stepwise household is on an interior hex of a quoted relief caravan route, Trade & transport → Provision the frontier waystation offers Review [amount] food for household at hex [number]. The review identifies the current household journey. Confirming dispatches the ordinary paid two-carrier caravan; its remaining cargo food transfers only if the caravan and household physically meet at that same recorded hex before the journey moves on. A successful handover turns the team home at the shared hex. A missed target leaves remaining food bound for the waystation; a known hazard farther down the route can then hold the team. The caravan card, People food total, recent delivery history and People briefing report actual receipt. This cannot detour or remotely resupply a household, and a known blocked caravan route cannot be funded until clear. See living world design, player guide and technical reference.
Live City/Region migration-source guidance: City → People quotes the exact next-household outward and reserved return food when the destination, source population and surveyed path are otherwise ready. A short waystation stock shows the deficit and links to Trade & transport; Regional overview displays the same actionable blocker only while it is current. The existing relief caravan pays from home and replenishes the source only at physical depot arrival. See living world design, implementation status, player guide and technical reference.
Household route view: In City → People → Household migration, Show household route on Region map opens Region at the current household hex and selects Household route: On. A dashed gold line follows only the remaining saved leg; H is the actual party and the blue arrow is its present destination. The legend states the next movement check and current blocker, with buttons to find the household or inspect the endpoint. Region can toggle this view while the current authorized owner City quote is fresh; building preview suppresses it and other analytical views replace it. Following a route hex outside the charter keeps this one view available. A hazard, recall or new village-day step can change the line after refresh. It is not a route guarantee or claim.
Incoming household recall: City → People → Household migration shows Recall household and close migration only for a current new incoming waystation household. Its review names the present hex, traveling residents/workers and remaining carried food. Confirming closes migration and reverses the same party from that hex; it does not immediately credit the village or refund meals already eaten. Find household on map and the People card then follow the remaining return leg. Closing migration by itself still lets a household continue to the village before admission rejects it. Older active journeys cannot use the new recall action.
Flooded journey feedback: Frontier & charters shows the authoritative survey quote's basin-water blocker before Review survey can fund a crew. Active survey rows keep their actual current hex and blocker while a wet next hex holds travel; a flooded on-site destination makes the crew return without evidence. Family & continuity → Landless work lists a blocked local adult origin while its fixed waystation path is wet. An already walking adult shows the existing waiting status and basin-water reason at the real location, with personal meals continuing. City → People → Household migration also blocks automatic departure on a known flooded or burning route and reports an active new household's actual hex, route progress, next check, blocked step, food carried, unmet meals and delayed ETA. When a new incoming journey cannot fund another outward day's meals, it automatically reverses from that hex with its return food still reserved. The People card shows progress and ETA for the remaining current leg. Find household on map selects the current hex through the existing City map action. Older active timed and v4 stepwise journeys keep their accepted schedule and food rules. These controls provide no alternate route or free rescue.
Technology-path institution link: A topic's Locate [topic] institution control opens the selected owner City's Region map and filters Institutions to built sites matching that topic. The map's Technology selector changes the filter or returns to all sites. Markers, status colors and blockers reflect the selected topic's own physical eligibility; an empty result names its required building and directs the player to City Buildings. The shortcut is unavailable to scoped roles and while the City projection is stale. It places no building and changes no knowledge, workers or goods.
Research & adoption → Technology paths → Show institutions on Region map opens the selected City's Region with the Institutions view selected. The Region toggle Institutions: On also marks real buildings that support this City's research and adopted techniques. Green marks a usable site supporting at least one active technique, amber a usable institution without an active linked program, and gray a currently unavailable site. Expand Inspect institutions for the building's current blocker or supported-topic counts, then choose Inspect hex. The view waits for current owner City data, yields to construction preview and replaces the other analytical map overlays until you switch. Institution service applies across this settlement; the markers do not show a radius, unlock a technique or make an unstaffed, flooded or damaged site work.
The existing livestock collection, relocation, quarry lease and regional road reviews now report known basin floodwater on their required routes before Confirm can fund the team. If water rises after departure, a crew facing a flooded interior hex stays at its shown current hex until that hex clears, while carried travel provisions continue to be consumed. Animals cannot be admitted to a flooded enclosure. The quarry site list identifies a flooded extraction site, and flooding there sends its crew home with unused tools and no further yield; flooding at a road work edge interrupts that work and returns unused materials. Existing flooded road edges lose their travel improvement until clear. The route and crew cards remain the place to inspect the current location, blocker and carried supplies; other journey types are outside this rule so far.
City → Supply chains → Show resource sites on Region map opens the selected material's current sites on its City's Region map. Resource sites: On can also be toggled there. On narrow screens, expand Resource sites to reveal the legend and Resource selector; desktop opens it by default. The selector changes the material without an order. The legend identifies stored City stock, ready producers, blocked producers or recipe users, and carried/reserved cargo currently inside that region. A dashed purple line follows an owned cargo team's remaining planned route only while it stays inside the selected region; it may change or stop. Expand Inspect resource sites for names, amounts and Inspect hex links. The summary keeps warehouse stock, at-most ready output and assigned/service demand separate. Material outside this region, potential catalog buildings, household/service locations and future deliveries are not asserted by a marker. The control waits for a fresh owner City view; another charter or scoped helper has no private resource overlay. It replaces the other analytical shading until switched off and pauses during construction preview.
In Region, Staffing: On shows each worksite with assigned workers / capacity on its actual building hex. The text legend lists unassigned, partial, full and inactive sites; expand Inspect worksites and use Inspect hex to move to a building. The control waits for a current owner City view of the selected settlement and cannot display another charter's private staffing or a scoped helper's City. Managed land is an alternate analytical view. A building-placement preview temporarily hides either overlay, then restores the selected view. Staffing does not imply production readiness or service reach.
Buildings → Preview on map now colors all currently managed candidate anchors for the selected building and orientation in Region: green can be funded now, amber has a suitable site but another requirement, and red has a footprint, terrain or rights blocker. Compare managed sites groups ready, conditional and blocked anchors with counts, the first server reason per hex and Inspect hex links. The selected footprint remains outlined separately. The panel shows discounted construction inputs, quoted work time when eligible, resulting capacity and baseline full-staff production, with every blocker and its remedy. Rotating or choosing another hex refreshes the same server quote; closing preview restores any prior Managed land shading. Founding-only structures and fixed charter prototypes show why no additional site is available instead of false amber anchors; unlockable pasture gates remain conditional. Unknown deposits remain unknown and no preview pays or reserves goods or land.
Research → Named specialist training now lists free qualified household adults beside each named appointment. Review backup appointment designates one for that incumbent, and Review clearing backup withdraws it. The card shows the current backup and bounded completed succession history. A death transfers the named post only if the backup remains living, qualified and free; the review spends no stock and grants no person or worker. Releasing or changing the incumbent clears the plan. The City keeps public office handover in Family & continuity as a separate decision.
City → Expansion → Governor exchange and City → Regional overview → Shared logistics budget now accept reviewed cumulative material ceilings up to 100,000 in their live numeric fields. Route targets, retained-stock fields and the shared 1,000-per-day ceilings keep their separate limits. Both reviews show prior commitments and reserve no goods; a later dispatch still needs real workers, cargo, provisions, storage and active services. This wider total range supports long-running regional routes without resetting old version-one ledgers.
City → People → Temporary community refuge now names recorded floodwater when a staffed hall cannot provide places. The card also explains that inundated permanent homes temporarily contribute no housing and the next household check applies the shelter shortfall. The City economy and Regional permanent-housing figures use the same live capacity; recession restores a dry, sound building's places. Firewood is spent only for residents actually sheltered. This is observed basin water, not a complete forecast for unmonitored homes.
City → Land & water → Basin and spill review → Potential connected basins now has an Existing drainage routes and recipient limits detail. For up to sixteen installed channels that leave a natural downhill edge, it shows source and outlet hexes, the bounded receiving path and whether the recipient basin was included in the natural review. A warning counts unresolved recipients and further channels beyond the limit. Public communities on the added paths enter the possible-party list. The detail deliberately does not claim the channel currently carries water or that the parties have consented.
City → Land & water → Watershed field surveys and Runoff monitoring stations use the existing quote reason to prevent funding across a recorded flooded route. The survey journey card shows the flood blocker, carried meals and current physical hex; a flooded observation check returns unused materials without a report or installed station. A team with finished observations still must bring them home before the report appears, so floodwater on the return route delays publication. The interface reports recorded exposure at each check, not a complete forecast for unmonitored ground.
City → Land & water → Shared village water shows a floodwater reason in the project review if any recorded corridor hex is wet, before construction, repair or removal can be funded. A paid conduit job appears as waiting in Orders until the corridor dries, then resumes through ordinary crew scheduling. The delivery row shows zero and names a flooded well connection; an intact buried interior remains usable even if surface water covers it. These are recorded basin observations, not a complete forecast for unregistered reaches or permission for major works.
City → Research now explains when recorded basin floodwater covers a supporting institution and blocks a technique or academy project. A funded academy project keeps its unused supplies and progress and offers its normal reviewed resume after the site dries. People → Named specialist training and the scriptorium commission card use the same flood reason and recovery. Regional overview reports an adopted service interrupted by its flooded institution; City → Land & water retains the inundation map. A dry building still needs its normal condition, staff, supplies and authority.
City → Production and Supply chains now name recorded floodwater as the blocker for any producer with an inundated footprint, including a staffed workshop or extraction building. The selected recipe remains visible, but a due cycle skips its inputs and output; after recession, only normal future production resumes. Land & water retains the flood map and building-damage information. This uses the recorded basin exposure; an unmonitored site has no complete flood forecast.
City → Land & water → Downhill flow coverage now shows a sound channel's 25% local environmental bypass when the paid outlet differs from the natural downhill hex. It links to both receiving hexes and displays each edge's cumulative recorded transfer; the natural total can include earlier pre-channel runoff. The wetland drainage card also names the split. Missing channel and natural receivers enter empty at the next water interval; a receiver without its own station has no local rainfall. This is a recorded local-flow rule, not a major-waterworks permission or complete downstream habitat assessment.
City → Defense & patrol now reports known basin floodwater in local/outpost tower-watch reviews, allied-watch consent, professional relief routes and moving-escort assignment. Active journey cards retain the paid force's location and reason when the next hex floods. A tower on inundated ground stops warning caravans immediately; a flooded relief camp prevents the attack at contact. The ordinary recall or withdrawal path remains visible. These are recorded-water decisions, not predictions for unmonitored land.
City → Defense & patrol now reports recorded basin floodwater in Patrol, Guard corridor and Field resupply reviews before funding. An active militia or carrier card keeps its actual hex and supplies when its next step is flooded and shows the waiting reason. A guard card no longer promises crossing protection at a wet post; its ordinary needs check begins a physical return. Recall remains available under the existing order rules. Unknown basin reaches are not treated as a forecast.
City → Trade & transport and Frontier & charters now explain when recorded basin floodwater blocks a proposed walking route or calls for an active-Scouting owned-outpost supply detour. An accepted caravan or outpost party without a dry detour stops before a flooded next hex, retains its actual cargo and location, and continues consuming travel food. The owned supply trip also appears in Regional overview. Wait for recession or review a permitted outward recall. With active Scouting, a caravan or outpost-supply team may take a bounded dry walking detour; the changed route remains visible on its journey. Floodwater at a founder camp during assembly sends the founders home. Unregistered basin reaches are not presented as safe waterworks findings.
City → Overview → Food reserve and emergency foraging protects stored prepared food from recurring nonfood batches as well as optional construction. For example, a staffed tree nursery will wait before spending its food and compost if doing so would cross the displayed household reserve floor. Its Production and Supply chains source cards show the reason. Food harvests and household meals continue normally; a later reviewed reserve change or new food supply can let the nursery run. No missed nursery batch is awarded on recovery.
City → Overview → Food reserve and emergency foraging now offers Reduce food space by one day and Increase food space by one day through the normal reviewed policy order. Zero to three days of current food demand sets the displayed warehouse-place target; the current free space appears beside it. This is separate from the stored-food reserve. Nonfood positive-net producer batches and new standing forest orders wait when they would eat into the target, and their Production or Regional issue text says so. Food harvests may use the room. Already funded jobs, manual cargo and returns can still fill space, so check the live warehouse before a food cycle. Existing saves begin at zero days.
City → Supply chains → Warehouse history shows a one-time Legacy whole-compost migration outgoing adjustment when a version-one save had fractional compost and already kept warehouse receipts. The current compost stock retains its whole units. This is a save migration entry, not a player order or new production batch; older saves without warehouse history open with the normalized stock instead. New version-two saves always keep compost whole.
City → Research → Crop choices explains that a legume harvest stores food first. Only whole compost that fits while leaving room for the next household meal cycle enters the local warehouse; remaining green manure grants no stock or soil bonus. City → Production shows the current-space collection ceiling separately from the nominal staffed output and notes that meals before the deadline may free more room. Supply chains counts current collectible compost as ready output, while its crop source card explains the same food-first rule. A warehouse filled by other materials can still stop a food harvest.
City → Supply chains → Field recipes now names separate active technology requirements for planting and for each later harvest. Named crops always need Seed selection in both phases. Flax needs Textile crafts to plant, and milling grain needs Grain milling to plant; their fields continue to harvest if those specialists later stop, although textile workshops and grain processors still have their own service requirements. Legumes need Crop rotation during both phases. The source cards show these gates even before a crop is chosen, so the material tree does not imply that a displayed alternative is immediately available.
City → Research → Crop choices now offers Legumes and green manure on an eligible completed food plot after Seed selection and Crop rotation are adopted. The crop review compares a full staffed day's 32 food plus four compost with 44 basic-field food, names the normal two-food planting payment and growing-day wait, and explains that the active soil steward is needed for recurring output. Confirming the crop yields nothing immediately. Supply chains → Compost shows the field's actual source alongside commons composting and livestock care; Land & water spends stored compost on existing reviewed soil work. The normal staffing, moisture, stock, storage and production controls remain authoritative.
City → Frontier & charters now labels an outpost resident party waiting at the home hex with its historical returned resident count and its current workers assigned to unloading. City → Regional overview shows those workers separately, counts zero residents still travelling on the returned journey, and retains the physical cargo and storage blocker. If a birth-linked worker dies during the wait, both live worker counts fall without rewriting the original transfer or discarding the goods. The reviewed household-relocation recovery text describes goods waiting at the home hex rather than assuming two living handlers.
City → People → Community family growth now distinguishes residents born here who died while traveling on an outpost resident job from deaths on a waystation household trip or after arrival. The origin briefing gives the current hex and smaller party. An active founder, reoccupation, relocation or evacuation journey shows its reduced resident and worker count; the last-traveler briefing reports lost carried goods. New journey reviews still check the known-age window before dispatch.
City → Frontier & charters shows an age blocker on founder, reoccupation or household-relocation cards, and the outpost's evacuation card, when a selected community-born civilian would turn 85 within the planned journey and possible return. The review cannot dispatch until a different eligible workforce is available. A delayed active trip follows the age-death transition and People display above.
City → People → Community family growth now counts residents born here who died during a finite waystation household journey, separately from deaths after arrival at the waystation or in a charter. The family-growth explanation names the age-85 route rule. An origin briefing gives the death hex and remaining party size; the active household journey's resident and worker totals decrease, and the destination checks capacity for and receives only survivors. A new household still needs four places. Older unnamed adults have no retrospective age record.
City → Defense → Soldiers lost to old age labels a death during a paid field-supply hold as field-supply hold at hex. The dated row shows remaining troops and lost kit, carried food, arrows and unused wage refund. The carrier team returns with undelivered cargo; a full home warehouse leaves it in carrier custody until the player frees space. Surviving soldiers resume the held order, subject to the ordinary guard strength check. The final soldier's death removes the unit without a return receipt.
City → Defense → Soldiers lost to old age now labels a consented relief loss at its actual hex. The row shows remaining troops, kit, food, arrows and unused wage refund. A surviving force ends offensive duty and returns physically; if the final soldier dies, the agreement displays a lost force without a return time. Original troop consent and paid host depot receipts remain visible.
City → Defense → Soldiers lost to old age now labels a loss on a short, funded finite or standing owned tower, keep or castle watch as local fortification at hex or outpost fortification at hex with the actual post or return cell. The row keeps the surviving troop count, lost supplies and any refunded unused wages. The current watch card still depends on its staffed lookout and home scout; a surviving smaller unit follows its existing physical route. An outpost arrival refill retains its original authorization but takes less actual food when a soldier dies before arrival; later deaths never undo food already paid by the host. Funded daily supply charges later meals for survivors, and standing duty keeps lifetime spending while displaying only its thirty recent receipts. A consented allied tower death appears as allied fortification at hex. The accepted troop count and host food already taken remain recorded; survivors keep walking or holding the post, and the last loss closes the agreement as lost.
City → Defense → Soldiers lost to old age now identifies active convoy escorts and detached returning escorts at their actual hex. The surviving unit stays with its caravan when still active; later crossings use its reduced strength, while goods and peer trade consent remain intact. The death row includes the kit, carried food, arrows and unused wages lost or refunded. Linked field-supply hold deaths follow the rule above.
City → Defense → Soldiers lost to old age includes age-known soldiers at home, on unaccompanied patrols, on local corridor guard duty and on convoy escorts. Each dated row shows the home, patrol or guard cell, surviving troop count, lost militia and fitted kit, carried food and arrows, and unused wage coins refunded. The age-boundary notice also covers linked field-supply holds. The separate Fallen residents card continues to report combat only.
The owner sees the earliest remaining age-85 date when a linked soldier survives. Birth keys are absent from this screen and public briefings.
City → Defense → Village militia shows the first recorded soldier age-85 date when the unit contains a community-born adult. Server-backed reviews for recruitment, reinforcement, service and deployments disable orders whose planned training, term or return crosses that boundary, with an explicit age reason. Standing-watch food authorization uses its funded meal horizon. Demobilization at home remains the current way to release these soldiers before the date; natural death on duty is still planned.
Regional overview → Forecast the linked region → Coordinate production targets lists each established linked community's completed producers, current mode, recipe output, retained target spending and input ceiling. Select Authorize or revise stock target, Pause production or Return to continuous for two or three producers across at least two communities, four while the founding home currently holds earned City status, or five with earned Regional capital status. For a target, select the output, local warehouse threshold, total or renewing daily input allowances and a fish-source floor when relevant. Compare production plan · 1 home day or 6 home days shows the copied-world producer outcomes and local warehouse, worker and storage differences. Review coordinated production order opens the final live order review only while the draft and world match the comparison. A failed row changes none of the producers. No goods or staff move at authorization; changed producers begin another full local production cycle.
Regional overview → Forecast the linked region → Coordinate woodland harvests lists established owned communities with their existing instruction, natural forest plots, log target, idle-worker floor and selected capped or ongoing order period. Set Change to Authorize or revise or Pause future orders in two or three communities, then choose Compare woodland plan · 1 home day or 6 home days. The resulting comparison shows new local harvest orders, daily reasons and each warehouse's food, logs and timber alongside workers and storage. Review coordinated woodland order submits the exact compared rows through one final order review. A changed draft or world revision requires a new comparison; a rejected row changes no community.
Supply chains → Work backward from a goal lists crafted and funded-project outputs as item targets. Selecting an item or resource reveals Target units (1–1,000); a building or an existing Repair well headworks goal reveals Planned projects (1–20). Building and repair bills scale by the selected count before the shared tree allocates local stock once and traces upstream batches. Troop steps keep their fixed quotes. A target change issues no command, schedules no construction or repair and reserves no stock. Trace resource opens the full local source and use view for items and materials; Inspect goal controls opens the actual Building or Land review for a project. Producer/project buttons lead to the existing live controls.
Regional overview now adds an attention issue for an enabled governor route whose remaining cumulative allowance cannot pay for another load identical to its last dispatched one. The card names the affected outpost, limiting material, remaining balance and previous commitment, and opens Frontier & charters for a reviewed adjustment. It is separate from the current blocked-route reason and disappears on sufficient new funding or pause. This is a historical-size warning, not a forecast of the next shipment or an automatic budget renewal.
The finite three-community standing-exchange scenario uses existing player controls: village migration and reserve policy, producer staffing, camp food-production targets, local forestry instructions and separate governor mandates in City → Frontier & charters. A viable home needs enough arrived workers for its field, mill, forestry crew and two-person governor carriers; the home food reserve must still leave physical travel rations. The tested sixty-day interval has separate log and food collection routes, each with local retained stock and cumulative allowance. Regional overview remains the place to inspect blocked checks and local warehouses. This scenario verifies an unattended interval after authorization, not an indefinite regional equilibrium.
Established owned outposts may now use the founding home's active Public accounting and Regional institutions for their own Production mandate target and raised producer priority controls, as well as Standing selective harvest. City producer and forestry projections expose whether accounting is local, delegated from home or unavailable. The outpost still displays and spends only its local workers, inputs, output and warehouse space; a missing home service blocks a target and reverts an elevated priority to normal until restored. The three-community path can use a camp food target to leave room for its local forestry output, while Regional overview identifies a warehouse-space exception before the player adjusts foraging or cargo.
Governor mandate regional comparison
City → Frontier & charters → Governor exchange offers Compare governor · 1 home day and Compare governor · 6 home days inside the reviewed authorization or pause. A matched result names the new physical dispatches, newly committed materials, final mandate state and each daily check reason, followed by per-community food, health, workers and warehouse differences. The same scenario remains visible in Regional overview. No live goods move when comparing or authorizing; only later funded checks dispatch physical teams. The separate Confirm order changes the live instruction, and pausing does not recall a team already travelling.
District plan regional comparison
City → District plans → Review district authorization exposes Compare district · 1 home day and Compare district · 6 home days for an owner with linked communities. The matched result appears in that review and Regional overview: final plan status, actually committed materials, every step's status and reason, and per-community food, health, free workers and warehouse differences. The reviewed ceilings are limits, not reservations. The live Confirm order remains separate; eligible steps may pay later, and completed producers still need workers.
Reviewed crop comparison
City → Research → Plant opens the ordinary crop order review for one eligible operational food plot. A linked-region owner can use Compare crop · 1 home day or Compare crop · 6 home days there. The result stays in the review and also appears in Regional overview: site and crop change, two local food seeds, next harvest deadline, and current-versus-proposed food, health, workers and warehouse differences per community. Confirm order remains a separate live action. The comparison is unavailable without the normal eligible plot and does not create a reservation.
Worked deposit leases in City Expansion
Lease a worked deposit lists owned idle stone quarries, clay pits and iron mines with the exact remaining material. The owner reviews a site, tenant, one to four full workdays and total coin rent; the tenant separately reviews coin reservation and then the four-worker dispatch. Cards name rough stone, clay or iron ore, show actual extraction and carried goods, and link to the crew on the Region map. Dispatch review explains the 6/12/7-per-day maxima, quarter-tool cost, route meals and physical return. An offer grants only that site's temporary work access; exit notice, recall, storage holds and refunds use the existing controls. The old command IDs stay stable for clients and receipts.
Recurring coin sales in City
Trade & transport → Propose finite recurring trade, coin sales or relief now includes a whole-coin Price in whole coins per sale and Review recurring coin sale beside barter and relief. The review names each round's goods, price, maximum buyer obligation, transport, cadence and recovery terms. The recipient separately reviews acceptance; neither review reserves money. The agreement card shows the actual coin price, maximum and committed amount, credited seller proceeds, refunded buyer funds, and the current round's reserved/carried/credited/refunded partition. A missing buyer balance appears as a blocked next check, without a child journey or charge. The optional named horse remains a separately funded transport commitment each round.
Breed a horse in City
People → Livestock and daily care → Breed a new horse shows each mature mare/stallion/nursery combination, its current readiness or specific blocker, active cared work days, juvenile maturity dates and retained project receipts. Review breeding project separates the upfront eight food, twelve feed and one tool from ordinary ongoing animal care and names the reserved nursery place and caretaker. Review cancelling breeding discloses no refund and the retained mare interval. The animal list marks sex and juvenile status. A birth appears only after successful checks, then the same care panel covers the new identity; draft training remains blocked until maturity.
Prepare a riding horse in City
People → Prepare a riding horse appears beside livestock care and asks for a collected horse until one is available. Each living identified horse then shows its qualification or an exact current blocker. Review riding course names the reserved manufactured saddle, six extra feed, one trainer, three fresh cared work days and cancellation terms. An active card shows progress, unused supplies and a Review cancelling riding course control. Riding course receipts retain spent and returned amounts. A short hint explains that compact charters can finish saddles and staffed-lodge Scouting before reusing those plots for livestock and a barracks, while maintaining food, feed and storage. The panel describes a prepared horse only; it offers no mounted soldier or army order. See the living world design.
Named horse for governor exchanges
Frontier & charters → Governor exchange → Governor transport offers human carriers or each trained home horse, with its current readiness or blocker. The same editor shows a cumulative Total feed allowance and prior animal-feed spending. The current possible exchange separates travel food from animal feed, while recent decisions retain the horse ID and actual feed. Review governor mandate / resume names the chosen horse, per-trip feed, handcart, two handlers, physical return and no-human-fallback rule; authorization reserves nothing. Pausing prevents future checks without cancelling a paid trip. Food-only recurring supply keeps its own human transport.
Named horse for finite recurring deliveries
Trade & transport → Propose finite recurring trade or relief includes Transport each round with human carriers or a qualified home horse. The horse option shows its current reason or separate per-round feed. Review recurring offer and Review recurring relief name the selected horse, handcart, feed per round and maximum, and explain that a blocked future round waits without human fallback. The recipient's Review recurring acceptance or Review recurring relief acceptance shows draft assistance and the feed ceiling without revealing the horse ID. Agreement cards show funded feed totals; sender journey cards name the horse and carried feed, while recipients see only assistance. Paid round receipts separate animal feed from goods and human travel food. No option reserves stock at consent, and either party can review stopping future rounds. The 390px recipient card and 320–1440px layout checks passed.
Additional academy research
Research → Academy research shows academy/topic selectors, exact eligibility reasons and Review academy research. Draft selections and focus survive refresh. The funding review separates original topic supplies, prepaid academy support and the total reserved now; it states the two additional researchers, separate academy staff, full work days, service/topic-institution requirements and one-attention cost. Duplicate topics across academy and public learning are visibly unavailable.
A funded card shows progress, remaining and invested supplies, actual next eligibility time and blockers, with reviewed pause/resume/cancel controls. Refund review states full-storage rejection and retained consumed work/gross spending. Academy receipts retains twenty outcomes and stays expanded through refresh. Public learning remains independently visible and controllable. The introduction now explains the optional second research slot. Supply chains expose its combined one-time costs; Region and forecasts link academy failures back to Research. Catalog building eligibility and normal placement/staffing controls handle the academy itself.
Cultural specialization evidence
City Overview adds Cultural specialization with Learning center recognition, qualifying days, the fourteen-check window, current school requirements and pending completion count. Inspect completed learning lists actual dates, topics and completion types with separate research/study/school-copy/scriptorium-copy totals. Several completions share one qualifying day. The card explains that imports, unfinished and storage-held books earn no credit and recognition grants no gameplay bonus. Manage learning opens Research; the supporting-school link opens the actual map cell, or Browse institutions explains how to start. Expanded evidence and keyboard focus survive refresh. Region adds cultural labels beside economic activity; public summaries omit detailed evidence.
Economic specialization evidence
City Overview adds Economic specializations and expandable Inspect specialization evidence. Show recent labels, the independent founding landscape, recording coverage and nine sectors. Each sector states its qualifying-day threshold, completed batches, worker assignments, consumed goods, produced goods and currently known producer blockers and the next scheduled cycle. Buttons lead to Production, supply chains and the actual producer map location. Expanded evidence and keyboard focus survive an authoritative refresh. Regional settlement cards show each community's recent economic labels. Imports do not label a recipient as the producer; detailed quantities are private even though labels appear in public settlement summaries.
Settlement development requirements
City Overview shows Settlement development with current stage, separate Town, City and Regional capital qualifying/declining checks, latest transition, and expandable requirement lists for all three stages. Each requirement shows Met/Needed, actual residents/resources/services, and an Inspect link to the relevant live tab. Three daily qualifying checks earn a stage; three failing checks lower one stage without deleting assets. Declining capabilities expose a Regional exception linked back to this card. Restored capabilities explain that the next daily check clears the streak. Mere inspection, canceled previews and reloads do not advance streaks. Regional capital requires three registered, resilient local villages with completed home food deliveries, then raises the retained-outpost limit to four and coordinated production selection to five while its status and services hold. Charter labels remain authoritative in the city title and map settlement data.
Mixed governor loads
City → Expansion → Governor exchange retains the primary delivery and collection selectors and adds Additional delivery targets and Additional collection targets. Each disclosure contains three optional goods, target stock and source-retention rows. A blank good omits that row. Resource choices must be distinct across both directions. The same route budgets cover every selected good; unbudgeted goods remain unavailable.
The review enumerates every added target and retained stock, explains food-first ordered allocation and the combined per-leg unit/weight cap, and includes dated expiry whenever any selected row carries fish, grain or flour. The route shows current warehouse stock, deficit, planned quantity and its limiting factor. Editing preserves open disclosures and drafts; accepted responses load the authoritative settings. Pause and the separate physical recall retain existing meanings. Saved legacy routes do not change until their targets are explicitly reviewed.
Automatic regional road repairs
City → Expansion → Automatic regional road repairs lists each owned corridor with its current decision, cumulative commitments, number of funded departures/sections and next daily check. Open a corridor to set condition threshold, retained idle workers and total timber/brick/tool/food ceilings. Defaults authorize zero material spending until the player fills them. Drafts and disclosures survive refresh; acknowledgments replace drafts with the accepted values.
Review automatic road repairs explains delayed physical funding, exact per-section inputs, travel food, local-work priority, services, household reserves and budget limits. Cancel changes nothing. Pause future road repairs preserves paid crews and prior spending. Existing road expedition recall controls remain the separate recovery action. Region and forecast warnings link blocked repair instructions to Expansion; twenty recent daily decisions explain actual outcomes.
Woodland and nursery stock
City → Land & water → Woodland and nursery stock shows local whole saplings, mature seed-source count, selected plot cover/maturity and the server-quoted clearing, selective-harvest and planting actions. Use the existing plot selector to inspect another owned plot. Reviews distinguish consumed local inputs, two real workers, active work versus queue time, habitat/seed-source losses, young growth versus mature harvest and safe pause/cancellation in Orders. Unavailable actions state their exact blocker; no client prediction grants inventory or terrain.
Buildings → Tree nursery uses the normal footprint preview and construction flow with active Crop rotation. Production assigns up to two nursery workers and applies the existing pause/target/input-budget controls. Source woodland, moisture and steward loss appear as actual production reasons. The supply graph connects compost to nursery output and the one-time planting inputs. Trade & transport → Timber for nursery saplings quotes a real finite-stock caravan; planted stock must arrive before it can be used. Shared-development planting retains its original timber-only prototype.
Construction handcarts
City → Orders → Construction handcarts shows the current manual/required-cart policy, available and worn warehouse stock, the number of borrowed carts, retained legacy haulage, carts awaiting collection and the latest twenty collected returns. Review manual hauling and Review required handcart make the scope explicit: future structural orders, including already-authorized district steps and automatic repairs. Changing policy reserves nothing and does not change paid jobs.
Construction reviews distinguish consumed tool support from one borrowed cart. Required equipment reduces base work by 20% before rounding without changing the four-person crew. Job rows disclose retained equipment. Pausing keeps the cart attached; cancellation reviews show whether a serviceable or worn cart returns after material refunds, or waits for collection when storage is full. Review cart collection requires one whole storage place and cannot create replacement equipment. Briefings link back to Orders after return or collection. Full dates identify the return and collection times.
No cart is required for a new village's default manual construction. Legacy stables are visibly blocked in chartered catalogs/production, with instructions to reassign workers and use a cartwright. Existing stock is preserved. Supply explanations and copied-world forecasts distinguish custody from warehouse stock and recurring demand. Forecast warnings and Regional overview direct players to collect returned carts in Orders. Production delegates and unrelated accounts cannot change construction policy or collect another village's equipment.
Child household membership
Continuity → Adopt an existing child shows the eight-member household cap shared with adult adoption, available unnamed dependents, a retained child-name draft and Review child adoption. The review identifies the existing twelve-year-old resident, the current adult leader as guardian, unchanged population/needs/labor and the 144-village-day wait to adulthood (24 real days). It explicitly distinguishes naming an existing dependent from a birth or arrival.
Child cards show age, dependent/worker status, the full calendar maturity deadline, and the persisted conversion receipt after adulthood. Minor household rows omit council appointment and embodiment actions; adult personal-will options omit children too. Guardian death leaves the child in the same household. A vacant council may nominate a newly mature adult, while the screen still requires choosing that adult and reviewing lawful handover. No automatic office, inheritance, job, equipment or starting grant is offered. Private forecasts include worker status and the maturity date.
Worked deposit leases
Expansion → Lease a worked deposit shows owned idle stone quarries, clay pits and iron mines with remaining deposits, another player's founding village, maximum working days (1–4) and total rent (1–40 coins). Review site lease offer checks exact parties, site and material. Incoming offers provide Review rent reservation; acceptance reserves coins without dispatching workers. Review extraction crew dispatch exposes actual tools, travel food, four residents, one attention, maximum output of the selected material and expected walking/work time. Drafts survive refresh and review cancellation. The existing command IDs remain stable for saved clients.
Every review explains fixed rent paid on arrival, no refund afterward even if extraction is incomplete, three-day offer expiry, fourteen-day access including travel, physical custody and no ownership or military rights. The tenant can review cancellation or crew recall; the host can review three-day exit notice. Cards show deadlines, held/paid/refunded coins, actual completed workdays, extracted material, crew location, supplies, unmet meals and returned receipts. Find controls show the tenant's extraction-crew marker in Region view. Orders and supply movements link back to Expansion. Full home storage retains goods and workers; unpaid rent refunds once at home arrival independently of storage.
Agreed player coin sales
Trade → One-time barter, coin sale or relief adds Total sale price (coins) and Review coin sale. Select the recipient and the good/quantity under We send; the price is the total for the entire shipment, one to four hundred whole coins. We receive applies only to barter. The draft survives refresh and cancelled reviews. Proposal review names actual goods, price, accounting requirements, reservation, physical delivery/return and cancellation rules.
The buyer uses Review payment reservation to commit existing communal coins. This review distinguishes money from warehouse goods and does not occupy storage. The seller uses Review agreed dispatch for actual cargo, travel food, workers, route and risks. Contract cards show four distinct amounts: reserved at buyer, carried home, credited to seller and refunded to buyer. Before exchange either side can review cancellation; after exchange it is unavailable. A full home warehouse can retain the carrying team while money already physically home is credited exactly once.
The treasury card separately totals local player-purchase reservations and returning sale proceeds. Existing private forecasts include the expected treasury changes from funded travel; regional journey cards show held coins separately from cargo and provisions. Books still need study, fish keeps its original expiry, and armed escorts still require their own consent. No recurring coin-sale controls are offered.
Regional road expeditions
Expansion → Regional road expeditions lists build and repair availability for each owned outpost. Blockers identify missing workers, supplies, services, a current crew or unsuitable sections. The review lists exact paid materials and travel food, four residents, minimum round-trip time, selected edges, one attention, limited corridor rights, wear and recovery rules. Cancelling the review spends nothing.
The crew card shows its actual hex, outward/working/homeward/unloading phase, finished sections, carried materials, consumed/remaining/unmet food and current blocker. Show road crew opens Region view at the current location. Review recalling road crew explains physical return and final invested materials; it disappears once return has begun. Completed-section details distinguish condition from whether cargo benefit is currently usable. Returned-crew details retain the last twenty orders, invested/returned materials, food accounting and full return dates.
Region view draws sound completed edges in tan and unavailable ones with dashed warning lines. Crew markers are owner-only; completed public road sections disclose no private material ledger. Supply graphs distinguish finite road work and carried supplies from recurring production. Private forecasts and regional attention link blockers back to Expansion. Local road plots and their controls remain available in Land.
Scriptorium commissions
Research → Scriptorium commissions appears in chartered communities. Scholarship unlocks the Community scriptorium in Buildings. After construction, assign one keeper in Workers; the school and Scholarship still need their separate staff. The commission form selects a local scriptorium, a known topic and one to four books. Draft choices survive live state refresh and review cancellation. Funding review shows actual reserved inputs, one attention, two additional scribes, minimum working days, physical output and recovery rules.
The live card shows stored books separately from completed working days, unused and invested materials, next eligible check and the current blocker. Pause/resume/cancel all use reviews; the map link opens the commissioned building. Cancellation distinguishes stored books, a finished held book and unused inputs. Full storage blocks the whole refund. The latest twenty receipts retain outcome, output and material spending. Read-only forecasts and regional attention link blockers to Research; warehouse history and the supply graph distinguish the finite project from automatic producer rates. The original school's single public learning slot remains available.
Allied watch invitations, notice and receipts
Defense → Invite an allied tower watch selects a founded partner, an operational staffed local tower, a seven/fourteen-day permission term and a two/four-soldier limit. The draft survives review cancellation and refresh. The host reviews the maximum food authorization before inviting; no stock or troops move then. The donor sees readiness and supply blockers, reviews actual departure food and route, and separately accepts using two attention and its existing force.
Both party cards show the permission deadline, actual travelling/holding position, carried rations, arrival refill and daily food receipts. The host's tower-warning status becomes active only after arrival and preparation. The host has Review three-day exit notice; the donor has Review allied recall. Reviews distinguish continued limited supply during notice from immediate donor recall, physical return, spent food and unused carried food. The host is not offered a link to command the donor's private army. Returned cards retain receipts and show no live force at the tower.
City → Military passage includes Allied tower watches as a separate permitted activity. Existing combined relief-and-escort permission retains its previous scope. Forecasts include actual host consumption and agreement endings; regional exceptions link notice/return to Defense. Delegated production access and unrelated accounts do not reveal the agreement or private stocks. The older owned-watch buttons retain their existing behavior.
Player fish agreements and dated receipts
Trade → One-time trade or relief and Propose finite recurring trade or relief now include Fish and Preserved fish. Existing offer, recipient acceptance and sender dispatch controls remain authoritative. Fish reviews explain original dates, pre-exchange cancellation/recall, final delivery, return-payment losses and spent commitments. The dispatch review lists current outgoing batch dates and reserved fish-payment dates. Proposed or future recurring stock is not yet reserved; actual batches are selected when funded.
Dated fish custody expands each fish contract into sender cargo and recipient payment batches, showing full local expiry date/time and original, remaining, spoiled, delivered and returned/released quantities. Recurring agreements retain a dated receipt for every funded round. Storage and fire waits do not extend these dates. Cancel releases surviving payment locally; travelling cargo returns with the actual carriers. Before exchange, any spoilage recalls the failed agreement and ends future scheduled rounds. After exchange, goods already delivered stay final even if collected payment later spoils. Private forecasts, regional attention and return briefings report these losses. NPC waystation fish offers remain unavailable.
Independent adult lifecycle and sealed goods
Family & continuity → Independent adult lifecycle shows current age, next birthday and natural-death date with full calendar dates, plus the warning from age 80. The explanation states 24 village days per age year, death at 85, unchanged aging while travelling/paused/unembodied, and migration grace. Ended independent lives and sealed goods retains each deceased adult's name, life number, age, date, actual location and goods, including returned unused work inputs. Sealed goods have no spend or inheritance controls. A dead current life has no work, barter, meal or journey controls.
The ordinary continuation form returns after death. Its review names the new adult and actual source, discloses age 24, a real population/worker transfer and no access to an earlier estate or public office. Cancellation retains the name and source choice without a transfer. Acceptance opens the distinct adult's live work/travel panel, while old lives remain inspectable. A living adult's Resume choice preserves the same identity and clock. An unavailable source blocks new continuation without erasing history. Regional age warnings link here; the founding home's private forecast reports a projected independent death and sealed goods without predicting any automatic replacement.
Resident age and continuation
Founding & charter → invited resident and Your home & work → Resident lifecycle show the adult's current age, next birthday, natural-death date and a later-life warning from 80. The explanation states 24 village days per age year, natural death at 85, migration grace and that work changes never restart the clock. Resident death ends only that life and its authority; the host remains in office. Continue your resident story shows the last recorded age, death date/cause or voluntary departure, and fresh invitations. Your resident lives retains every previous adult's recorded age. Accepting another life starts a distinct existing 24-year-old with newly consented terms and no population or starter grant. Host regional attention links aging warnings to Founding & charter, while forecasts and return briefings report actual deaths. Independent-career aging is implemented above; unnamed-population aging remains unfinished.
Permanent field losses
Defense → Fallen residents shows permanent deaths separately from wounds, with battlefield, survivors, lost kits/food/arrows and refunded unused pay. Patrol and relief acceptance reviews disclose permanent casualties and possible complete destruction. A migrated departure is explicitly labeled as retaining its older nonfatal terms; the next new acceptance changes that policy. Destroyed relief agreements display their battlefield end date instead of “return still in progress.” Depot overflow remains reclaimable. Survivor reinforcement options use the actual shortfall to two/four/six residents. Returning professional survivors retain their original contract history and reduced equipment; a new term uses their current size. See the living-world design for authoritative casualty and supply rules.
Research → Named specialist training lets the founding household select a living named civilian adult and a known service with recurring supplies. The panel lists missing school, Literacy, active mentor, labor, reserve and material requirements. Funding review names the adult, subject, four timber/eight food/one tool, one additional learner and three full-day stages; acceptance costs one attention. Cancelling the review retains both selections and spends nothing. The first eligible stage is a full day after acceptance, processed on the next local daily check.
A funded card shows status, completed days, next eligible check, consumed and unused materials. Reviewed pause releases the learner; resume requires restored services and restarts a full interval. Cancellation returns unused supplies only and rejects if they will not fit. Separate qualification cards offer reviewed service appointment, show standard versus trained operating costs and expose the current named holder. Appointment reduces recurring supplies by 25% without extra people, lower ordinary staffing or instant stock changes. A qualified adult can hold one appointment; release retains the qualification and restores standard operating rules. Death leaves a vacancy unless the player previously reviewed an eligible trained backup for that named incumbent. The latest thirty course receipts remain inspectable.
School courses can coexist with public research when both have real workers and funding. They do not teach unknown community topics, adopt techniques or create public office. Regional exceptions link blocked training and vacancies here. Effective Research upkeep, supply demand, forecasts and daily consumption agree; owner-only records remain excluded from delegated production and resident views.
Family & continuity → Household lifecycle lists every living named adult's current age, next birthday and old-age boundary with full local dates. One year takes 24 village days (four real days), warnings begin at 80 and death occurs at 85. The explanatory card discloses migration grace, offline progression and the current household-only scope. Appointment, embodiment and handover reviews show the selected adult's age and deadline and explain that neither action resets the clock. Cancellation changes no age, office or inventory.
Death chapters distinguish old age from critical illness and say whether public office continues or requires a separate handover. A relative's death preserves the living ruler; selecting a successor after the ruler dies still grants no office until the separate reviewed handover. Regional attention links age warnings here, return briefings distinguish birthdays and death causes, and actual forecasts include household changes. Existing earned-coin wills remain independent of public succession. Children remain unfinished; invited-resident and independent-career aging are implemented above.
Frontier → Review deliver fish / preserved fish, or the corresponding collection offer, shows twelve units when that warehouse has the stock. The normal supply review now lists each selected portion's original expiry date and quantity, alongside actual travel food, two workers and delivery/collection terms. It warns that travel, reservations, full stores and recall do not reset age; only surviving goods arrive. Cancel spends nothing. Expired warehouse fish is unavailable for loading until its next local check removes it.
An active supply card's Fish cargo age panel identifies each outgoing or collection batch, its full expiry date, committed quantity, remaining stock, spoilage, delivery and return/release quantities. Recent fish shipment receipts retains up to twenty completed fish trips per home, available from either endpoint's private city view. Collection reviews use the dates now stored at the outpost. Fish needs local smokehouse processing before it can become household or travel food. Both raw and preserved fish can also be selected in the existing finite governor exchange controls; the authorization review explains that dates survive travel and paid commitments are not refunded by spoilage. Forecast constraints, regional exceptions and endpoint briefings report actual shipping losses.
Supply chains → Fish / Preserved fish → Storage age shows stored stock, quantity expiring at the next daily check, cumulative spoilage, used/withdrawn goods, next expiry and last loss. Expiry and each remaining bucket show the full local date and time. The panel explains oldest-first usage, two/fourteen-check shelf life and expiry before production, with a link to smokehouse recipes. Warehouse movements disclose actual spoilage withdrawals. Coverage estimates explicitly exclude aging; the copied-world forecast includes it and reports predicted losses. Regional attention links stock expiring at the next check to this supply view.
Production → Fish smokehouse → Prepare preserved fish meals uses the standard current-state review: four preserved fish and one log produce twelve prepared food at full staffing. Cancel preserves stock, ages and the draft; approval changes the selected recipe without immediate stock movement or age reset and starts the required full cycle. Fish expiring at that cycle's check is unavailable. The panel also shows the existing preservation and fresh-meal alternatives. Owned outpost supply and governor routes retain fish ages as described above; player trade and relief also retain dates. The newer Trade & transport → Sell preserved fish for coins offer needs a staffed fish market, shows selected dated batches in its review, and keeps Market fish age on the caravan. A blocked outward trip that reaches expiry recalls and refunds held buyer coins. The later grain/flour extension above adds their storage dates; prepared food remains unaged.
Trade & transport → Propose finite recurring trade or relief → Review recurring relief uses the selected recipient, outgoing good/quantity, maximum rounds, return interval and dispatch window. Receive fields apply only to barter. The gift review names the full donor commitment including travel food, no recipient payment/debt or granted rights, three-day consent deadline, delayed first check, physical delivery, reserve/service constraints and finality after delivery. Cancelled reviews retain the draft; changing a number and immediately clicking review works without a second click.
Recipient cards offer Review recurring relief acceptance even without accounting services. Acceptance reserves no goods and does not spend attention, stocks or workers. Both parties see the fixed no-payment terms, gross donor commitments, travelling cargo, receipts and the option to stop future rounds. An undelivered gift recalls physically; a delivered gift remains final while its carriers return. Dispatch expiry leaves paid travel intact. Regional issues label recurring relief explicitly and link its controls. Ordinary barter retains its existing nonempty payment and two-community accounting requirements.
Frontier → Recurring food supply mandate → Food target covers offers Residents only or Residents and funded tower duty. Existing orders stay resident-only. The review shows the exact current target, resident stock, protected reserve and finite scheduled troop meals within the chosen horizon. Duty/wage expiry limits those meals; troops still travelling and arrival refills are separate. Reopening after cancellation retains the selection. Approval reserves nothing immediately and preserves past spending; actual daily checks retain the same workers, route, stock, storage and budget constraints. The target is recomputed at each check and does not guarantee timely delivery or continued defense. Fixed-quantity governor targets remain unchanged.
People → Food, housing and storage includes current funded tower demand at its host. The host supply network charges those meals once, separately from resident meals. Regional balances and forecasts use the same community assignment; the static daily rate is labelled as subject to withdrawal and expiry. Shipping commitments and later automatic tower issues both use the shared regional operating ceiling when present.
Defense → Watchtower garrison includes seven/fourteen-day funded watches alongside the original one/two-day orders. Review the immediate carried provisions, separate outpost arrival refill and finite daily authorization. Long duty needs the active home record keeper. The host takes one food per soldier after each complete duty day before expiry; the review names its protected reserves and any regional operating ceiling. No future daily food is reserved now. Failed supply, lost services, recall or expiry ends collection and sends the force home physically. Professional-service expiry can end duty earlier. Home and host cards show food actually taken, the fixed allowance and the next collection; the host supply network shows its pending daily demand, unused allowance is not refundable stock. These remain owned-tower route-warning assignments, with no new combat or territorial power.
City → Continue your resident story appears automatically after a resident dies or leaves. This dedicated screen has no settlement selector, management navigation, stocks, workforce or building controls. The map overlay links to invitations, marks stocks “Not held” and disables mutation controls. The ended life stays visible, including its community and status, while eligible public invitations appear below it. A new resident name survives cancelled acceptance reviews. The review explains that old housing, work permissions and property do not transfer, and that the original choice never restores a free village. Hosts are told their open invitation can be accepted by a newcomer or a player whose previous resident life ended.
After acceptance, Your resident lives lists each distinct adult, community, life number and end status. Acceptance automatically opens the new agreement's scoped home/work screen; Open your community also links there. The current resident identity travels with reviewed commands; a former or omitted later-life identity cannot issue staff orders. The overlay offers a continuation link when the old private home becomes inaccessible. Cached views are replaced across life-status transitions; withdrawal of an invitation invalidates an open acceptance review. No invitation means an explicit waiting state with preserved history. Browser checks cover cancelled reviews, naming, no starter controls, old/foreign privacy, actual staffing, history, four widths, reload and two actual restarts. See the living-world design.
Founding & charter → Agree a new work term lets the current host choose a specific operational producer for an existing resident. The producer draft survives cancelled reviews. Offering creates no authority, reserves no workers and spends no stock. A pending offer shows its proposed workplace and three-day deadline; the host can withdraw it.
Your home & work shows the proposal separately from the current workplace. Acceptance has its own review explaining that fourteen days begin on acceptance, unused prior time is replaced, and only the newly agreed producer's staffing becomes editable. Decline leaves the current agreement unchanged. Applied staffing survives replacement; a separate reviewed assignment changes actual production. The effective producer, end date, revocation reason and bounded proposal/action history remain visible after reload. Current role revocation does not evict the resident. New host characters need a fresh offer and consent. Browser verification covers two-player cancelled reviews and drafts, no premature scope, actual staffing, private denial, reload, four widths and two server restarts preserving pending and accepted terms. See the living-world design.
Founding & charter → Invite a newcomer lets a founding leader choose one operational producer and review a public invitation. It names an existing civilian place and the limited work role; the first eligible newcomer to accept takes it. The host can withdraw the offer or revoke work control, while shared housing continues. New players see open invitations and the next available adult's age beside the founding-site choices. Their resident-name draft survives cancelled reviews. A community-born civilian keeps their birth age and life clock; an age-unknown civilian uses the age-24 model. Leaving returns a recorded birth key to civilian custody for later selection. Joining requires a separate confirmation disclosing the permanent starting choice and absence of a second village grant, added population, land or supplies.
Your home & work shows the named resident, host community, zero-rent shared housing, term and role reason, one producer's actual inputs/output/blockers and reviewed staff controls. Other owners' private production, family, logistics, military and regional ledgers are omitted. Expired/revoked work roles disable controls while the housing view remains. Leaving has its own review and does not grant another starter life. The overlay labels the host's charter correctly and offers the scoped role instead of owner building controls; hidden stocks are labelled Not shared. Broader lease transfer, resident kin inheritance and wages remain unavailable; appointment renewal now requires the fresh consent described above. See the living-world design.
Defense → Watchtower garrison now lists towers at owned retained outposts as well as local adjacent towers. Each remote quote names the destination, actual walking duration, immediate home-food cost and a separate maximum arrival refill from the outpost. The confirmation explicitly states that no outpost food is reserved now; actual arrival rechecks its stock and household reserve. An unavailable refill causes physical withdrawal. Long routes can disable ordinary two-day duty under the four-day carrying limit; longer funded watches depend on separate daily host supply.
The host's Visiting troops information shows origin, actual phase/location and food taken against the finite refill allowance, with a link to management at home. Home controls retain recall and actual map location; the unit's destination uses the route endpoint. Source and host populations remain separate. New warnings apply only to caravans departing from the tower community. Structural work remains blocked until the visiting unit returns. Browser checks cover cancellation, both warehouses, host visibility, reload, four widths and two actual server restarts. The stationed display preserves five food taken after actual authoritative marching, active host warnings and private access denial. See the living-world design.
Regional → Forecast the linked region provides one- and six-home-village-day estimates across the home and retained outposts. Cards show local warehouse changes, population, food, health, available workers and free storage. Separate disclosures show daily checkpoints, predicted gross regional spending, cargo still travelling/reserved, constraints and assumptions. Future founder arrivals are labelled as predicted communities and receive no current-control link before they actually exist.
Forecasting submits a private read request and reserves nothing. Existing production, consumption, services, paid work, physical routes and shared budgets advance together in a copied world. Displays never pool warehouses or credit travelling goods. Constraint links open current controls; they do not apply projected changes. The estimate is marked outdated after a world revision, and reload requires a new forecast. Errors retain the old result with its stale warning. The existing request throttle and bounded horizon/work limits still apply. Date-and-time labels distinguish a six-village-day (24-real-hour) forecast from a same-time-of-day result. Browser verification covers three-community results, unchanged stock and budgets, stale/reloaded estimates, four widths from 320 to 1440px, actual server restart and cross-account denial. Broader proposal comparisons remain open. See the living-world design.
Frontier → Governor exchange now offers every good supported by manual outpost trips, including stone, textiles, compost, equipment and whole manuscripts. Selectors group manuscripts under their topic names. Manuscript transport allowances is a separate collapsed section; Regional → Shared logistics budget → Manuscript transport ceilings similarly holds book daily/total limits. Unspecified goods display zero and gain no authorization from upgrading.
An automatic trip must fit both route and shared ceilings, plus any operating budget. Books use real stock and do not teach their topic on arrival. Reviews preserve previous gross commitments and disclose physical travel, storage, provisions, workers and rights. Zero fields remain editable but are omitted from network payloads; a complete nonzero cargo budget fits the bounded network envelope. Browser verification covers cancellation/draft retention, unchanged approval-time inventories, named choices, full-catalog submission, reload, 320–1440px layouts and an actual server restart preserving exact state. See the living-world design.
Trade & transport → One-time trade or relief adds Review relief without payment beside the ordinary trade proposal. It uses the selected recipient and We send quantity; the form and gift review explicitly explain that We receive applies only to barter. Relief review names the exact gift, zero recipient payment, separate consent and donor dispatch, real cargo/provisions/worker costs, storage delays, final delivery and absence of debt or authority.
The recipient sees Review relief acceptance and a consent review that deducts and reserves no recipient goods. The donor's dispatch still shows the exact paid goods plus travel provisions and the real route. Agreement cards label Relief and explain that no payment is reserved. Cancellation before delivery orders physical return of travelling cargo; delivered gifts are final. Ordinary barter and finite recurring editors keep their existing terms. A manuscript gift does not teach its topic, and a relief agreement does not grant military access.
Browser verification covers an actually hungry recipient, review cancellation, no-payment acceptance, exact donor funding, privacy, reload, four responsive widths and two real server restarts before and after authoritative route/meal simulation. See the living-world design for persistence and recovery limits.
Production → producer → Production mandate → Production priority offers reviewed Normal, High and First choices. The current choice and any accountant-service fallback are visible. Higher priorities receive the first opportunity to use shared materials and storage during local village-day checks. Equal priorities retain existing building order. The form warns that lower-ranked workshops can lose inputs and a consumer placed before its supplier can wait another day.
The review names the building and old/new priority, discloses unchanged cycle deadlines and zero immediate resource/labor/attention cost, and preserves the constraints from staffing, recipes, storage, targets and spending ceilings. Raised priorities require an active public accountant; the owner can restore Normal without that service after catch-up/building work finish. Cancel leaves all state unchanged. Stale world/structure reviews cannot apply. Changing a mode/target/recipe still restarts its cycle; changing priority does not. Food-capacity estimates and real economy forecasts use the saved effective order. New priority choices also appear in the return briefing. No production-office permission is expanded.
Browser verification covers cancelled review, stale-review invalidation, actual commitment, unchanged stock/labor/deadline, privacy, reload, 320–1440px layouts and two real server restarts before and after an explicitly simulated production day. See the living-world design for exact scope and persistence rules.
Trade & transport → One-time trade / Propose finite recurring trade now includes prepared food, grain and flour. Forms disclose protected local reserves, separately funded carrier provisions, reserved food being unavailable for meals, grain's household fallback and flour's bakery requirement. Food-related acceptance, dispatch and cancellation reviews explain that exact contracted cargo cannot feed carriers. Delays can exhaust their provisions; route shortages and recall remain consequential.
The recurring proposal review totals exported food plus travel provisions over all authorized rounds: twenty food and nine provisions, twice, show fifty-eight food. Existing accepted-agreement maximum/spending projections and save receipts use the same additive accounting. Browser checks cover both players, cancelled drafts, exact funding/reservation, private access, reload, two actual server restarts and 320–1440px layouts. Traded grain/flour now retain dated custody under the later extension above; prepared food remains unaged. The separate local fish freshness extension is described above and in the living-world design.
Trade & transport → One-time trade / Propose finite recurring trade now includes a Manuscripts option group with the actual technology names. One whole book occupies one storage/carrying unit. Both outgoing goods and requested payment can be books. The form explains that receipt grants no automatic learning or exclusive license. Existing reviewed proposal, recipient reservation, sender dispatch, cancellation, cargo and history controls apply. Recurring terms require another available copy for each round; missing copies wait without reserving another payment.
Research → Manuscripts retains separate reviewed study, school/teacher prerequisites, two learners, two-day progress, actual book consumption and local adoption. Its explanatory text now links the player's choices to both owned-outpost delivery and player trade. Book arrival does not enable the technique by itself. Two-account browser QA covers grouped choices, cancelled reviews and retained drafts, paid cargo, privacy, reload, four responsive widths and separately funded study after actual simulated delivery. Two server restarts preserve the outbound and completed barter states. See living-world design for custody, persistence and remaining licensing limits.
Trade & transport → Permission for armed caravans lists accepted or active player trades and their separate military consent. Only the recipient can review a two-, four- or six-soldier grant before departure. The review names the exact contract, seven-day term, third-party treaty requirements, public succession behavior and the absence of hostile/warehouse authority. Recipient approval moves no goods or troops. Unused permission can be withdrawn immediately; assigned escorts receive a bounded three-day exit notice.
The sender then dispatches the actual trade and uses Defense → Moving convoy escort before its first step. That review identifies the caravan, separate militia food and attention cost, route length, permission expiry, third-party grant count and observed route risk. Routes that avoid the known camp explicitly grant no bonus. Existing troop recall and caravan cancellation remain separate choices; movement, fatigue, provisions, physical return and custody remain visible through Defense and Trade. Later recurring rounds need fresh one-trip permission.
Military passage now includes a Permitted activity selector: relief campaigns, trade escorts, or both. Counteroffers and ratification display that scope with the exact clause revision. Older treaties remain relief-only. New scope never appears through a save migration or a recipient's barter acceptance. See living-world design for the remaining military and diplomatic limits.
Land & water → Shared village water now supports a two-player conduit workflow. A source with active Hydraulic engineering selects an eligible village and a maximum of eight/sixteen daily water units, then reviews an offer. The recipient separately reviews acceptance or decline. Source-only construction review shows the exact material charge, route, four-person crew, stages, duration, additional provisions, one attention, household priority and ongoing service/wear requirements. Funding is a separate command after consent; merely viewing or signing spends no materials.
The agreement card shows both villages, lifecycle, current/max delivery, condition, offer/funding/exit deadlines, interruptions and paid work progress. Orders provides pause/resume/cancellation. A map link centers the current work cell. Repair and decommissioning show current authoritative quotes or blocking reasons. Unfunded agreements can be withdrawn; funded obligations need three days of notice before removal. New work reserves both well connections. Local water panels distinguish surveyed local yield, imports, exports, effective delivery, local irrigation reservations and outgoing commitments.
Inputs persist within the current city session. Reviews carry world/target/character authority and revalidate on acceptance. Recipients see shared clauses and delivery without access to the source warehouse or private construction quotes. Delegated production stewards receive no waterworks controls. Existing wells, land and city screens remain authoritative; no new standalone simulation is maintained in the browser. This is a bounded buried-conduit model, not river diversion or a finished pipe rendering layer. See living-world design for costs, rights and limits.
Buildings → Review construction → Compare before funding offers one/six-village-day comparisons for the exact reviewed building, plot and orientation. The same controls are available when construction review is opened from map placement. They show current orders versus the proposed construction, immediate stock withdrawal including crew support, free workers after funding, construction stage and predicted completion, housing/residents, storage, final material differences, daily stages and separate constraint lists.
The same review now offers Compare region · 1 home day and Compare region · 6 home days when the owner has linked communities. It funds that one exact local building only in a copied regional world, shows actual material withdrawal, stage/completion or blocking, and compares food, health, free workers and changed warehouse goods in every owned community. The result also appears in Regional overview. The live Confirm order remains the same local START_CONSTRUCTION action; a regional comparison does not reserve a plot, grant workers or coordinate multiple buildings. This is later outpost management, so Getting started retains its food-first local building sequence.
The copy uses real payment, rights, research, attention and crew queues. Completed producers remain unstaffed. Explanatory text identifies existing meals/deliveries/research and the absence of later player orders. Forecasting reserves nothing. Confirm order separately funds construction, and Keep planning cancels the review without spending. Loading and errors are visible; incomplete simulations do not display partial results. Foreign and delegated production users cannot access these private comparisons.
An intervening world/character change marks the result outdated and disables confirmation until the owner closes the old review and checks a current proposal. A new plot, building or orientation cannot reuse a different proposal's estimate. Results are session-only and clear on reload. Browser verification covers one/six-day comparisons, cancellation, private access, a second player's world change, exact separate funding, real completion, 320–1440px layouts and server restart. See implementation status for the full verification scope.
Expansion includes two expansion-only stone survey parcels. A returned survey explains the initial finite deposit and the required quarry, tools, workers and transport. Owning a quarry camp exposes its actual deposit, production and stock through that community's City screen. Production names rough stone, shows remaining/initial stone, exact tool inputs and shortage reasons; exhausted deposits cannot be refreshed by rebuilding.
Knowledge includes Stone dressing and masonry with its dependencies, practice, lumbermill institution, research/adoption costs and recurring specialist upkeep. Buildings includes the Building-stone quarry, Mason workshop and Stone-built house with ordinary plot eligibility and paid-construction review. The house's review describes eight housing places and its fire-damage factor; it grants no residents. Existing worker reviews support quarry/mason assignments.
Supply chains traces rough stone and dressed stone through quarry, workshop and construction consumers, including actual warehouse movements. The two goods are available to the existing physical cargo controls with weight two per unit. Expansion offers delivery/collection of twelve rough or dressed stone when that stock exists at the source; review/cancel/dispatch and shipment reload are browser-verified for rough stone. The map recipe manifest supplies semantic fallbacks for these buildings and the stone deposit. Browser checks cover resource tracing, worker review/cancel/accept, quarry shortages, private reads, reload and four widths; an actual process restart retains home/outpost stock, housing, staffing, warehouse records and the next needs deadline. The full extraction/carriage/refinement/construction journey is covered by simulation tests, not claimed as a complete timed browser playthrough. See implementation status.
Production → Plan workers and recipes together → Forecast this production plan adds one/six-day comparisons for the selected two-to-eight-producer draft. Current orders and proposed settings start from the same stock/time; the result shows final food, warehouse space, residents and coins, all resource differences, daily food checkpoints, exact modeled changes and separate constraint lists. The selected draft is never applied by a forecast. Existing Review coordinated production separately confirms the current proposal.
A comparison matches only its original draft, character and world revision. Editing the draft marks the result outdated immediately; restoring the same values restores the matching label only if the world is still unchanged. Reset/application leaves earlier results explicitly outdated; reload clears both drafts and estimates. Loading/error status is visible, and incomplete or invalid proposals produce no partial comparison. Forecast buttons are unavailable to delegated producers, preserving owner-only access to broader commitments. Current-orders forecasts in Supply chains remain separate.
The explanatory text identifies real full-cycle waits, retained targets/pauses/budgets, competing consumers and already authorized queues. It does not promise the same outcome when a plan is applied later. No extra stock, worker assignment, mandate, crop or transport order is implied. See implementation status for tests and browser evidence.
Supply chains → [resource] warehouse movements shows opening stock, cumulative incoming/outgoing goods and current stock, followed by the most recent retained receipts for the selected resource. Each movement identifies its cause, effective time, sequence, direction, exact quantity and before/after stock. Resource selection and disclosure state use the existing supply controls. This stock explanation is available without Record keeping; the separate workshop-history card retains its specialist requirement.
The card states whether tracking began with an actual founding/arrival or an old-save opening. Receipt retention is explicit: at most 240 movements across all resources retain detail, while older totals remain in the reconciliation. Cargo dispatch is a withdrawal, not proof of consumption; only delivered goods enter destination stock. Coins, held project goods, carried goods and directly eaten gathering remain outside warehouse accounting. Reads and cancelled reviews create no movement, and foreign owners cannot inspect the ledger. See implementation status for validation.
Family & continuity → Adopt an existing adult shows eligible local civilian workers, the next adult's age, living household places and the eight-person limit. The name draft survives review/cancel. A community-born adult keeps their recorded birth age and life clock; an earlier anonymous adult uses the age-24 model. Review identifies unchanged population/work/resources, excluded travellers and named residents, and the separate will/office choices. Acceptance uses current character identity and world revision. Adoption history remains available after deaths; only living members occupy a place. No human-account invitation is implied.
The new relative appears in the existing personal-will, council-appointment and embodiment controls. Interregnum blocks new adoption until lawful handover. Earlier inheritance remains unchanged by later membership. Two-player browser checks cover review/cancel, exact conservation, privacy, reload, four widths and actual scheduled death followed by inheritance and lawful succession; narrow views were visually inspected. See implementation status for fixture details and verification scope.
Family & continuity → Personal coins and inheritance now separates communal treasury, each notable adult's earned coins and sealed estates. The currently embodied living household adult can review a will naming another adult kin, revert to the default oldest-surviving-kin rule, or donate one/all available personal coins to the founding community. Reviews name the beneficiary or exact transfer and make the independence of property and public office explicit. Will changes reserve no resources; donations transfer actual existing coins and are irreversible once confirmed. These personal controls remain available during interregnum; public stipend funding still requires lawful office.
Office stipend reviews a fixed seven-coin, seven-day authorization supported by Public accounting and Record keeping. Funding reserves communal coins without immediate personal earnings. The card shows earned/held/refunded money and the next full-day payment. Death immediately returns unearned escrow; loss of support is checked at the next scheduled payment. Cancellation returns only unearned funds. Terms never renew automatically. Death chapters identify actual inherited coins and the beneficiary or sealed-estate status; the independent council handover controls retain their existing authority checks. Old saves display zero personal wealth without inventing historical earnings. See implementation status for verification.
Defense → Request a professional relief campaign → Optional hosted supply depot now includes an explicit host-arrow quantity, defaulting to zero. The host review describes the exact authorization and required food depot. The donor's separate acceptance review identifies the host arrows reserved immediately, fitted-archer eligibility, two-quiver maximum, physical visits, return entitlement and surplus custody. Closing either review spends nothing; proposing shares terms without reserving either warehouse.
Each agreement's campaign ammunition card shows authorized, funded, held, loaded and returned whole arrows, plus outward/homeward visit times and quantities. A zero collection means full quivers at the actual visit. Existing completed-depot reclamation handles food and arrows, retaining any supplies that cannot fit. Historical food/rest agreements display no invented ammunition. Army movement, wages, equipment condition, food and rest remain separate. Two-player reviews, exact funding, private warehouses, reload, 320–1440px layouts and real restart passed; an additional timed-arrival browser check was blocked by automatic approval review and is not claimed. Both physical depot visits and interruption/recovery are covered by simulation tests; see implementation status.
Defense → Field resupply now offers Review ammunition resupply for fitted archers travelling or guarding away from home with quiver space. The authoritative quote takes up to the missing arrows from actual home stock. Review names the arrow quantity, two carriers, their provisions, the exact held hex, walking time, six-per-member quiver limit, surplus return and interruption consequences. Closing review reserves nothing; acceptance debits warehouse cargo, assigns the carriers and holds the unit in place. Arrows do not appear in quivers before arrival.
The active supply card separates arrows carried, delivered and returned from food and replacement kits. Supply chains and Regional overview include those arrows in the same physical journey. Arrival adds one delivery receipt, resumes the previous military order and leaves excess with the carriers; condition, wounds, morale, fatigue, pay and duty duration receive no ammunition bonus. Existing recall controls release the rendezvous and bring undelivered arrows home physically. Full or fractional storage retains whole arrows with the team. Home loading remains separate; moving escorts, tower garrisons and relief campaigns keep their existing supply restrictions.
Two-player browser checks cover review/cancel, exact arrow and carrier-food commitment, two assigned carriers, unchanged troop location/quivers at dispatch, private stock, reload and 320–1440px layouts. The full verification record, including timed arrival and restart results, is in implementation status.
Defense → Professional military roles now includes archers with their actual bow/arrow fitting costs and paid training. Carried arrows separates warehouse stock from the six-per-member quiver capacity, shows total arrows fired, and explains whether the known active encounter permits a complete volley. Conditions include instruction/training, wages, fatigue, fire, tree cover and two carried arrows per unwounded member. Patrol and relief orders use the field result at contact; the later defensive-volley rule above also covers a held guard post and co-located moving escort at an actual caravan crossing. Encounter reports show ammunition expenditure or the reason no volley fired.
Review loading arrows at home transfers only available whole warehouse arrows within remaining quiver space. Review/cancel spends nothing; confirmation neither repairs equipment nor grants troops, training, morale or wages. Remote reload is blocked. End-role/demobilization reviews include unused arrows and condition-based whole bows, all subject to warehouse capacity. Production exposes lumbermill bowmaking alongside ordinary timber conversion and smithy arrow forging alongside its earlier recipes. Supply chains traces yarn/timber/tools into bows and timber/iron/charcoal into arrows, then into the fitting requirement.
Browser verification covers fitting reviews/payment, private inventory, cancelled reloads, actual eight-arrow loading, retained wear/wages, reload and four viewport widths. An isolated clear-sightline scenario was observed before and after actual scheduled contact: eight arrows were fired once, sixteen remained with the returning unit, and remote loading stayed unavailable. Actual restarts retain the firing and loading histories and physical return deadline. The narrow fitting, contact and reload panels were visually inspected. This does not add remote ammunition resupply or a tactical battle interface.
Defense → Professional military roles compares infantry with professional spearmen. Each role has separate seven/fourteen-day funding reviews, actual fitting costs, reserved/earned/refundable wages, two-day training progress and clear blockers. Spearmen require the active Spear and shield drill instructor and one manufactured spear-and-shield kit per existing militia member. The review states their 50% defensive strength benefit for corridor guard and moving waystation convoy escorts, with no professional attack bonus. Infantry keeps its existing 25% general strength bonus. Ending a role at home is reviewed separately: surviving whole spear kits need warehouse space, earned wages stay spent, unused wage days return, and changing roles requires new fitting and training.
Production / Supply chains / Research connect the selectable smithy recipe to timber, iron and charcoal, show its active specialist requirement and expose spear fitting as a downstream equipment use. Three staffed smiths consume six timber, three iron and three charcoal for three whole kits per village day. Kits remain ordinary physical cargo, weighing two each, in consented material trades and owned-outpost delivery selectors; sending kits grants neither troops nor knowledge. New research adds a physical manuscript through the existing copy/trade/study rules. Historical infantry and default smithy recipes retain their earlier behavior.
Two-player browser checks cover role review/cancel, exact fitting/wage payment, no early qualification, end-role return disclosure/cancel, private stock, reload and 320–1440px layouts. A normal server deadline completed the second training day and advanced actual payroll. Narrow review and training cards were visually inspected; real process restart retained the paid equipment, contract and training state. Detailed simulation and regression evidence is recorded in implementation status.
Supply chains → Forecast current orders runs a read-only estimate for one or six village days, with the corresponding real duration and exact source/end times. It shows food, population, coins, free storage, the traced resource's warehouse change, daily checkpoints, projected completed workshop batches and first observed constraints. Actual household meals, competing production inputs, stock ceilings, upkeep, funded work and accepted delivery travel are included; unconfirmed plans and future player actions are excluded. Projected production is clearly separate from retained historical receipts and does not require or grant a record keeper.
Forecasts remain visible but marked outdated after the authoritative world revision changes. Recalculation is explicit; reload discards previous estimates. Waiting/error states never appear as an accepted order, spend attention or open a confirmation dialog. Incomplete calculations return an explanation without partial quantities. Only the village's authorized owner can request this wider private forecast; a limited production steward retains their existing production scope. All controls and disclosures support narrow screens.
Frontier & charters adds Extend this village charter, listing only explicitly released single edge plots. Cards expose actual terrain, returned survey evidence, the physical survey cost/time, registry blockers and a separate registration review. That review names the exact added hex, before/after charter size, material payment and unchanged population/water/storage. Current charter size, selectable City plots and ownership use the expanded canonical region; the original founding grant remains a separate historical receipt. Developed outposts use their own local village registry; raw camps display the development requirement. Region inspection and ordinary construction use the newly acquired plot, including after reload and server restart.
Founding offers now include farming plains alongside woodland and coast. Each farming card shows seven actual fields, no woodland, two five-worker food plots, 55 potential basic food per day, freshwater-well basis and verified walking distance to the waystation. Reservation keeps three choices in each category visible; founding review names the two distinct plots and lack of a lumbermill. The same City Buildings and Workers controls manage both plot instances independently. No river/flood service or advanced crop capability is implied by this starting choice.
Hosted relief depot offers include an explicit Rest permission choice: supplies only, or one village day on each leg. The food ceiling allows 60 units for six soldiers with two rests. Proposal and acceptance reviews explain the ten-food-per-soldier reservation, two extra days of paid time, full-day fatigue/morale recovery and interruption consequences. Defense shows current fatigue and outward/homeward stop receipts, including active deadlines, completed recovery/replenishment and interruption reasons. Either party can use the existing reviewed withdrawal control during return rest; the battle result and physical return provisions remain intact.
Land & water → Local roads exposes road condition, usable adjacent plots, the two-plot connection requirement and the exact construction/repair/removal costs. Review explains that a separate four-person crew uses materials and time without pausing compatible farms or buildings. Road repair is eligible for explicit recurring land maintenance under its selected capped or daily timber/brick/tool allowances. Region draws usable connections and muted broken-road markers; the generated substrate remains unchanged.
Caravan and player-trade reviews show current improved edge counts and conditional travel estimates. Outpost-supply review explains the same timing rule. All retain full walking-route rations and ordinary capacity; fire, loading, storage, upkeep and current rights still govern actual journeys. A fire detour cannot retain a speed benefit from a road it bypasses. The first affected step and each subsequent step have a fixed accepted deadline; changes affect later scheduling. Historical journeys retain their earlier walking contract. Road wear appears in Regional overview. This is local infrastructure inside existing charters; it does not authorize road construction across unowned corridors or add bridges.
Land & water → Drainage and retention basin shows actual wetland suitability, available lower outlet hexes, missing surveys, reserved basin ownership and existing drainage condition. Review names the exact basin, material cost, four-person crew, stages, delayed effective-field benefit, moisture change, habitat loss, upkeep/foundation consequences and paid restoration. It does not describe drainage as extra well capacity. Source and basin are refreshed together when work is funded, completed or cancelled. The outlet remains unavailable for construction and other land/forestry uses through queueing, pause and wear. The source supports ordinary construction only after the full project completes.
Drainage repair and wetland restoration use Orders for pause/resume/cancel. Cancellation distinguishes unused project materials from separate crew support; material tools follow the ordinary work-progress refund. The recurring land-maintenance editor accepts a completed drainage improvement, names its brick/tool costs and requires the matching active specialist. Regional overview surfaces failed drainage with a link to its plot. Region renders the completed developed plot and its channel, with a dashed blue boundary and water bars on the basin; failed works use a warm warning fill and dashed channel. Frontier appends nearby marsh survey opportunities; returned reports describe the actual fields, finite well delivery and wetland development constraint, with map links to source and basin. These controls preserve the existing rights, current-revision and material checks. Major river works and downstream rights remain future work.
Trade → One-time / finite recurring agreements now offers serviceable handcarts and worn handcarts. Each is whole cargo with eight carrying weight. Reviews explain that carried carts preserve their condition and do not equip the team. An equipped sender needs a separate available serviceable cart. Accepted payment is reserved locally; stock changes hands only when the actual caravan reaches the other village.
Frontier → Outpost deliveries shows one-cart delivery and collection offers when those actual stocks exist. Governor resource selectors and regional logistics allowance fields include both equipment states. A governor retains its team cart before calculating exportable surplus and books cargo carts against material ceilings. Whole cargo remains with the team when less than one storage place is available. The equipment panel and Supply chains explain remote repair through actual purchases and transfers.
Two-account browser verification covers review cancellation, accepted offers, payment reservation/release, recurring selectors, owned-outpost cargo previews, a real timed intact-cart delivery, private stock, reload and 320–1440px layouts. Actual server restart preserves both warehouses, the exchanged agreement and the payment still travelling home. Narrow review and arrival cards were inspected. The broad gameplay regression passes 526 tests; detailed evidence is recorded in implementation status.
Trade / Frontier → Cargo transport equipment separates serviceable, worn and travelling carts. Policy and dispatch reviews disclose that a newly dispatched cart which travels returns worn, needs a whole storage place, and requires paid repair before reuse. An unused home recall returns serviceable equipment; older underway loans retain their accepted return terms. A missing serviceable cart blocks new equipped departures with repair, manufacture and carrier-only alternatives.
Production → Cartwright → Repair worn handcarts uses the existing current-revision review and full-cycle recipe selection. One worker transforms one returned cart plus four timber, one iron and one tool into one serviceable cart. The same workshop cannot manufacture and repair simultaneously. Staffing, active Joinery, storage and production budgets remain visible prerequisites. Supply chains traces the returned-cart source and repair inputs; worn equipment is not shown as free recurring production.
Browser checks pass a real timed repair, exact material changes, recipe-review cancellation and acceptance, worn-source tracing, private warehouse access, reload and 320–1440px layouts. An actual process restart preserves the repaired equipment, stock and selected process. Narrow equipment and source cards were visually inspected. Regression details, including the corrected historical-save fixture, are in implementation status.
City navigation now starts with five main buttons: Overview, Buildings, People, Production and Orders. In shared development, Founding replaces People. More city sections groups every remaining destination with a short purpose or prerequisite explanation. Explore, Plan ahead and Activity on record are advisory labels; every destination remains inspectable and actual orders retain current server checks. Existing obligations remain discoverable during service loss. An appointed production steward sees only Production stewardship.
The native disclosure supports keyboard operation and remembers open/closed state per community across refreshes within the session. The current section is always named outside the disclosure. Following a guide or report link to a secondary section keeps a closed menu closed and moves keyboard focus to its visible summary. The guide displays up to three incomplete suggestions and retains all eight steps in the expanded checklist. Page reload starts the menu collapsed.
Browser verification covers all destinations, three visible suggestions, keyboard operation, focus and draft preservation during actual server refresh, independent settlement disclosure state, closed-menu guide links, cancellation without spending, owner/delegated/unfounded accounts, reload and 320–1440px layouts. Narrow overview and menu views were visually inspected. The focused server regression passes 31 tests.
City → Founding now compares woodland and coastal charters. Coastal cards identify usable fields, woodland and shore-water cells, freshwater survey, walking distance to the waystation, initial worker assignments, the fish/cooking chain and its fuel limit. Reserved-site review selects that site's actual package. Coastal acceptance explicitly lists commons, food plot, fishery and cooking smokehouse, plus the absence of a starter lumbermill. Cancelling a review grants nothing; both packages use the same once-only entitlement. Ocean parcels remain unsuitable for ordinary land buildings.
The live coastal City opens the same authoritative production, workforce, supply, trade and land controls. Smokehouses offer preservation or fish meals through existing recipe reviews and full-cycle timing. Production receipts and the supply graph distinguish caught fish from cooked food. Fuel and depleted-source blockers remain visible; recovery can increase farm staffing, grow woodland on spare fields or use physical imports. Older smokehouses retain preservation after reload. Browser checks pass reservation/founding cancellation, competing-player exclusion, accepted coastal setup, recipe cancellation, food forecast, privacy, reload and 320–1440px layouts. The timed first village day spends one log, catches and cooks fish, and leaves 725 prepared food after household meals. Actual restart preserves the same grant, four buildings, staffing, recipe and warehouse. Narrow founding and kitchen views were inspected. The primary living-world design defines package, source conservation and remaining scope.
City → Regional → Regional operating budget offers a separate, optional shared material authorization covering producer inputs, district construction, automatic building/land repairs, food/governor shipments and tower-watch food throughout the home-and-outpost network. An opt-in coin ceiling separately covers prepaid professional wages, finite waystation purchases and accepted buyer payments for player coin sales, including each recurring round. An offered coin sale shows the buyer's current funding blocker and disables acceptance until it clears; the player can still cancel the offer. The owner selects lifetime total or renewing home-day ceilings; all material limits start at zero until deliberately entered. Reviews state scope, the period, gross and current-day spending, new ceilings, food-processing consequences and simulation-order allocation. No immediate stock or worker reservation occurs. Pause/resume retains spending; paid work continues. Household meals, manual orders and the explicitly listed excluded services remain available.
The panel shows activity/community totals and the last forty commitments. The existing shared logistics panel retains daily route limits and optional capped lifetime limits; both apply to a shipment in capped mode. Forms preserve draft values and focus across refresh, update from accepted responses, use current home/world revisions and remain private to the owner. Production blockers and food capacity reflect the shared operating allowance. Browser verification covers cancellation, reviewed funding, draft persistence, one actual production commitment, pause, privacy, reload and 320–1440px layouts. A real process restart preserves exact spending/history and stock; raising the ceiling resumes without erasing commitments or moving stock. Narrow panel and review were visually inspected. The primary living-world design defines exact inclusions and exclusions.
Live City continuation — September 22, 2026
Research → Textile crafts, Land → Flax fiber, Buildings → Textile workshop and Production → recipe selection connect a new material chain to actual local choices. The flax review warns that the plot stops producing food and that fiber is inedible. A two-worker workshop can spin, weave or tailor one chosen recipe per day; selecting another process restarts its cycle. Supply chains traces flax → yarn → cloth → garments, current inputs/stock, actual scribe receipts and the wardrobe's conditional consumption. Trade selectors and eligible outpost delivery/collection cards include these finite goods.
People → Communal wardrobe displays warehouse garments, unexpired clothing places, residents currently at home, cumulative issued/allowed garments, worn-out items, the next wear-out deadline, current issue blockers and the last actual issue/coverage/health benefit. Draft fields set a daily issue maximum, retained garment stock and a cumulative allowance. Current-revision review explains no immediate reservation, first-day preparation, seven-day wear, eligibility at home, dependence on basic needs, no personal inventory grant and no refund. Pausing stops new issues while already consumed clothing continues until expiry. Previously spent allowance survives every edit; a rejected budget cannot erase it. Drafts and input focus survive ordinary refresh.
The policy is a local public service, separate from buying goods, manufacturing, person-to-person ownership and troop equipment. New issues require the clothier and a sound commons; existing coverage lasts without remotely resupplying travelling people. Up to one extra daily community health recovery is proportional to local coverage and requires met basic needs. The panel labels its last recorded result rather than promising immediate healing or a fixed daily garment demand. Two-account browser checks pass funding review/cancellation, actual timed consumption of eight manufactured garments, coverage and recovery display, the supply graph, foreign-warehouse denial, reload and 320–1440px layouts. A real process restart preserves cohorts, exact expiry, cumulative spending and inventory. Reviewed pause leaves existing coverage intact and refunds nothing. A stale post-acknowledgment allowance draft was corrected and verified against the authoritative response; ordinary draft refresh retains edits. Narrow views were inspected, including the full attention counter. The primary living-world design defines costs, conservation and remaining scope.
Top bar → Attention → City Orders now shows the authenticated account's live balance out of twelve, shared across settlements and characters. The tooltip and Orders card give the next point's real-time deadline and explain one point per two real hours, no banking above the cap, and no refill on cancellation or succession. Disconnected clients retain only their last received figures; commands already require a connection. The header no longer takes its value from the sample order workspace. The sample workspace keeps its clearly separate rehearsal stock.
Every City order review states its attention cost and latest available balance, or explicitly says it costs none. The server supplies the ordinary cost schedule and payload-dependent exceptions. Insufficient balance disables confirmation while allowing the player to keep planning. A server update invalidates an older review through the existing revision flow. Initial founding, routine work allocation, repairs, safe pause/cancellation/recall and execution of funded automation remain available without attention. Relief acceptance charges the donor two points; requests and withdrawals are free. Direct map construction, rebuilding and planting use an explicit attention confirmation too.
The server sends refill updates even without changed map chunks. Two-account browser checks verify initial independent balances, cancelled review with no charge, two actual surveys consuming the remaining points, disabled review at zero, the timed zero-to-one refill in the live header, reload and responsive layouts. Actual process restart preserves balance, cumulative spending, credited regeneration and exact next deadline. The last point then pays for one survey and reload does not reset it. Narrow header and Orders layouts were inspected. The primary living-world design records the complete current cost table and migration contract.
Military passage provides grantor-community offers, seven-/fourteen-/thirty-day terms, two-/four-/six-soldier caps and a beneficiary selector. Incoming terms show the current clause revision and exact offer expiry. The recipient may review ratification, decline or a counteroffer; counteroffers require a fresh signature from the other party. Reviews identify both communities, fixed clauses, public continuity, three-day offer/exit rules and the absence of warehouse, title or attack grants. Active records show their fixed expiry and any exit deadline. Exit notice blocks new commitments immediately and retains already accepted passage only until its effective deadline.
Defense → Campaign route lets the donor choose direct travel or a waypoint via another founding community before accepting relief. The selected route's authoritative blocker, food cost, walking distance, duration and wage deadline drive the acceptance control. Review identifies required passage clauses and their term deadlines alongside any host depot obligation. A selected path is frozen on acceptance; the agreement displays its waypoint and existing physical troop status. Expiry can end further combat and require physical return; passage does not promise an indefinite campaign or a safe journey.
Three-player browser verification covers absent permission, cancelled reviews, a seven-day/two-soldier offer countered to fourteen days/four soldiers, explicit ratification, selected-route funding, unchanged inventories on signing, retained wages, denied foreign warehouse reads, reload and 320–1440px layouts. Actual server restart preserves clauses, route, provisions, wage custody and preparation deadline. Reviewed exit notice leaves accepted preparation intact within its grace period; subsequent host withdrawal returns committed food once without refunding earned wages or ending the paid term. Narrow route and treaty views were inspected. The primary living-world design distinguishes durable public passage from character-specific combat consent and production stewardship.
Defense → Optional hosted supply depot extends the relief-request draft with an actual local storehouse and a zero/sixteen/thirty-two/forty-eight-food authorization. Zero is the default. The disclosure explains active host Field logistics, reservation only on acceptance, two physical refills, storage occupancy and the retained return obligation after combat withdrawal. Draft choices persist through normal refresh. Acceptance review shows exact donor provisions, host reservation, depot hex, complete walking route length and wage deadline. A failed host reserve, quartermaster, allowance or route check blocks the authoritative acceptance.
Both parties' agreement cards distinguish food authorized, funded, still held, physically collected and returned to the host. Outward and homeward receipts show actual quantities and dates; no unvisited depot is displayed as already delivered. When a completed agreement retains food after storage loss, the host receives a reviewed reclamation control that explains partial release and retained remainder. Existing withdrawal and army-location controls retain their meaning. Campaign food never grants private foreign warehouse inspection or general army control.
Two-client browser checks verify a thirty-two-food depot authorization and a thirty-six-hex route, cancelled request/acceptance/withdrawal, exact sixteen-food donor and thirty-two-food host payments, zero early collection, shared custody display, unchanged wages, privacy, reload and 320–1440px layouts. Actual process restart preserves the paid reservations and muster deadline. Host withdrawal before departure returns both uncollected reservations once; the existing wage term and uncleared camp remain. The narrow layout was visually inspected. Engine tests additionally verify both actual field pickups, longer-range success and later storage reclamation. See the primary living-world design for the contract and remaining logistics scope.
Defense → Professional relief campaigns lets a village with an active scout and surveyed bandit camp choose another player's founding village and review a bounded request. The invited owner sees the shared camp and exact acceptance quote: new food, existing soldiers, walking distance, preparation/contact time, expected duration and existing wage deadline. Acceptance/decline and either party's withdrawal use the ordinary current-revision review. The text explains character-specific consent, shared force status, physical return, sunk food/wages and the absence of territorial rights or general command over another player's troops.
Both players see the same agreement status, preparation deadline, committed food, recorded camp, troop phase/current hex, wounds, equipment, carried provisions, result and actual return time. Failed eligibility gives the real readiness, service, wage-duration, route or carrying-limit reason. Reviews distinguish a request that reserves nothing from acceptance that commits donor food and troops. The host can withdraw permission; the donor retains ordinary recall. Still-home troops return unused food immediately subject to storage, while away troops must walk back. This does not end the separately paid professional term. The existing military map control follows the donor's unit; no new ownership or foreign City inspection is granted.
Two-player browser verification covers cancellation of all three review types, explicit acceptance, exact ten-food commitment in the prepared route, retained wages/unit size, shared home-muster status, denied foreign warehouse reads, reload and 320–1440px layouts. Actual process restart preserves the agreement, provisions and preparation deadline. Reviewed host withdrawal then releases the still-home force, returns those ten provisions once, retains paid wages and the uncleared threat, and survives reload. The 320px view was inspected without overflow or browser exceptions. The primary living-world design defines the exact campaign rules and outstanding territorial-war scope.
Defense → Professional infantry service exposes current communal coins, earned military-household wages, barracks/technology requirements, fitting inputs, additional training and actual seven-/fourteen-day eligibility. Review states the complete reserve, immediately earned first-day pay, consumed materials, training delays, fixed deadline, strength effect, physical return obligation and money custody. Active contracts show member count, earned/total/held/refunded coins, deadline and advanced training progress. Home stand-down has a separate refund review; ordinary demobilization also discloses its unused wage refund. Earned money remains outside the communal treasury, and individual household spending is explicitly not simulated.
Trade → Communal treasury separately displays reserved professional wages and earned household coins. Research and Build expose Standing infantry service and its staffed barracks through the normal prerequisites, costs and building lifecycle. Supply chains includes one-time infantry fitting materials; coins stay outside warehouse recipes. The existing patrol, guard, escort, supply and watchtower controls retain their ordinary role and route limits. No territorial campaign controls are implied by the professional label.
Browser verification covers review cancellation without spending, real funding from eighty earned coins, four consumed timber/four iron/two tools, twenty-eight reserved coins, four immediately earned and twenty-four held, advanced-training status, treasury display and reload. A real server restart preserves the contract, deadline, inventory and unit; reviewed stand-down returns only twenty-four unused coins, leaves four earned household coins, retains ordinary militia and does not refund fitted goods. Renewed fitting correctly blocks when insufficient iron remains. Layouts fit at 320–1440px without browser exceptions; the narrow view was inspected. These mechanics and remaining campaign scope are defined in the primary living-world design.
Public offices → Production steward appointment lets a charter holder with an active Public offices registrar invite another lawful player through their founding community. The draft chooses seven, fourteen or thirty village days. Review explains local inventory/producer visibility, actual worker and recipe control, food/material consequences, preserved spending permissions, three-day offer expiry, character-specific consent and the absence of any title or broader order authority. Incoming offers appear in the recipient's own founding community for acceptance or decline. Relevant records show term/status, current access blockers, revocation/resignation and the latest forty delegated order references.
After acceptance, the appointed community appears in the recipient's settlement selector through a separate production-inspection permission. Its Production stewardship view contains warehouse stock, food demand/potential harvest, available labor, producer status, worker controls, supported recipe choices, retained mandate information, bounded existing-target adjustment and coordinated production plans. The response omits linked outposts, trade agreements, military, family, research and broader administration. Other City tabs and budget/policy controls are absent there; the server also rejects them. The active-project count is explicitly unshared rather than fabricated as zero. To resign, the player returns to their own founding community's Public offices.
Revocation or loss of service removes subsequent access; exact expiry clears the client view. Applied assignments and recipes persist under their existing operating rules. A restored enabled registrar resumes through normal daily service checks; a changed character requires new consent. Two independent browser clients verify proposal and acceptance cancellation, pre-consent denial, actual grant, restricted controls, a worker change visible to the owner, unchanged stock, audit, reload and 320–1440px layouts. Actual process restart preserves the office and exact applied state. Revoking while the delegate has a staffing review open disables its confirmation, denies subsequent reads and survives reload. See living-world design and implementation status.
Land → Surveyed terraces adds actual contour construction, retaining repair and paid decommissioning to surveyed plot proposals. Generated origin, effective use and normalized neighboring elevation relief stay distinct. Reviews state exact materials, four-worker stages, full active duration, potential 55-food basic harvest, unchanged water sources, daily wear, the 50% production/building threshold and 25% foundation-damage threshold. No effective terrain change appears before the final stage.
Completed plots show a retaining-works condition card with five-condition daily building damage below the critical threshold, running-crew shoring, separate soil/building repairs and the empty-site/no-channel removal requirement. Free soil retirement is disabled while terraces exist. Recurring maintenance describes terrace cost and surveyor/accountant requirements alongside existing cumulative budgets. Production, build eligibility and regional exceptions expose unstable foundations. Paused or queued landwork preserves paid stages; losing its specialist queues it immediately. This uses current semantic terrain/plot presentation; a bespoke terraced landscape mesh remains pending.
Browser checks pass risk/cost review cancellation, actual funding without early terrain changes, pause/reload, completed condition and maintenance controls, disabled free retirement, cancelled decommission review, paid retaining repair and 320–1440px layouts. Actual process restart preserves paused work and stock, and reviewed resume makes no further material deduction. Controlled 80% wear is used only for the completed-terrace browser fixture; technology, materials and construction use real commands. See living-world design for current rules and implementation status for final regression evidence.
Trade / Frontier → Cargo transport equipment shows whole handcarts available at home and lent to active journeys. A reviewed choice selects sixty-weight carriers or a required cart with one-hundred-weight capacity for future two-person cargo trips. The review states that this also affects already-authorized automatic dispatches, borrows actual equipment separately from material ceilings, reserves nothing at policy approval, blocks when no cart is available and leaves paid journeys unchanged. Troops, founders, surveys, personal travel, speed and road access are outside the control.
The Cartwright workshop appears in Build, Production and Supply chains with active Joinery, actual timber/iron/tool inputs and one whole cart per worker/cycle. Handcart mode offers larger waystation lots and forty-unit timber/log outpost loads. Dispatch review identifies the borrowed cart separately from goods and provisions. Journey cards show equipment retained after a future-mode change. Supply traces show the loan per departing equipped team and separately identify travelling borrowed gear; it is excluded from recurring material consumption and delivery stock. Full home storage retains equipment until a whole storage place is available.
Browser checks verify review/cancel/enable without stock reservation, a real ten-lot trade, one cart leaving available stock, unchanged paid gear after carrier-only selection, reload and 320–1440px layouts. The 320px view was inspected. Actual restart preserves the policy, lent cart and exact cargo; supply units/custody are checked, and reviewed recall returns that cart once with persistence through reload. The workshop uses the existing semantic footprint/label presentation fallback. Road/horse services and legacy haulage replacement remain pending. These checks describe the original no-wear release; the later maintenance rules above supersede new-trip reuse.
Production → Plan workers and recipes together adds a collapsible draft for two to eight completed local producers. Each selected card shows current/proposed workers, supported recipe choices and the retained policy. Totals show nominal selected-building inputs, outputs, net materials and labor change per cycle, with explicit exclusions for soil bonuses, households, services, other buildings and cargo. Current operation is identified separately from proposed recipe choice. A review applies the whole plan atomically or leaves it unchanged; food buffers, full-cycle resets, preserved targets/ceilings/spending and subsequent queued crews are explained before confirmation. Crops keep their separate paid planting control.
Invalid/no-change plans are disabled, while the server independently validates net labor, ownership, recipes and all structure/city revisions. Drafts, focus and open details survive refresh and review cancellation. Accepted receipts clear the matching draft; later edits use the acknowledged assignments. Reset clears only the draft. Browser checks pass actual multi-producer staffing/recipe changes, cancellation without mutation, consecutive edits, exact stock preservation, reload, no-op prevention and 320–1440px layouts. An actual process restart preserves settings, timers, mandates, inventory and history exactly. The final 320px view was visually inspected. Broader automatic production policies and forecasts remain open.
Research & adoption → Grain milling and baking adds the nineteenth topic with real prerequisites, research/adoption costs and specialist upkeep. Milling grain crop cards show actual grain output. Review explains the two-food seed payment, full growing-day delay, loss of direct prepared-food harvest, mill/bakery staffing, fuel and startup food buffer. Build and Production expose the Grain mill and Community bakery through existing eligibility, construction, staffing, mandate and service-blocker controls. Both structures use semantic footprint/label presentation pending bespoke art.
Supply chains → Grain / Flour / Food shows the selected crop as a source and the real mill/bakery recipes with exact recorded inputs and outputs. Emergency household grain use is labeled per meal, not forecast as recurring daily demand. People shows available grain, last actual grain meals and cumulative consumption, explaining its exclusion from prepared reserves and travel rations. Food-capacity estimates follow one potential producer cycle using available inputs and intermediate goods; they remain distinct from actual receipts and guaranteed delivery. Frontier manual cargo and governor material selectors include grain and flour; shared logistics budget controls now cover the complete manual outpost cargo catalog and retain zero authorization for omitted goods. Player barter also supports food, grain, flour and manuscripts as described above.
Browser verification covers cancelled and funded crop reviews, unchanged cancellation stock, actual seed cost and delayed harvest, grain/flour source selection, recorded processing quantities, 48-food potential capacity, reviewed millwright suspension, retained blockers/history through reload and 320–1440px layouts without exceptions or panel overflow. The 320/390px layouts were visually inspected. Actual server restarts preserve both villages' inventories, crop timing, production receipts, staffing and suspended program exactly.
Supply chains → Recorded production adds a collapsible history for the selected resource. Consumed, produced and net workshop contribution totals lead into completeness information and actual batch receipts, including full local dates, recipe/crop, staff, condition and exact material inputs/outputs. It retains 120 recorded batches across all resources and discloses omitted older receipts and completed batches without an active local record keeper. The text explains that these totals exclude other warehouse movements and are neither time-based rates nor a surplus forecast. Resource/plan changes preserve the disclosure; viewing, reload and scribe resumption create no backfilled receipts. Links find the real workshop, open Production or inspect Record keeping. Browser checks cover fractional receipts, selection, disclosure retention, pure reads, reviewed scribe resumption and 320–1440px layouts; actual restart preserves all quantities/counters, inventories, the service program and workshop staffing/timing. The narrow layout was visually inspected, with no browser exceptions or overflow. Complete warehouse accounting and coordinated production planning remain open.
Orders → Automatic building repairs adds collapsible controls for each local building: condition threshold, additional idle-worker floor and cumulative material ceilings. Zero means no permission to spend. Reviews explain later funding, the ordinary damage-based bill including available tool/hauling support, five food, four workers, food buffers and production downtime. Cards show condition, current eligibility/blockers, exact quoted commitments when ready, spent allowances, next check and twenty recent decisions. Pausing future repairs leaves existing paid jobs in the normal Orders controls. Ruins require a separate rebuilding decision. Draft/focus/disclosure state survives refresh; successful acknowledgments retain authoritative edited values and zero ceilings. Regional instructions and exceptions link back to local Orders, and saved briefings record meaningful decisions. Browser checks pass cancelled review, authorization without early spending or repair, consecutive edits, regional warnings, pause with preserved paid work and spending, reload and 320–1440px layouts. Actual process restart preserves inventories, instructions, building damage/staff and repair payment/crew/progress. A reviewed resume then completes the same saved repair, restoring condition without new spending. The narrow view was visually inspected; no browser exceptions or overflow occurred. General regional budgets and road upkeep remain open.
Trade → Propose finite recurring trade adds a collapsible proposal with fixed goods, quantities, two to six rounds, interval after return and dispatch window. Review shows each party's maximum commitments, sender travel food, separate consent, three-day offer expiry and no immediate reservation. Both participants see readiness, deadlines, exact spending, active cargo/payment custody and paid round receipts. Reviewed stop releases only uncollected local payment; original exports or exchanged payment still return physically. Dispatch expiry permits paid travel to finish. One-time agreements have separate cards; recurring child contracts appear through their parent and ordinary caravan view. Drafts and disclosures survive refresh and cancelled review. Regional instructions/issues and saved briefings link relevant decisions. Two-account browser checks pass review/cancel/propose/accept/stop, unchanged stock on consent, actual payment release and recall, retained spending, reload and 320–1440px layouts. Actual restarts preserve both inventories, consent, terms, receipts and physical cargo exactly. Cancelled return wording and the narrow layout were visually checked; no overflow or browser exceptions occurred. The form explains the five-material scope, four unresolved agreements per village, global one-hundred-parent history and separate outpost-budget scope. Wider goods, contract-law institutions and broader markets remain open.
Regional overview → Shared logistics budget has a collapsible editor for combined daily and optional lifetime material ceilings across automatic food and governor routes and every load of an authorized saved itinerary. It shows actual usage, the home-day renewal, retained dispatch receipts and the complete manual outpost cargo catalog, with a separate manuscript disclosure. Review states the scope, no immediate goods reservation, whole-shipment checks, independent manual relief and continued paid travel. A paused budget blocks new automatic and itinerary dispatches across routes; resume/edits preserve spending. An itinerary waiting only for the next daily allowance shows its due check and retries automatically after the home-day renewal. Route and itinerary exceptions report precise used/required/allowed quantities. Both target and world revisions protect review; an already due itinerary check must catch up before a budget edit can be accepted, and successful acknowledgments retain the authoritative edited ceilings while refreshed City data arrives. The earlier browser checks cover cancelled drafts, consecutive edits without lost fields, no approval-time stock movement, exact blockers, paid-cargo/counter preservation, pause/resume, reload and 320–1440px layouts. The narrow layout was visually inspected. Actual server restarts preserve budget terms, counters, receipts, warehouse stock and paid journeys exactly for that earlier scope; the new itinerary-budget integration has command, forecast and save/restore test coverage. Immediate acknowledgment also retains zero-value material fields. General treasury, wage and non-logistics operating budgets remain outside this control.
Land & water → Well headworks shows the original surveyed source limit, base access, actual current delivery, paid extension level and condition. Developed local villages can review twelve-unit extensions using actual timber, bricks, tools and four workers over three days. Review distinguishes unchanged delivery during construction from verified flow at completion, crop competition and maintenance failure. The source cap blocks unsupported extensions, including the twelve-unit mineral parcels. Existing Orders controls pause/resume/refund paid work. Recurring land maintenance adds headworks and an editable capped or daily bricks allowance; authorization reserves nothing, and later daily checks retain the existing accountant/specialist, stock, food-buffer and worker requirements. Well repair retains existing water flow during its one-day work. Frontier's local-village card now reports effective delivery, and Regional overview identifies worn headworks. Browser checks pass review/cancel/funding, no early capacity, Orders controls, reload, completed sixteen-person needs, authorized/paused/resumed maintenance and 320–1440px layouts without page errors or horizontal overflow. Actual server restarts preserve both the funded construction and completed village/maintenance state exactly; the narrow maintenance layout was visually inspected.
Frontier & charters → Develop this outpost into a village displays the actual resident, housing, water, health, local food-production, record-keeper and home-registry requirements. Review funds local materials and four workers for three stages, distinguishing the still-usable camp from capacity granted only on completion. The job links to normal Orders pause/resume/refund controls. The completed card shows commons condition, charter history, current well delivery (the commons upgrade itself adds none) and access to player trade; it offers building inspection rather than a blocked repeat-upgrade warning. Home cards identify registered villages. Recovery explains that a destroyed commons retains its legal charter but a reoccupation kit restores only a basic camp; larger facilities require paid redevelopment. Browser checks cover review/cancel/funding, actual stock/crew changes without early capacity, pause/resume, reload, completion/trading access and 320–1440px layouts. Actual server restart preserves funded and completed states exactly. This extends the earlier bilateral interface from home villages to registered local villages; wider offices, water systems and rights remain open.
Trade → One-time trade with another player adds fixed material proposals between differently owned home villages. The recipient reviews and reserves payment locally; the sender separately reviews and funds dispatch with two actual workers, travel provisions and current route limits. Both participants see fixed terms, acceptance, actual cargo/position, reserved payment and storage blockers. Either can cancel before exchange; only uncollected local payment releases immediately, and travelling exports must return. Drafts/focus survive rerenders and review cancellation. The form states its five-material/chartered-village scope, eight unresolved offers per village, no automatic expiry and one hundred globally retained closed agreements. Existing caravan cards identify the recipient reservation; military escort limitations are explicit. Regional issues link local decisions, and supply traces include incoming agreement cargo without early warehouse credit. Separate-account browser checks cover the reviewed flow, cancellation, stock/storage/worker changes, reload, private City denial and 320–1440px layouts. Actual restart preserves both inventories, terms, reservation and the funded caravan exactly. Finite recurring agreements are delivered above; broader markets and trade institutions remain open.
Regional overview is a live account-scoped City tab and an Overview shortcut. It compares the home and retained outposts, shows urgent/attention issues, and filters by community or severity. A home-authorized supply problem remains visible when filtering its affected outpost. Issue controls open the authoritative settlement, exact plot and local management tab; they issue no commands. Cards keep usable food/materials, labor, water, housing, health, storage, coins and instruction spending local. Separate journey cards show actual position, carried goods, reserved collection, rations and held coins; next checks are not arrival promises. Transferring founders/households are separated from recorded community residents without double-counting returned cohorts. Deliberate pauses and ordinary waiting remain visible without producer/work alarms; past hunger remains history after provisions recover. Catch-up and omitted issue/instruction counts are explicit. Mobile uses compact metrics with expandable counting rules; filters, focus and disclosures survive rerendering. Browser checks verify real three-settlement navigation, filters, map links, read-only reload, account isolation and 320–1440px layouts; actual restart preserves all local ledgers and active travel. Regional operating budgets, wider delegation and broader crisis recovery remain open.
Land & water → Fund recurring land maintenance lets an owned improved plot receive a condition threshold, idle-worker floor and capped or renewing daily material allowances. Review distinguishes authorization from later actual spending and explains one-day/four-worker repairs, harvest downtime, reserve-plus-two-day food protection, staff and existing-crew priority. The card displays current blockers, exact soil/channel costs, next check, past commitments and twenty recent decisions. Fallow soil and disabled channels are skipped. Pause preserves paid jobs in Orders; cancellation refunds never restore gross authorization spending. Drafts, focused fields and open history survive rerendering; successful updates clear the matching plot draft. Saved briefings report paid repairs and changed blockers. Browser checks verify review/cancel/authorize, no early stock or condition changes, actual paid repairs, pause/reload and 320–1440px layouts. Real restart preserves the instruction, spending, paid work, land and inventory exactly. Broader regional operating budgets and road/building maintenance remain open.
Frontier & charters → Lowland survey parcels exposes two nearby lowland opportunities alongside the existing woodland and upland choices. Returned physical surveys identify the 240-unit clay bed and its exact map location; unreturned reports reveal no deposit. Established clay outposts expose reviewed Food for extracted clay and Collect extracted clay orders, while iron orders remain specific to iron sites. Reviews retain actual cargo/ration/worker/route costs and physical storage/recall rules. Browser checks verify cancellation, real clay reservation without premature home credit, reload and narrow/desktop layouts. Actual server restart preserves the active shipment and both inventories. This completes the interface path for local clay extraction and physically supplied brickmaking; broad resource generation and additional material chains remain open.
Frontier & charters → Move a household from home adds reviewed relocation of four existing residents, including two available workers, under each owned outpost. The card reports actual housing, water, food, storage and resident-journey blockers. Review shows home workforce loss, paid provisions, route/duration, arrival rechecks and return/storage recovery. It distinguishes deliberate relocation from automatic waystation migration. Existing journey cards and map markers show Relocating household; recall remains physical. Source population falls on departure and destination population rises only on admission. Return briefings record actual outcomes. Edge verifies review/cancel/fund, finite stock/people, no early arrival, map focus, recall/reload and 320–1440px layouts; real restart preserves the exact cohort, journey and food custody. Developed local charters and broader community transfers remain open.
Overview → Since your last marked visit / Your village-to-region guide adds a private saved briefing and eight linked introductory steps. Current decisions/projects stay first. Pure reads preserve unread state; Mark these changes as read uses a server cursor with revision checks and durable receipts. Recent history remains inspectable, and overflow explicitly reports missing older entries. Home/outpost reports are independent. The guide checks real completions/current capabilities without granting resources or bypassing reviews. Observer read markers do not grant public office. Fresh/developed browser saves verify navigation, pure reloads, explicit acknowledgment, forty-entry gaps, unchanged goods/troops and 320–1440px layouts; real server restart preserves report/guide state exactly. Broader regional aggregation and full transaction history remain outside this first briefing.
Defense & patrol → Watchtower garrison lists built tower sites and reviewed one/two-day assignments for two/four existing militia, plus the longer funded watches described above. The card reports walking, quarter-day preparation, current readiness, fixed deadline and actual departure briefings. It identifies the separate civilian lookout/scout, food reserve, withdrawal conditions and structural-work restriction. Trade reviews disclose the concrete camp-avoiding route and warn that older caravans or later fire-driven reroutes retain risk. The map labels Tower garrison at its actual position. Recall explains immediate loss of new briefings, retained accepted caravan paths and physical return/storage. Edge verifies reviewed cancellation/funding, actual food, preparation, accepted detour, map focus, recall/reload and 320–1440px layouts; an actual restart preserves tower timing/briefings, provisions, return position and caravan path/cargo. Larger-fort combat and professional garrisons remain open.
Defense & patrol → Moving convoy escort reviews attachment of a ready militia to its own dispatched caravan before the first walking step. It names actual soldier food, route, known risk, return reserves, equipment/fatigue costs and recall behavior. The card shows linked caravan, active/withdrawing status and actual protected crossings. Both groups share their physical route/hex; map markers label Convoy escort. Militia recall detaches and returns it while the caravan continues; caravan recall returns both. Fire/depot delays and low supplies remain actionable. Browser checks cover review/cancel/fund, paid food, paired position/reload, map focus, physical independent recall and 320–1440px layouts; actual server restart preserves routes, provisions and cargo. Broader escort contracts, fort garrisons and forward logistics remain open.
Defense & patrol → Reinforce this militia at home reviews the existing civilian residents needed to bring current veterans to two, four or six total, with real crafted kits and the resulting civilian workforce. The whole unit stays home during two full training days. The review explains unchanged population, retained wounds/morale/fatigue, weighted paid equipment and blocked-training recovery. Pending cards show zero/one completed days and reviewed cancellation returning only recruits and their kits; insufficient storage rejects the whole refund. Actual worn-veteran browser saves verify cancel/fund/reload, workforce/stock transfer, no early healing/completion, partially trained cancellation and 320–1440px layouts. Actual server restart preserves the pending cohort, veteran state and resident ledgers. Field reinforcement and professional forces remain open.
Defense & patrol → Equipment resupply adds a reviewed delivery of actually crafted replacement kits alongside soldier food. Review names stock spending, two-weight kits within sixty total carrying weight, maximum possible condition restoration, whole-kit waste and unchanged people/wounds/morale/fatigue/guard deadline. Active cards show carried/fitted/returned kits and actual restoration; supply-chain shipments expose the same cargo outside local stock. Kits fit only at physical arrival; surplus and recalled gear return on foot and wait for whole storage units. Existing food-only trips remain valid. Actual crafting/guard browser saves verify cancellation, spending without early repair, reload, delivered gear and 320–1440px layouts; real server restart preserves the rendezvous, cargo and deadline. Broader equipment, field reinforcement and campaigns remain open.
Land & water → Extraction ground shows finite remaining/original minerals and whether the site needs reclamation or has been reclaimed. A reviewed shallow-site restoration order names permanent depletion, delivered compost/materials, four residents, four stages and normal building requirements after completion. New non-extraction placement and new soil/channel work cannot bypass disturbed-ground restrictions; older accepted buildings retain their use. Cancellation refunds only unworked inputs. Mineral outpost cards offer the exact reclamation-material delivery, including actual transported compost. Browser checks verify review/cancel/fund/reload, no early land benefit, completed soil/depleted seam, and 320–1440px layouts. Actual server restart preserves the paid stage and inventory. Terraces and bounded local drainage are now implemented as described above; deep/steep-site engineering remains open.
Trade & transport → Funded market displays the local communal treasury and shared finite NPC operating fund, with posted log/timber sale and tool/iron/brick purchase prices. Eligibility includes actual coins, depot goods, route food, workers and capacity. Review states the reserved amount, physical return/refund timing and communal stewardship. Caravan cards show agreed/held/credited coins, and delivery history records payments. Sales earn spendable proceeds only at home; purchases reserve coins immediately and deliver material goods only on return. Cancelled reviews spend nothing; reload and actual server restart retain paid orders. Fresh/earned balance checks, reserved purchases and 320–1440px layouts passed; narrow views were inspected. One-time player coin contracts, professional pay and household stipends are now implemented as described above. Wider markets, taxes, credit and recurring monetary contracts remain open.
Frontier → Mineral surveys and ore deliveries retains the nearby woodland choices and adds two resource-survey opportunities. Exact seam details and map focus appear only after the physical report returns. Conditional charter/founder reviews retain their population, paid-kit and route rules; the supply explanation allows parcels without woodland. After establishment, normal mine construction/staffing produces finite ore. Home outpost cards offer reviewed ore collection or food delivery with ore collection, with actual route costs and collection escrow. Clay/charcoal collection appears when stock exists, and governor selectors/allowances include the three materials. Production shows remaining/initial seam quantity and the next batch bounded by depletion. Cancel, dispatch, reload, map focus and 320–1440px layouts were checked against actual survey/mine saves. Other minerals, broader markets and wider regional logistics remain open.
Landless origin and journey controls extend the career panel. The origin selector explains which waystation or owned-community adult is available and shows walking time before hunger/fire delays. Review names the source's resident/worker loss and retained paid commitments; it grants no communal supplies. Local adults appear at their origin and walk actual adjacent hexes. The panel shows current location/progress, speed, next check and blockers, with reviewed pause/resume and map focus. Personal work and exchanges remain unavailable before arrival. Stationary version-one characters migrate in place. Drafts, cancellation, reload and process restart preserve identity, route, food and inventory. These controls work while viewing shared Greywood, independently of settlement authority. Wider travel and fallback when no community has an eligible civilian remain open.
Family & continuity → Landless work now provides live independent continuation at the frontier waystation. Each available origin shows the next adult's age. A community-born civilian selected locally or at the waystation retains their actual birth age and life clock; an age-unknown adult uses the age-24 model. A reviewed first entry names and embodies one existing adult without a city or goods grant; later entry resumes the same living adult and ledger; after death it claims a distinct existing adult under the rules above. The panel is available while viewing any accessible settlement because personal orders address the account, not former land rights. It displays sixty-unit personal storage including craft escrow, daily food/hunger, timed work and blockers, shared woodland quantities, local barter lots/stock and recent results. Reviewed gather-food, collect-fallen-wood and hew-timber orders take a full village day; cancellation returns only reserved inputs. Exchanges use the existing finite depot and relief-food stock. No-kin council stewardship persists, and embodiment grants no public office. Draft names/lots survive refresh; restart/reload retains personal work and goods. The local-origin extension above adds recruitment and physical arrival; natural personal mortality now follows the lifecycle above; broader travel, wages, estate claims and universal fallback remain open.
Family & continuity now reads the live account household. It separates the embodied adult, council-appointed successor and actual public officeholder. Reviewed appointment, adult selection, observer continuation and lawful handover are distinct controls. An unappointed adult cannot acquire office, and interregnum rejects ordinary public orders. Reviews bind character identity and current world/target revisions, show funded commitments, reserves and configured daily budgets, and explain unchanged communal stock/rights and empty personal estates. Death chapters show illness or old age, whether public handover is required, interim stewardship, retained jobs, recalled offensive patrols and completed handovers. Eight critical village days at community health 25 or below are fatal to the embodied adult; recovery clears their count. Warnings and a Family shortcut also appear on the city map overlay. Old Family/Succession sample destinations link to these live controls. The waystation career above extends no-kin continuation beyond observation. Broader estate law, additional recruitment/career routes, children and wider NPC aging, and broader political offices remain in development. This is partial family continuity, not the full mortality alpha gate.
People → Temporary community refuge appears with the learned architecture topic or a built refuge; a housing crisis before learning shows its unlock explanation. The card separates missing permanent housing, prepared temporary places, current supply-limited coverage and last paid shelter. Public/faith-supported policies have identical welfare rules, a reviewed resident limit, full-day readiness and explicit closure. Reviews explain firewood before care, normal household food/water, retained staff, permanent-only migration and recovery by rebuilding homes. Draft limits and focus survive refresh/cancellation. Economy and People label permanent housing explicitly; Supply chains includes estimated refuge firewood. Construction reviews explain staffing and policy activation. The sanctuary architect can use a staffed refuge if the commons is destroyed, while lost well capacity still requires repair.
Frontier & charters → Governor exchange unlocks after Regional institutions. Each owned outpost has an independent collapsible editor for delivery/collection resources, destination/home targets, retained source stocks, per-leg limit, an idle-worker floor and cumulative material allowances. Reviews name the destination, prior spending, both stock policies, staff/institution/distance limits and physical custody. Editing and rejection preserve drafts, focus and disclosure state. Current possible exchanges and the last twenty decisions explain shortages; ordinary transit and satisfied targets are not urgent. Pause stops future commitments and preserves travelling people/goods; governor-tagged journey cards retain their own recall and map controls. A food-only mandate must be paused before governor authorization for the same route. No distant officeholder, tax or recruitment powers are represented.
People → Household migration now explains that paused, target-held or policy-blocked harvests cannot support another household. Its food-capacity check is shared with the economy overview, including crop suitability, condition, crew work and staffing. Departure and arrival use the same check; arrivals rejected after a field stops return with prepaid provisions. Resuming production restores current capacity while other admission requirements still apply. A held target counts as zero potential output for admission even if future consumption may restart it.
Production → Production mandate adds a collapsible editor to each charter producer. Select a current output, a warehouse target and capped total or renewing daily material allowances, then review authorization under active Public accounting. The review explains complete-batch overshoot, past spending, a new full-cycle wait and unchanged staffing. Pause and explicit Continuous production remain available without the accountant; continuous batches are outside the preserved target ledger. A ten-batch estimate includes prior spending. Drafts, open details and field focus survive refresh/rejection; recipe changes rebuild compatible drafts. Actual spending never resets on mode, target or recipe changes. Target reached and deliberate pause remain routine waiting, while exhausted funding or unavailable services are actionable. Held food production is excluded from forecasts. These are local per-building controls; coordinated production and cross-settlement operating budgets remain pending.
Production → Smithy compares Mixed metalwork, Smelt iron and Forge tools. Current input/output figures use actual staffing; the alternative list uses three workers per full batch. Review explains the selected workshop/recipe, prior/new choice, full-staff quantities, current assignment and the new full-cycle wait. Selection changes no immediate stock or staff, and older smithies retain Mixed metalwork. Cancelled reviews do nothing and stale reviews disable confirmation. Recipe buttons retain keyboard focus through a live refresh, including temporary disabling while fresh data arrives. Supply chains display all alternatives but count each workshop only on its selected recipe; unassigned alternatives link to Production. This is an actual refining choice, with broader workshop alternatives still pending; local production targets are available through the mandate controls above.
Defense & patrol → Guard the frontier corridor reviews one or two village days of funded duty by an existing trained militia. The review names the actual post, walking/duty duration, new food and return reserve, two-condition/four-fatigue cost per protected crossing, and protection/withdrawal limits. The card reports arrival versus active holding, actual protection reason, fixed deadline and crossings. The camp remains, and an outward-protected caravan is vulnerable again if its return is unguarded. Recall militia supports travel, guarding and resupply waits. Field resupply can deliver to a guard without extending its deadline; expiry or recall returns both groups physically. Map markers distinguish an active Corridor guard. Locating militia or military carriers keeps their home City controls when the field hex lies in another managed region; selecting another settlement explicitly releases this inspection context. Owned frontier caravans and separately consented player-trade caravans support moving escorts as described above. The allied-watch extension above now supports consented foreign tower duty. Larger garrisons, foreign-owned/allied/outpost escorts and other defensive roles remain pending; bounded owned-outpost tower duty is described above.
Supply chains selects a resource and traces source/refining recipes through local warehouse stock to processors, services and one-time projects. Click any recipe input/output to follow it upstream or downstream. Current staffing shows actual buildings, worker counts, condition and blockers; Proposed full-staff batches shows a standard recipe's potential requirements without issuing orders. Separate metrics show stock, bounded ready output, assigned recipe demand, resident/service demand and coverage assuming no production or arrivals, using one displayed simulation-cycle duration. Blocked staffed recipes retain desired input demand; competing recipes are not promised the same stock. Current field crops and standard proposed recipes are explicitly distinguished.
Construction, research, manuscript copying/study, kit crafting and recruitment are one-time uses, excluded from recurring rates. Woodland harvesting and finite foraging have explicit source explanations. Import offers link to actual barter; a separate movement list shows carried cargo, reserved exchange goods, rations, phase, location and blockers without counting them as delivered stock. Links open the actual staffing/building/land/service/research/army/route controls. Three desktop columns become semantic ordered source/stock/use sections on narrow screens, with a full resource-balance list as another inspection route. Resource/mode selection, open disclosures and selector focus survive server refresh. Production's old static Supply paths examples are replaced by Open supply chains. Read-only inspection spends nothing. Recorded workshop/crop history is now delivered above; coordinated production planning and complete warehouse flow accounting remain pending.
District plans starts from Food and shelter, Storage and timber works or Defensive post templates. Edit two to six building definitions, owned plots, orientations and independent/earlier-step dependencies. The review names each order and its resource ceilings, including optional tool support; the separately reviewed construction-equipment policy can require a borrowed cart. It explains future payment, repeated authoritative checks, real crew queues and separate land work/staffing. Invalid overlaps/rights reject without spending and retain the draft. A plan card shows each attempt, status/blocker, actual commitments, ceiling and next check. Pause new orders and Cancel remaining plan preserve paid jobs; Orders controls their actual pause/cancellation/refunds. Review retry preserves prior spending and rechecks the site; Review remaining funding covers prior commitments plus unordered costs. Reviews retain revision protection and require reopening if simulation changes. Resume rechecks on the next tick. Completed buildings remain unstaffed. Name/input state and focus survive refresh, with 44px touch controls. This is local building scheduling; wider district operations, broader governor duties and family continuity remain pending.
Buildings → Build eligibility implements Can build now, Missing materials, Needs technology, Needs terrain work and Needs rights, plus All buildings and Other requirements. Counts intersect with the family, selected plot and orientation; an item can match multiple categories. The empty state explains the result and offers Show all buildings. Requirements to resolve lists every structured blocker, its remedy and affected hexes. Protected food/budgets and local institutions are distinct from missing stock. Terrain may require choosing another site; rights filters do not authorize new land. Without a plot, local knowledge/stock/policy requirements remain visible and ready quotes stay unavailable. Ready permits a funded order, whose crew can still queue. Filters, open requirements and keyboard focus persist through server refresh; blocked previews remain available without spending.
Frontier & charters → Regional administration shows owned outpost titles against current supported capacity, the active registrar and separate office clerk requirement, the additional site’s twenty-four-hex walking limit and evacuated titles counting toward capacity. If services fail, it explains that existing rights and funded founder journeys remain valid. The home can manage two separate outposts; each has one actual two-worker supply team and an independently funded food mandate, competing for home residents and stock. Registry building and founder reviews explain staffing and retained rights. This is a first working multi-site administration rule; district governance and sustainable exception-driven management remain pending.
People → Community care exposes secular and faith-supported care as explicit, equal-welfare choices after adopting Care institutions. A reviewed patient limit, full-day readiness and the existing coordinator/hall assignments govern treatment. The panel explains actual meal/firewood/water costs, basic-needs requirements and limited recovery, and shows blockers, ready places, spare water, previous treatment and total consumption. Stop treatments explains that hall workers and the coordinator retain their separate assignments. Buildings and Workers expose the paid care hall; its construction review directs the player to staff it and choose a People policy. Food forecasts include estimated treatment meals. This first institution treats workers counted unavailable through illness; broader medicine, dependent care and religious/civic policy are still pending.
Frontier & charters → Recurring food supply mandate has a separate card for each retained outpost, reviewing its target food days, resident-only or explicitly included funded tower duty, per-trip cargo and cumulative food ceiling including travel provisions. Draft values and focus belong to their specific card across server refreshes. Reviews and pause name the selected destination; a change never resets or pauses the other instruction. It explicitly authorizes later spending without immediately reserving stock or residents. Existing Public accounting and Record keeping specialists are required. The card shows authorized/paused state, committed food/cargo, trip count, next check, current blockers and the last twenty decisions. Editing preserves the draft across refresh and reviews the remaining ceiling after past commitments. Pause future dispatches remains available when services fail and explains that travelling teams keep their orders until a separate recall. Successful automatic trips appear as mandated journeys with ordinary map/recall controls. Settlement priorities name destinations with actionable blocked checks; normal travelling teams and satisfied food targets are waiting. Simultaneous checks prioritize fewer food days, then the least recent retained dispatch; each destination has one two-person team and both must obtain real home workers and stock. These are independently funded daily food-only instructions for owned outposts; governor exchange duties are delivered above. Taxes, wider recurring cargo/exchanges and broader regional delegation remain pending.
Buildings → Preview on map opens a temporary regional construction preview, including for unavailable buildings. Tap a hex or use the plot selector, rotate 60°, expand Blocked hexes, then review or cancel. Compare owned sites lists every managed anchor with the first server blocker and an Inspect hex link; the Region map shades the same anchors green when fundable, amber when the site is suitable but another requirement remains, or red for spatial blockers. The chosen settlement remains pinned; outside-region selection cannot submit a build. The selected footprint retains its separate detailed outline: red × hexes expose spatial blockers and A marks the anchor. Map guide explains these cues in text. The separate Managed land shading yields during preview and returns when it closes. Rotation and selection refresh through the server without spending; missing techniques or stock do not erase the footprint. Confirmation retains owner and world/target revision checks and closes the ghost only after acceptance. A stale review must be closed and reopened. Mobile controls remain visible, while the map centers the footprint above the panel; disclosures and focus survive refreshes. Whole-hex placement is live; inner-hex plots remain future work, while broader eligibility overlays remain planned.
Defense & patrol → Field resupply reviews two actual civilian carriers, food cargo, their travel provisions and the exact militia rendezvous. It explains that the militia waits and eats, accepts only its four-day capacity, resumes its prior order on delivery/recall, and sends excess goods home physically. The active team card shows location, phase, remaining/delivered/returned food, blockers and reviewed recall; full storage retains both carriers. Workers counts them as carriers, Orders links to Defense, and Locate supply team focuses a separate live map marker. Field logistics and a working home storehouse are explicit prerequisites. Basic kit delivery is now available through the reviewed extension above. Advanced equipment/ammunition, forward depots, field reinforcement and broader campaigns remain unavailable.
Research & adoption exposes the current twenty-nine working topics, including the later additions above. Literacy unlocks staffed schools and manuscript study; Scholarship enables paid copies of known techniques. Each card retains its prerequisite names and research institution and has a Manuscripts disclosure showing actual books, two-day/two-resident projects, exact materials and blockers. Copy/study reviews explain physical storage, consumed study books, refunds, interrupted services and separate adoption. Current projects identify their type and retain pause/resume/cancel controls. Frontier & charters offers shipment and collection for actual books in stock; Trade & transport also supports separately consented one-time and recurring player exchanges. Arrival never grants knowledge automatically. School building review explains its required Literacy service and staffing. Broader education, specialist training and licensing remain pending.
Timber framing review discloses the specialist, dense-housing unlock and fire/repair tradeoffs. Construction planning review discloses its foreman, daily timber supplies and second crew; the earned City stage with Regional institutions can later add a third; disabling reviews explain affected work returning to the queue. Buildings shows eight housing places for the framed house, construction/rebuild capability blockers and current crew-slot count in its cost review. Workers shows one, two or three available crew slots; each still needs four residents. Orders displays the actual specialist/slot/labor blocker, preserves progress across suspension/reload, and permits reviewed pause/cancellation. Completed shelter remains when framing is disabled; housing capacity never creates residents.
Frontier & charters offers walking surveys, conditional rights, founder expeditions and supplied woodland outposts. Survey reviews disclose two workers, supplies, route/on-site time, risks and physical return. A report exposes field/woodland/water suitability and the explicit released-frontier tenure basis; staffed record keeping permits a fourteen-day conditional charter. Founder review then transfers eight actual residents/six workers with paid camp supplies, walking time and two-day assembly, including the point when the camp kit is spent. Completion opens the outpost's separate live City with finite stocks, food demand, water, housing and storage. Home cards review food/tools/material deliveries and collection of actual harvested logs; exports and reservations remain physical through both legs, recall and storage blockage. Journey markers and Orders expose current phase/location. Evacuation review shows exact people, carried goods, goods left on site and needed travel food; remaining buildings/rights persist. Workers separates surveyors and includes supply carriers; founding grants are not reused for outposts.
An evacuated home card exposes Review reoccupation, Collect retained timber and Collect retained logs. Reoccupation review discloses eight transferred residents/six workers, 60 timber/four tools/64 food plus provisions, route time and existing-camp condition. An intact camp is reused immediately on arrival; damaged or missing camps spend 40 timber/two tools and require two days of work by the returning settlers. Reviews explain preserved rights/investments, paid repair inputs lost on recall, local-order exclusion except fire response, and physical return if destination storage is no longer sufficient. Confirmation uses current owner/revision checks; cancellation spends nothing. Returning settlers markers, journey recall and reload expose durable progress. Retained-stock collection works through ordinary provisioned two-carrier trips even while the site is empty. Wider administration and selling/relinquishing the site remain unavailable.
Land & water manages canonical owned plots through durable surveys, compost batches, staged soil preparation and irrigation, maintenance, fallow/cultivation and retirement. Reviews compare generated and effective suitability, materials, workers, stages/time, lost uses, water reservations, maintenance and recovery alternatives. Water shows source capacity, household demand, project reservations and actual delivery. Orders exposes land stages and reviewed pause/resume/cancel refunds. Existing food plots stop harvesting during their work; completed improvements appear as soil furrows and supplied/dry channels on the map. Long plot labels fit at 320px. The standalone Terraforming destination remains a sample planner.
People → Community family growth also reports recorded civilian old-age deaths in this community and deaths at the finite waystation of residents born here. Once a born resident has matured, age 85 removes that present civilian and worker on the local check, even if the growth policy is paused; Age-known waystation adults die on their birth community's daily check with one finite source resident and worker removed; age-unknown founding and legacy adults have no invented death date.
Defense & patrol manages one live two/four/six-person militia per charter. Reviewed equipment crafting, resident recruitment, Drill training, scouting survey, patrol, recall, refit and demobilization share actual supplies and people. The panel displays wounds, condition, morale, fatigue, provisions, location, delays, encounter reports and the ages of soldiers with recorded community births and a warning count from age 80. Recruitment and reinforcement reviews disclose the number of known-age recruits and the oldest selected age; a known candidate at 85 blocks enlistment. Exact birth keys remain in private custody ledgers and do not appear in public military events. It explains the finite PvE camp, civilian workforce loss, household versus travel food, equipment refunds and storage rejection. Clearing the camp stops its subsequent caravan raids. People separates militia from civilians/dependents; Workers shows crafters and mobilized residents outside civilian capacity. City map focus locates the owner's unit marker. The older standalone Military destination remains a labeled rehearsal.
Research & adoption is a live charter tab across all six branches. Reviewed funding, pause/resume/cancel, separate adoption and program disabling operate on authoritative state. Projects show completed days and unused/invested supplies; cancellation never silently drops overflow. Adopted services expose effective-moisture crop choices including garden vegetables, land projects, a reviewed daily timber budget and the last thirty recorded village days. Workers includes researchers/specialists. Current topic counts and education controls are described above.
Trade & transport is a live charter-village tab with finite depot barter and food-relief delivery. Reviews show cargo, reserved imports, allocated food, carrying weight, workers, route length and timing. A dispatched caravan displays current canonical hex, outbound/return/unloading phase, cargo, depot reservation, ration shortage and blockers. Map focus locates its current hex. Outward recall releases the depot offer but returns exports through the actual journey; full home storage retains cargo with its workers. Reload preserves the trip. Workers counts carriers separately; Orders links caravans to their cargo view. The funded coin offers and treasury above extend this same physical flow. Player agreements, handcarts, local roads and regional service-road expeditions now extend these routes as described above; arbitrary maritime transport remains unavailable.
People is now a live charter-village tab. It shows resident workers/dependents, unavailable sick workers, health, daily food/water/shelter coverage, housing/water capacity, current migration reasons, travelling households and forced labor changes. Reviewed admission policy can close/open migration; closing sends current incoming travellers home when they reach the village. Household travel times and source population come from authoritative state. Shared development scenarios explicitly retain legacy population rules. No population is granted by the UI.
Chartered-village Orders show finite crews, queue/paused state and reviewed pause/resume/cancellation controls. One building crew requires four workers; forestry crews require two. Workers distinguishes workplace staff, active crews, foragers and free residents. Queued and paused orders retain their site/materials and have no estimated completion timestamp. Resuming joins the back of the queue. Pause before cancelling; the review shows actual unused-material refunds, irreversible work loss and any storage overflow to discard. Older jobs without payment records explicitly show zero verified refund. Buildings undergoing work suspend production; operating staff can be reassigned through Workers.
Overview and Workers expose the reserve-days policy and forager assignments. The reserve prevents optional construction from consuming protected food while allowing household consumption and food-building recovery. Foraging needs no food payment but shares finite workers, waits a full day after assignment changes, draws on a regenerating woodland stock and depends on retained habitat. The panel explains gathering, regrowth and recovery through rebuilding food production. Policies and assignments use reviewed, revision-bound durable commands.
The main City destination at /?screen=city connects to authoritative settlement state through public/city-interface.js and src/living-world/city-projection.js. It has Overview, People, Buildings, District plans, Workers, Production, Supply chains, Trade & transport, Research & adoption, Defense & patrol, Land & water, Frontier & charters, Orders and Founding & charter tabs, a live overlay, server-validated construction review and real staffing controls. Founding reserves one of three surveyed offers, previews the seven-hex charter and starter grant, and creates an owned village. Existing Greywood/Tidebreak settlements remain explicitly shared development scenarios. Chartered villages display real food demand/production, reserves without future production, storage capacity, housing and migration; treasury and public offices remain unavailable. The map selection and command/persistence path are shared.
The older /?screen=settlement and other design destinations remain labeled rehearsals. Their local state no longer writes shared live resource counters. See the implementation ledger and full target plan for delivery boundaries and next work.
September 2026 continuation
The terrain/building extension adds a broad purpose-based building library, biome eligibility and terraforming comparisons at /?screen=buildings and /?screen=terraforming. The current directory now contains 24 management screens plus the existing map. These two planners use separate sample plots and do not mutate map terrain.
The complete MMO gameplay design and 25-screen specification extend this original shell. The current runtime loads gameplay-concepts.js, gameplay-interface.js, and gameplay.css; the original interface.js remains as a historical prototype. Use the in-game screen directory for all 24 management screens, alongside the existing World/Selected screen. Direct review links include /?screen=family, /?screen=succession, and /?screen=briefing.
Family death immediately activates AI stewardship in the local rehearsal. An eligible adult can receive a lawful handover, or the player can continue landless. Order review is free; confirmed sample orders reserve stock and attention; cancellation returns unused stock only. These browser interactions reset on refresh and are not connected to persistent strategy commands. The proposed action tuning is now a cap of 12 with one attention per two real hours; the old eight-of-ten shell below is historical.
Interface Goal
The interface should help the player answer three questions at a glance:
- What is happening in my realm?
- What needs my attention?
- What meaningful order should I give next?
The map remains the primary gameplay surface. Management views should feel like layers over the living world, not separate spreadsheets disconnected from it.
Information Architecture
Persistent Realm Bar
Always visible:
- Treasury and material reserves
- Population and resource trends
- World date, season, and time
- Available strategic orders
- Multiplayer connection and world settings
Primary Gameplay Areas
- World: Geography, settlements, influence, routes, armies, expeditions, and contextual orders.
- Settlement: Population needs, districts, important buildings, development priorities, and local policies.
- Economy: Production chains, prices, trade opportunities, caravans, routes, taxation, and treasury.
- Politics: Authority, legitimacy, social groups, promises, council, laws, offices, and diplomatic pressure.
- Military: Forces, commanders, recruitment, readiness, doctrine, threats, and logistics.
- Expeditions: Frontier knowledge, party composition, supplies, discoveries, risks, and colonization.
- Chronicle: World events, regional history, personal legacy, discoveries, wars, and institutions.
Context Sidebar
The right sidebar remains visible beside the map and contains three short-horizon views:
- Overview: Urgent issues, settlement needs, current activity, and council advice.
- Selected: Terrain, local feature, geography, artwork, and contextual location information.
- Orders: Current action queue, progress, completion times, and capacity for new orders.
Contextual Map Orders
Selecting a location exposes a small set of high-value actions appropriate to that location. The first prototype includes:
- Develop
- Survey
- Establish trade route
- Open detailed location information
Future versions should derive these options from terrain, ownership, knowledge, influence, resources, treaties, and nearby threats.
Interaction Model
The interface uses three levels of decision-making that match the game vision:
- Immediate: Select a place and issue a contextual order.
- Operational: Review a settlement, caravan, army, expedition, or political matter.
- Strategic: Set policies, choose specializations, appoint governors, and shape institutions.
New orders enter a visible queue and consume strategic-order capacity. This provides immediate feedback while reinforcing asynchronous play.
Attention Design
Problems are presented as decisions, not generic warning counters. Each attention item should state:
- The forecast or consequence
- The time available to respond
- The affected people, territory, or system
- One direct path to the relevant decision
Example: “At the current rate, Gonzmere will hold only 23 days of grain when winter begins.”
Progressive Abstraction
The same interface model should scale with player power:
- A village view exposes individual projects and direct construction.
- A town view emphasizes districts, budgets, and production chains.
- A regional view emphasizes governors, templates, policy, and comparative performance.
- A realm view emphasizes institutions, diplomacy, logistics, and political blocs.
The player should never be forced to repeat low-level actions merely because their realm has grown.
Prototype Scope
The first gameplay-shell prototype is implemented in:
public/index.html— interface structure and map-adjacent player overviewpublic/styles.css— responsive cartographic command interfacepublic/interface.js— navigation, command views, sidebar tabs, order queue, and feedbackpublic/game.js— map integration and input safety
The management data is currently illustrative. It defines the desired player experience and can later be connected to authoritative simulation state without changing the overall navigation model.
Fortification watch reviews
The Defense card is Fortification garrison. Owned towers, keeps and castles show their actual names and per-post soldier/lookout limits (4/1, 6/2, 6/3). Existing short and funded choices retain server blockers. Review text includes actual walking distance, capacity, separate civilian staffing, newly paid food and finite support. Historical command/data attributes stay compatible. Larger footprints require lawful available land; these controls do not grant a construction site or broaden allied tower invitations. Released outer plots now allow castle placement with ordinary paid redevelopment, including demolition and salvage of any previous structure.
Outer charter registration
City Expansion lists inner/outer ring numbers and each plot's exact registry cost even while registration is blocked. The summary distinguishes 8 timber/1 tool/4 food inner entries from 12 timber/2 tools/6 food outer entries, identifies the active Public accounting requirement and explains the radius-three bound and connected title. Reviews name the actual added hex and payment; canceling changes nothing. Acceptance adds only that cell to Buildings/plot controls. The seven-hex castle footprint still requires every cell to be owned, clear and unoccupied. Relocation uses normal building, staffing, demolition and salvage controls; it is not an automatic replacement operation.
Standing garrison orders
Defense provides a separate Standing garrison orders card. Each fortification offers 30/90/180 duty days of food permission for the actual existing force. Reviews show exact departure provisions, any separate outpost arrival allowance, total future daily-food ceiling, required services, physical route and the absence of a fixed duty deadline. Current spending, total collections and the latest thirty receipts remain visible, with expanded details/focus retained during refresh.
Review 30 more days of food authorization displays old/new cumulative ceilings and prior spending. It does not buy, reserve or ship food. The server permits increases only while the owner's standing force remains outward/holding. Recall and separate wage/service limits remain authoritative. Timed-watch controls and allied invitations retain their original behavior. Regional low-ceiling/return links open Defense, whose host controls link back to the force's home when necessary.
Finite rough-stone waystation offer
City → Trade & transport now includes Timber for rough stone for a newly initialized world's finite waystation stock. One, five and ten lots have separate live route, labor, food, timber, storage and supplier-stock reasons; a review still commits only the selected ordinary caravan. The two workers take paid timber and provisions outward, and rough stone reaches the local warehouse only after the return. The offer stays visible but unavailable when an old save has no waystation stone or the finite stock runs out. Supply chains lists the same exchange as a physical route into Masonry, and Getting started remains food-first.